The Don’s Edition does as good a job as the Xbox 360 game did with using the license to create an interesting story using a character that doesn’t really exists in the movies or book. The point is that this character is used in a way which doesn’t interfere too much with the film’s story but puts him in enough key moments to legitimize the experience as a whole. The voice acting in some parts of the game is excellent and in others not so great, but overall further lends to the game’s authenticity.
But the biggest and most noticeable changes are the subtle adjustments and all new features that have been made to the PS3 version of the game. These new things include ten new hit missions, the four man Corlene hit squad, 4 new rival family compounds, 2 new transportation hubs, the new car bomb feature, a new personal soldier to hire, 12 new favors, throwable objects and more. Beyond that EA has done their best to address many of the complaints with previous versions of the game including the targeting system problems, improved AI and animation, and lots more.
At the end of the day, The Don’s Edition is a pretty solid sand box action experience that makes good use of The Godfather license to create a fun game that PS3 owners will probably enjoy. The game experience isn’t all that far removed from the Xbox 360 version (to be fair there is a lot of new content that isn’t available anywhere but on the PS3), but it’s as good a game as any to pick up for PS3 owners starving for some valuable entertainment beyond SCEA’s first-party titles.