My sniper fared much better, and I suspect his special status as an elite trooper may have made him immune from traps, since he seemed to be able to pass where other soldiers could not. He was also able to sneak within close range of enemy troops, mowing them down with a silenced machine gun before they had a chance to sound any warnings.
There was a lot to like in this demo, but a few things also made me apprehensive. The booby traps were a nasty surprise, but the treacherous VC guerrillas were a predictable Vietnam cliché, and my hope is that Men of War: Vietnam will not feature too much of that. The visuals were, at this stage, a bit of a disappointment. They did not look any worse than the other games in the series, but everything looked too washed-out and dry to really sell the setting. The demo was also devoid of the fog of war, which runs counter to the subject matter.
At the very least, Men of War: Vietnam looks like a good Men of War game in a fresh setting. Given some of the clever details on display, however, I am cautiously optimistic that its sights are set a bit higher than providing a new setting for familiar gameplay.
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