The second race is the Bellato, whom are a myriad of might and magic, using both machines and sorcery to accomplish their goals. Renowned for their fantastic mechanical intelligence, and hand-eye coordination, they combine the best of two worlds, in a way trying to mix flesh with steel. Quite short in posture, caused by large gravitational pulls of their home planet, they are almost like dwarfs. Their abilities stem out into the world of trade, and with it their greed. This social order forced them to continue outwards, trying to get their paws on many different planets.
Finally the Cora group is more about a civilisation built with a heavy core of religion. They choose to grow and spill forth the word of their gospel upon land after land. Their history is tainted with holy wars, growing over many countries and states. The core of their being is allied, and is becoming more refined by their own believes. The Cora people are united because of this, and battle for their survival. One of their weapons is the magical power given to them through their spiritual beliefs. They are then able to embed these powers in their traditional weapons furthering their power. So in this game, you either have the metal, magic, or the combination of the two. Once you pick a side, all of your future characters are bound to it, so make your choice wisely before even creating your character, or you will be in a pinch.
In the end it hardly matters what race you choose, as what is more important is your class. Each race has the same classes where first you have the Warriors, obviously whom heavily rely on melee weapons to do their damage, but can cross over to ranged weapons. Then you have the Rangers, whom are quite good at ranged weapons, which includes things like guns. Then you have the Spiritualists, which will be your generic magic users. Finally you have the Specialists, where it will matter which race you are, because it derives their powers, and abilities from them. Races seem quite limited because of this, that it only really affects one class.
At the beginning of the game you start off with a tutorial. This was all fine and dandy, because it gave me the basic of how to play the game. Sadly though I was not able to get all the way through the tutorial before having to exit, because the game would not allow me to proceed. The problem was that they were having me try out abilities, and the ability that they wanted me to use was not in my character’s class. They wanted me to move my skill “Prick” to my “Toobar”, which caused a lot of confusion. Obviously this trend continued causing me to exit the tutorial without getting the whole entire story. I had to figure out later how to properly use the abilities, which came when I read the instruction manual.
I kept with the game though, using the instruction manual to assist me. It turns out after you move your abilities to your toolbar, you may activate them by right clicking on them, or even using the function (F1, F2, et cetera) keys. This was a welcomed thing, but early on you find out that you can only do one spell at a time. Once the used spell is recharged you can use another, so long as you have enough magic points to do so. That was another problem you run into early, waiting around for your health, magic, and stamina to recharge. This is a game that heavily deals with needing to buy potions to keep the action going, or else you will be waiting quite a few minutes before moving onto another creature to kill.
Combat is very simple. You can either have the system automatically attack for you, or you may choose the feature to attack by yourself at your own rate. Obviously using the computer to auto attack does ensure that your attacks are generated as quickly as possible. I did run into a problem where it did not always work. After trying to switch between abilities, your character would occasionally just pause and not attack, leading to a little bit of a beatdown on your character. For combat you are also forced to battle enemies that are a higher level than your character, or you will not gather any experience. The enemies that carry the equipment that you will be able to use are drastically at a lower level than you. Killing them gains no experience, so you will be wasting a lot of time against them trying to get the proper armour for you to equip.
Between battles, you will find that you will be walking through vast areas without any interaction. In the areas that you do find enemies to battle, they will be clumped together generally only by their own species, but a little bit later in the game, you will experience two verities at a time. The enemies vary little at times, but some act quite differently than normal NPCs. Sometimes when you are attacking an enemy the other creatures nearby, of the same species, will band against you. Depending on the other species about, you may just end up double-teamed by them as well. Since you are fighting these characters that are literally beating the crap out of you, this makes every attack that you make quite dangerous. Now some may personally initiate attacks on you before you have the chance to, so it can be dangerous to just walk around.
The difficulty of the enemies ramps up without really telling you, which means while the current enemy you are defeating with ease, the next one could one round you. Since the game also lack a major storyline you will also be struggling knowing where to go next, so you may just end up following the line of intense enemies, trying to find out where to go next. Combined with this, you really do not gain levels quickly. You will be going snails pace through most of the game, attacking things for hours, and drinking hundreds of potions before getting to the next level. Now each time you gain a level, you also get a new quest, and all the quests involve... killing more monsters. That is what the game’s core is, just killing things mindlessly to gain experience. When you complete a quest you do get a bit of an experience bonus, but also you get to choose from some equipment to add to your inventory.
You will gain experience for each attack that you make, but these are to level up your skills, not your actual level. It is pretty nice to have to level these up from use, but this will require hundreds or thousands of uses. Each different type of weapon will level up different things, where some are centred on offence, while others are primed on defence. Levelling these up are requirements for later weapons, which can be a source of pain. Now you can still gain regular experience if you are fighting enemies that are a higher level than yourself. Each attack will bring forth a bit more experience, but it is quite limited. You can gain a level without even killing an enemy, which is quite nice to do.
Death is... a limited thing. If you run out of potions, chances are you will end up dead if you do not port back to town, and continue to attack enemies. You will lose some experience, which can be minimized by buying special drug like items. Some people will push themselves and die more often, and some will just use about a thousand potions to stay alive.