Another new feature is the addition of moral choices. During each campaign chapter, you will be faced with a choice to make, with either a positive or negative connotation. The choices vary and aren’t always cut and dry as to what you should do, but after you have made your choice, the game then presents you with a Moebius-styled comic cut scene showing you the after effects of your decision. It’s a nice touch and overall the campaign is a good time – it’s just too short; I finished it on normal difficulty in about five and a half hours.
Aside from the campaign, there are also a few multiplayer modes included in the package. The modes range from the Horde-esque Extraction Mode, (which - for now - is only available to those who pre-ordered the game) Warzone, Control and Partner Deathmatch. Each has its own objectives and like the rest of the game, is played in partners. Unless you have a dedicated friend that is always ready to go with some multiplayer action, having to team up with random players to be able to join the multiplayer isn’t all the great of an idea. If you do though, the partnership for multiplayer is a change from anything else on the market.
There is enough in this new instalment to make it worth your time and money, despite the quick and dirty campaign mode. Playing through said campaign with a friend is definitely the way to go, but you won’t be disappointed if you want to jump into the action by yourself. Army of Two: The 40th Day is dumb, goofy fun, but sometimes that’s just what the doctor ordered.
Questions or comments? We'd love to
hear from you
.