Make no mistake, this game is not going to be for those who tend to shy away from complexity. The menacing interface in the demo was more than enough to overwhelm even me the first time I played it, and I had to spend a good thirty minutes just toying with all the options to fully understand how everything worked – and this was despite my experience with the slightly less complex technology demo from several years ago. While playing the demo on the “Easy” difficulty heavily skews weapon damage values in the player’s favor, even there the game demands a strong sense of tactics and multitasking talent, and is the furthest possible thing from being a game that you can win just by gathering a bunch of ships and zergrushing your opponents repeatedly until they crumble. There are simply so many devices and options to play with that I don’t think I’ll have a chance to fully understand all the options at my disposal for a long time to come, but thanks to the tooltips and a decent readme file, I at least have a running start. The full version of the game is expected to have a lengthy singleplayer campaign (focused entirely on individual tactical scenarios and maintaining / customizing your fleets and ships between missions – sadly, the game’s original focus on empire-building has been taken away as far as I know), as well as multiplayer support, and if this demo is any indication, Nexus: The Jupiter Incident is one game that could be set to redefine the space-based strategy genre as we know it. Expect the game to zoom onto store shelves this October, provided the game isn’t spontaneously cancelled or renamed yet again for some obscure reason. I’ve got my fingers crossed.