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WALL•E Review
9 out of 15
An enjoyable movie-tie game that takes a hit with some loose controls and repetitious goals.
Date: Tuesday, August 05, 2008
Author: Loren Halek

  • Game: WALL•E
  • Platform: PS3/360/PS2/PC
  • Publisher: THQ
  • Developer: Heavy Iron Studios
  • ESRB: Everyone
  • Genre: Movie Tie-in
  • Players: 1-4


  • What's Hot: Nicely done cutscenes; covers the movie well with some additions; family friendly if played together
  • What's Not: Some tough spots; too much collecting of items to proceed; loose controls



  • If you’ve seen WALL•E in the theater you will understand right from the opening of this game that it is trying to duplicate the wonderment that is the movie. The beginning opens the same way the movie does, with the “Hello, Dolly” song “Put on Your Sunday Clothes”, showing little WALL•E doing his normal, everyday job of crushing garbage into a square and pilling it up on the pillars of trash that have built up over time since the humans left the Earth. Thus begins both the movie and the game.

    During most of the game you will be travelling the same path as in the movie, although here you play as both the title character and the robot that steals his heart, EVE. There are even places in the game where both characters are used as EVE carries WALL•E over a chasm in order to reach the next section. There are some additional sections added that were not present in the movie, mostly revolving around the title character using EVE’s arm gun to take out the sentry robots and other enemies while EVE is being “cleaned”.

    The game is made up of nine levels, each lasting various lengths and altogether adding up to about ten hours of playtime. If you play with the collecting items side missions the amount of playtime will go up quite a bit as you try to find everything. The basics of the game are that WALL•E can jump and can create up to three garbage squares of three different types: regular, heavy and charged. In order to create these garbage squares, he must find a vial that allows him to use the machines scattered throughout the levels. Each machine only does one type of garbage square. You will use the regular and charged ones the most during the game, although the heavy ones do play a part at a few locations.

    The charged ones allow you to do multiple things. The first thing is that you can hold them above your head and get close to an item that needs some power charging. You either stand at an assigned spot or near the item that needs power. After a while the item will be charged up and you can proceed to the next blockade keeping you from the end of the level. The other thing you can do with the charged squares is to throw them at enemies. Aiming is automatic as long as you are pointed somewhat towards who you want to throw it at. There is a red crosshair that pops up around your target, so you are fully aware of what you are locked onto. To hone in your aim even more you can press the precision aiming button, although the controls are just a bit too loose with the analog sticks to get any sort of precision aiming.

    Throughout the levels you will get various tasks to complete, most of which revolve around opening a locked door. At various times during the levels other side-missions will open up that you can take up if you want. The payoff to collecting all the items on the levels is special levels in addition to the base ones as well as unlocking such things as concept art, music and other things. The collection aspect is easily a draw for children and should create a lot of fun for the whole family trying to search for everything on a level.

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