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Saints Row 2 Q&A with Volition's Scott Phillips
We get a sit down with Volition's Scott Phillips.
Date: Friday, September 12, 2008
Author: Brandon Cackowski-Schnell

So if your focus is turning towards open world stuff, that discounts anything from Volition being on the Wii. That seems to be the biggest thing this generation, obviously things look pretty, but the biggest thing that this generation allows us is to have so much stuff happening at the same time.

No, we're not, Volition is definitely not doing any Wii development. We're solely focused on 360 and PS3.

What's an activity that didn't make it?

Ah, we have two currently planned for DLC, so...

Can you talk about it at all?

Probably not. DLC is one of the, you know we're just started on it, we've had plans for months and months and months but you get in to the crunch and it's hard to keep up with them.

Well what's one that isn't going to see the light of day until Saints Row 3? Is there a plan for a Saints Row 3?

That I'm sure I can't talk about. (Laughs) Ah, other activities? I mean, starting out, it was kind of odd, because starting out on SR 2, we prototyped I think probably around 60 activities. We just went nuts and tried lots of different stuff. A lot of that stuff made it into Saints Row 2 in various stages. But, I can't really, the two that are most fresh in my mind are DLC.

When the original Saints Row came out, people thought "Well, this will kind of tide us over until GTA IV". I know that the game got knocked a bit for copying GTA but people really did like it. Now that GTA IV is out, one of the criticisms of GTA IV was that it was lacking the wackiness of San Andreas and the ability to do rainbow wigs, and things like that. A lot of the vibe of Saints Row 2 is this more over the top kind of thing. Did you feel like, ok, we're definitely on the right track, or was GTA never a consideration?

We had been in development for probably two years before we even saw, or heard...we had heard through various people that GTA IV wasn't even being worked on. So it was, you know, we knew that obviously, they're the behemoth on open world games, and we knew they were out there but we didn't know what they were going to do and honestly we couldn't care, I mean it didn't matter what they did because they were going to do what they were going to do and we had to do what we had to do. As a developer I was interested to see what they were going to do, absolutely, and then they came out and I think I actually felt better about our game and about where we were seeing where they were. They had gone a much different route. Like you said, it was much different than San Andreas. And I think, Saints Row 2 we've definitely, we're our own game, we're not trying to be anyone else, and I think that the fun factor and the enjoyment and the ability to jump in and jump out of the game really makes it something that's special and I think it's unique out there, or will be out there when it comes out in a couple of weeks.

What's your favorite thing about the game? If somebody says I've been playing open world, if I just played GTA, or just played Mercenaries 2 and I see this game on the shelf, what is it about this game?

Well, I think it's three things for us. It's co-op, it's customization and then I think our combat is something that's really interesting and very different. It's very, very fast paced. Very explosives heavy. Lots of weapons, lots of guns, you get all kinds of crazy s***, you got satchel charges and RPGs and all kinds of stuff. You can get that very quickly and you're just laying waste to everything very, very fast. Co-op is just, you know, that's just a whole new thing for us. I love watching people play co-op and I love playing co-op. And then customization, I think adding the male/female option, adding the voices, the personality stuff, the walks, the movement, the taunts. You can really make Saints Row 2 your own game and play it however you want to play it. And you know, it's really...seeing what people are going to do with it really excites me and makes me really, really interested in seeing when people get their hands on it what they're gonna do with it and how they're going to react.

We'd like to thank Scott for taking the time to chat with us. Questions or comments? We'd love to hear from you .

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