Other aspects of the game that might make good use of the Sixaxis include driving and balancing on narrow platforms. We weren't able to try out the driving mechanics, but Wells hints at how it'll work. "Jump into a vehicle and move the controller about," he says, "It's that easy." Using motion controls to maintain Nathan's balance when walking across narrow platforms was something we were able to do. A few points in the demonstration the Sixaxis was tilted to keep Nathan from falling off logs being used as makeshift bridges. It was fairly difficult keeping Nathan balanced, but Wells claims more tuning is in line before the game ships.
Uncharted needs more tuning to tone down its difficulty. Death was around nearly every corner in the demonstration, whether it was a group of enemies firing down on Nathan or an unforgiving platform jumping sequence. Excessive trial-and-error gameplay could drag Uncharted down, but here’s hoping that it gets worked out in time for its release this fall, but the potential for a fantastic action adventure is definitely there.