After the release of the Multiplayer demo for Bionic Commando on Xbox LIVE last week, Capcom has foregone a single player demo and gone ahead and shipped the whole kit and caboodle for the Xbox 360 and the Playstation 3 to shops nationswide.
Taking its inspiration from its 8-bit namesake, Bionic Commando features Nathan Spence, a shining example of the technological advances made by the Federal Bionic Armaments Development Division. An expertly trained operative, Spencer is able to target and take out enemies while hanging upside down, climbing a building or even in mid-swing. At close quarters, the bionic arm packs a mean punch, while from a distance; objects such as boulders and cars can be grabbed and launched at enemies.
Bionic Commando harnesses the power of the latest generation of hardware to fully exploit the incredible swing gameplay that made the original title so unique. The ruins of Ascension City and its surroundings provide an engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappelling, climbing and wall-walking techniques, forcing players to think in three dimensions.