The incorporation of voice commands could alleviate the frustration of using a controller, although we weren't able to test them out ourselves. Using a headset on either console grants access to vocal orders, which essentially runs the entire gamut of commands possible via a controller. Units can be directed in combat, reinforcements ordered, and you can even call for tactical aides. Radial menus for tactical aides and the deployment of reinforcements can be raised using the left and right bumpers, respectively; however, the concept of accessing these functions without bothering with buttons is pretty attractive.
It's clear that a lot of care is being invested in transferring World in Conflict from PC to consoles, promising to make it more than just a quick port. Surprisingly, the added missions hardly seem like a selling point here; instead, the enhancements being made to multiplayer and new voice commands could offer a compelling reason to revisit this stellar strategy game. Of course, if you've yet to return to the age of detente, then autumn is the perfect time as Soviet Assault is scheduled for release in September.
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