Runner’s Vision will have your back throughout most of Mirror’s Edge like a cybernetic GPS. Like the real thing though, it always seems to drop out at the most crucial moments, and it certainly won’t help you find the 30 hidden bags. This guide is not a step-by-step walkthrough. Instead, it will take you in a linear fashion through each chapter to find the bags, assist you with some of the more difficult sections, and finally, provide some tips for minimizing your times in the Time Trials and Speed Runs.
I will warn you now that there are slight spoilers below.
Prologue
Bag 1: Among the shelves of the first building, before moving into the ventilation shaft.
Bag 2: After you have reached the top of the stairs in the same building, go through the red door, but turn left instead of right to find the bag at the top of a shelf.
Bag 3: While escaping, you will hear Merc say, “Blues ahead. You’re gonna have to get through them.” On the very next rooftop, you will see a mass of air ducts under a low catwalk, with the bag wedged inside.
Ch. 1 - Flight
Bag 1: On an early rooftop, after the second electrified fence. The roof can be distinguished by a small satellite dish and two air ducts that run off the top and down to the next story.
Entering Pope’s office: Traverse the rooftops until you are directly across from a black obelisk-like building. You will see a red door on the far right side. It’s a large drop, but you can make it with a roll.
Bag 2: After discovering Pope’s body and while the helicopter is pursuing you, you will come to a fire escape. Before jumping, search the far rooftop across the gap.
To the Plaza: After crossing the footbridge, veer right towards the blue tunnel, left down the stairs, and slide through the closing gates. There are switches next to each gate if you miss one. After the tunnel, you can easily bypass the cops and head straight to the stairs, but you might want to take a detour behind the stairs.
Bag 3: Go under the plaza stairs, to the far left, and over the chain-link fence.
Ch.2 – Jacknife
Bag 1: While running through the canals, keep your eyes on the left side. You should see the Runner’s mark without a problem, and the bag shortly thereafter.
Large sewer room: You can go straight forward and grab the ladder, but the path on the far right side of the room is faster and leads to a bag. You must move quickly if you take the right path and nail it on the first try, as three snipers will be on you in a matter of seconds and they shoot out vital portions of the catwalks.
Bag 2: On the upper balcony of the large sewer room where two of the three snipers are located. If you took the slower, left-side path, you should still be able to reach the bag by jumping across the pillars near the ceiling.
Bag 3: After riding the crane’s payload out of the sewers, run directly forward to the orange boxcar and forklift.
Sewers, to the stockyard, to...: This is one of the more difficult exits to locate. While facing the large Callaghan sign, scale the orange boxcar on the left side and coil over the razor wire. Enjoy the elevator ride and prepare for the Jacknife chase.
Ch. 3 – Heat
Bag 1: Get into the building, through the vents, and drop down. In that t-intersection of hallways are two barrels with a bag.
Escaping Burn’s office: Grab the gun on the table. Even if you are taking the pacifist route, it can be used for breaking glass. Climb the center sculpture, swing to the fountain, and climb to the office floor on the right. Wallrun the gap ahead, do a U-turn around the bend, and vault the boxes to the next floor. Use the overhead bars to swing back to the other side and head left to find a ledge above the painting. Once you hit the rooftops, don’t stop for anything.
Bag 2: After escaping Burn’s office and fleeing from the helicopter, you will come to a rooftop encased in blue shadows. The bag is by the electrical boxes.
Bag 3: Directly after the impressive crane jump, get back into the second crane and climb the ladders.
Ch. 4 – Ropeburn
Bag 1: In the opening sequence, you will see a rooftop with a billboard on the left, a pipe on the right, and a bag in-between.
Steam room: Facing the flow of steam, quick-turn, look up, and you will see the valve.
Ropeburn fight: After Ropeburn throws you and busts through the wood, you need to disarm him. It requires precise timing, but that’s all there is to it.
Bag 2: After crashing the elevator at the bottom, face the middle of the shaft and you will be able to make out another elevator door. It will open in a moment to reveal the bag, but watch out for the cop. You can stun him with a wallrun-kick from the other side.
Bag 3: This will come shortly after escaping the subway platform, but take it slow. Climb the ladder, balance across the beam, move through the vent, and stop. You need to use the three uneven bars to get to the other side, and it is nearly impossible to get back up if you fall. Don’t wallrun or do anything fancy. A standard jump will do. Once you make it through the far vent, stand at the edge of the subway tracks, quick-turn, and look up to find a nook with the bag.
Ch. 5 – New Eden
Navigating the l-train: Upon leaving the alley, run directly forward, over the fence, and take the far pipe into the catwalks. Follow the nearest (far right) Track Access sign and continue straight until the catwalk dips down. Turn left and take the stairs. Go left along the tracks until you see another set of stairs and a Track Access sign. You can take the stairs or go directly opposite for a zip-line.
Bag 1: On the second yellow rooftop, regardless of which way you get there, is a fence lined with razor-wire. Get over it and between the electrical stations.
Bag 2: Two rooftops after the double zip-line, you will run into two, large AC towers, side-by-side. Your only options are over or under. Go over.
Bag 3: After dropping into the yellow loading dock, climb on top of the truck.
Ambush!: When you enter the main square of the mall and the ambush has begun, the easiest way to the top floor is through the elevator. Seriously, just push the button and wait. At the top, jump through the busted window and follow the open hallway.
Round two: After dropping though the fan blades and returning to the mall, you’ll come to a gate and then a series of windows with cops patrolling the other side. Break through the glass, run into the room on the left, climb into the ceiling, and go to the open lookout. It’s difficult to tell, but there is a platform that you can easily wall run to, and then jump again to the safety of the other side. It’s very likely that the cop with the machinegun will kill you, but I consider taking him out optional. By the time you get down there and back, at least three more cops with SMGs will have taken his place.
Ch. 6 – Pirandello Kruger
Bag 1: From the opening area, do not take the zip-line. Go down the stairs one story and wallrun to the vents and then to the next roof.
Snipers: Disarm the sniper behind the billboard, but instead of grabbing the zip-line, drop directly down one story. Use that zip-line to go to the right-side rooftop, up the stairs, and wallrun-jump to the red door.
Factory fight: After dropping the grated platform to the bottom, activate the door and run directly forward and vault the boxes. Ignore the guard. His friends across the way will kill you on any difficulty but Easy. Instead, veer past him to the left, wallrun the window to the vent, and hop the rail into the office.
Bag 2: After rushing to the safety of the warehouse office, you will find the bag on a shelf.
Bag 3: In the area marked “Packaging Area A1-C1,” jump the fence on the ground floor and go past the forklift to the far right corner. There is a small alcove behind a shipping container on the second shelf.
Ch. 7 – The Boat
Bag 1: On the street, before you get into the truck, search for a forklift. The bag is under the white light nearby.
Parking deck 1: After exiting the truck, head directly forward to the other end, staying in the darkness to the left if you are taking the pacifist route. Once there, climb the pipe above the last truck on the left.
Bag 2: You may want to turn the brightness up for this one. After climbing the pipe from the first deck, do not drop down into the next garage. Stand before the text on the wall, “Line C Line B,” quickturn, and move forward until the grated floor on the right is about to end. Cross the grate quickly (as you can still be shot) and hop onto the ventilation shaft. Follow it around the bend, but be careful that the support struts don’t knock you off.
Bag 3: When you get to the main deck, immediately turn right and go into the dark room.
Assassin: The easiest way to defeat the assassin is to side-step the spin-kicks, move in with a slide-kick, and then rise for two punches. You must alternate high and low attacks or you will be countered. After two or three bouts, the assassin should be ready to be disarmed.
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