The crafting system is also new and original. Instead of the usual formulas, like "One Badass Sword + One Badass Sword = One Super Badass Sword" or "Collect the Potions and Magick the Thingy", items in Two World 2 are themselves made of components. You can break the items down into their smaller parts and then use these to create or alter your weapons. The intent is to build a sort of continuity between your hero and his equipment. Weapons and armor can be stylized and will slowly improve over time instead of you just dumping swords or helmets along the way because you found one that was a little stronger.
Even if Two Worlds 2 can't get past the barrier of a lot of people barely remembering Two Worlds I, it promises to bring some new sights to the fantasy RPG veterans out there. Look for it near the end of 2010.
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