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Fallen Earth Review
10 out of 15
“I’m just here for the gasoline.” - Mad Max
Date: Wednesday, October 21, 2009
Author: Brian Rowe

PVP is limited to a handful of locations, where the best caches of crafting components can be found, and is used to capture towns for your faction at higher levels. Combat is functional, but feels fractured and imprecise due to the animations. For three days I wondered why my new corkscrews were doing less damage, and then I realized that I could attack (mouse-clicks) faster than the animations implied.

Fallen Earth doesn’t exude the polish witnessed in recent MMOs. It’s barely adequate in terms of visuals, excruciating stretches of nothing are common, and I have never encountered so many bugs in a launch-product. And yet, it’s crawled beneath my skin. I love the complex character progression and the rich crafting system, and no game short of Fallout 3 captures the essence of the post-apocalypse so vividly. Any game willing to leave you stranded in the desert when you run out of gas is bound to offer a memorable adventure.

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