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Company of Heroes: Tales of Valor Review
10 out of 15
Though lacking in quantity, the new content in Tales of Valor tries to make up for it in quality.
Date: Tuesday, April 14, 2009
Author: Tony Mitera

The expansion also adds three new multiplayer modes, the first of which is Operation: Panzerkrieg and has each player pick one of the three tanks available to their side. Each player’s base is invincible and though there are AI soldiers you mainly directly control your tank, fighting off enemy players for points used to upgrade the tank in a variety of ways. Operation: Stonewall pits up to four players against the computer, with a universal base in the middle of the map as the AI attacks in a total of sixteen waves coming from a random direction off-map. Finally, Operation: Assault puts each player in the boots of a hero infantry unit, commanding them to not only fight off the other team’s players but also destroy their base.

The problem isn’t that Tales of Valor lacks any quality features or commendable traits, but that it doesn’t really do anything with them. The new multiplayer modes can only be played on specific maps tailored to them, and as it stands each mode only gets one map each. The direct control ability can be used in other aspects of the game at least, and between it and a couple of new units the expansion doesn’t really add much to the existing content. Fans of the series can still pick up the expansion and have a good time, but with so little content being shipped alongside it you don’t really get a lot of bang for your war bucks.

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