Having the same old units with new skills naturally doesn’t cut it though. Even a classic, beloved IP such as StarCraft needs to evolve, and one way they do is with brand new units. Terrans have the Thor, a lumbering, two-legged behemoth of a unit that is primarily anti-air but also attacks ground units. The Thor’s anti-air cannons do splash damage, but it reacts slower when shooting at ground units.
Not to be outdone, the Protoss have a Colossus—long-legged, giraffe-like units that can climb cliffs and use lasers. While the Colossus can decimate ground units, its lasers are rather slow, not to mention that they’re vulnerable to air units. Finally, the Zerg have Changelings, which spawn from Overseers. Changelings are chameleons, disguising themselves as an enemy unit and infiltrating their base. Sensing a potentially overpowered unit, I asked Yu what the other races can do to counter the Changeling. He explained that they’re, “Still working on it.”
Like most of the world, I’m really, really looking forward to StarCraft II. But it’s still so early in the process that a lot of what we have seen could change and there's a whole lot more to discover about the game than a quick demo of an early internal build, but I admit – playing the game from the show floor was a fantastic surprise treat.
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