What Zombie Apocalypse lacks in variety is almost replenished with a strategic system of scorekeeping. Survival alone doesn’t warrant bragging rights. Killing five zombies adds a multiplier, while performing a risky, time-consuming execution with the chainsaw adds a triple. Clever players with a taste for sadism will appreciate the bonuses for nudging corpses into hazards like a car compactor or the spinning blades of a downed helicopter.
Online and offline multiplayer gives Zombie Apocalypse a little extra pulse, but not enough to invigorate the burden of repetition. I see little reason why the experience couldn’t have been shortened to a handful of stages of brutal intensity with a solid emphasis on scores and leaderboards. I don’t envy the person who slogs through three hours of slaughter, only to come in second.
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