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Resident Evil 5: Lost in Nightmares Review
8 out of 15
Paint-by-numbers horror, minus the paint.
Date: Friday, February 26, 2010
Author: Brian Rowe

Excella and one of the series’ most beloved side-characters, Barry, join the ranks of Mercenaries with their own loadouts. Barry likes his handguns, while Excella prefers the speed of semi-machineguns and a pimp-slap. Before you get too excited, you should know that this is actually Mercenaries Reunion. It has the same eight maps, but now you get the regrettable honor of unlocking them all over again. You will notice that there are six silhouetted characters waiting to be revealed, but they don’t come with Lost in Nightmares. Two slots are reserved for the next episode, and the other four must be purchased as a Costume Pack.

Lost in Nightmares is saturated with the ominous environments and foreboding sounds that Resident Evil 5’s sunny landscapes and sterile laboratories often lacked, but doom and gloom are only effective when there is something to be feared. I like the concept of returning to the mansion (or its doppelganger) with a new emphasis on teamwork, and I like the two additions to Mercenaries, but there isn’t enough substance in action, storytelling, nor the puzzles to make Lost in Nightmares stand out. The generously estimated 90-minute length will make sure of that.



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