Two Worlds PC Review
7 out of 15
Two Worlds is a half-cooked RPG that fails to deliver. Just stick with Oblivion mods.
Date: Wednesday, October 24, 2007
Author: Tony Mitera

Two Worlds strives to be the next crown jewel of the RPG genre with its large scope and imaginative gameplay elements, but suffers from a near complete lack of polish that leaves more than a few rough edges in what could have been an otherwise solid game.

The storyline of Two Worlds is a standard one to anyone who is familiar with the fantasy genre. You play as a mercenary who is trying to save his sister after she suddenly went missing under mysterious circumstances. As you travel the land of Antaloor you find that it is a land in turmoil, with an ancient war between orcs and humans once again rekindled due to the discovery of an ancient orc god that was entombed centuries ago in an underground tomb.

Character creation is something that Two Worlds does well. You can only choose to create a male human as your avatar, but you get a fairly diverse set of other options to alter your characters build, physique, and more standard options such as hair and eye color. At the start of the game your character is a mixed build and is essentially set up so that you have about equal effectiveness as a fighter or a mage type, and as you gain levels you gain attribute and skill points to develop your character as you see fit. Spending your attributes on willpower will enhance your ability to fight with magic spells and abilities while raising your strength will make anyone caught under the swing of your sword increasingly unhappy and raising your dexterity will allow you to dance around the enemy with ease. The skill set that your character can utilize is a fairly large list, ranging from the unlocking or enhancing of new skills to use in combat to passive abilities such as increasing the chance your attacks deal critical damage.

Alchemy plays a role in any character's life, allowing the player to concoct not only temporary potions to restore health or steel themselves against magic but also permanently increase attributes or add elemental damage to attacks. Combining different items will yield varying results, and successful attempts will add the recipe to a small notebook where you can look up the potion later on and see both the effects it has and the materials required.

Combat and travel are two things that make up a lion's share of the gameplay, but unfortunately both suffer from pervasive problems. Melee fighting is a simple matter of running around in circles until the enemy bunches up together, then darting in for a quick couple hits and pressing the “Jump Backwards” key to leap away before they can hit back. On the default difficulty even the lowliest of enemies you face can take a rather long time to defeat since you will rarely find enemies in groups of less than three, making melee combat repetitive and unsatisfying more or less at the time you end your third or fourth fight. Even strong enemies such as a massive grizzly bear are simple thanks to the dodge ability and the fact that it only has one slow attack.

Antaloor is a massive place that seems more desolate than idyllic thanks to frighteningly few packets of enemies to fight for such a large area and so few areas of interest that it nearly makes you think that the land is recovering from being completely razed in recent history. Combined this makes on foot travel rather boring and the ability to instantly teleport between the game's numerous teleport points a very welcome addition. Players can also not only travel but fight from horseback, which handle less like the nimble equines of real life and more like you are riding a tank and trying to control it with reins and a whip.

To help populate the game world the game does feature multiplayer support in the form of the forgettable deathmatch and objective-based modes as well as the commendable co-op mode. In the co-op mode the game’s main story arc is disabled, instead allowing players to band together and tackle all of the side quests. Grouping together is key online, and solo players will quickly find themselves decimated by the significantly more powerful enemies. The only downside is that right now there are very few players that are checking out the title’s co-op mode, making the server landscape seem more than a bit sparse.

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