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Prince of Persia Review
13 out of 15
This new spin on the franchise isn’t fueled by frustration – rather it’s an accessible, gorgeous, and genuinely entertaining acrobatic adventure.
Date: Tuesday, December 02, 2008
Author: William Abner

All of this is wrapped up inside a gorgeous graphics package. Rarely are visuals the lifeblood of a game. You can usually get by with graphics that are less than eye popping if the gameplay is brilliant. In this case, however, the first rate graphics and character animation are absolutely necessary in order for Prince of Persia to reach its potential. The comic-book cel-shaded graphics look nothing, at all, like the Prince games on last gen consoles and UbiSoft took some heat in certain circles when it was unveiled because it looked like a kid’s game. Those apprehensions should be put to rest because not only is the acrobatic animation superbly executed, the game as a whole is simply a stunning to look at –it’s truly a beautiful game.

In the end, does the focus on accessibility cause it to suffer from being a shade too easy? Perhaps. I finished the game in about nine hours; I went in expecting another sweaty-palm experience like Sands of Time (a game I still consider one of the best of the previous generation) but I got something very different. If you are looking for a challenging platformer that will test your gamepad skill to its fullest – Prince of Persia isn’t that game. Still, despite its lack of overt difficulty, this game remains special, and while it didn’t take terribly long to finish, and replay value isn’t too high unless you get obsessed with seed collecting, it was definitely nine to ten hours well spent and is an adventure you should not miss.

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