Nuclear Shipping
After the cut scene, take out the two security guards in front of you and head through the open door behind you. Sparks will message you about a SWAT sniper in the area. Head directly straight and the sniper will be on top of a trailer to your left. Take him out and continue going straight to the loading docks. There are a few cops here to watch for and an open trailer at dock #4 where you can pick up a health pack. Enter the door way by door #1 to enter the building. When you do, be prepared for a doozy of a fight. There are many SWAT cops here, on the ground and along the catwalks up top. Take out the guys up top first and then concentrate on the guys down below. Make your way through the room to the far end and through another set of double doors.
Transformer Field 1 & 2
When you enter the room at the end of this hallway, Sparks will tell you to get up to the structure and flip a switch. The structure is ahead to your right. A few SWAT cops will show up on the ground as you make your way over there. Take them out and head up the ramp and hit the button. When you do, you get a funky new weapon that can take out a lot of enemies at once. Of course as soon as you get it two large doors open and a SWAT team enter. Fire the gun at them to take them all out at once and head through the other door that opened across from the bottom of the ramp.
Take out the two SWAT cops here and hang a right down the hallway and keep running until you reach the transformer field. This part is pretty straight forward but can take quite some time to get through with all of the enemies in here. Simply follow the arrow at the top of your screen to determine which way to go, even though it is a simple path to follow to the exit. A lot of the time you will have to retreat and lure an enemy to follow you when there are too many of them together. Also you are going to need to retreat quite often to let your focus recharge. When you finally reach the end of the field, climb up the ladder.
Generator Turbines
After a cut scene where Sparks informs you that the next enemies are a tougher SWAT team you need to unlock the entrance for Ghost. Look directly down from where you start and you will see a SWAT cop standing there. Drop down behind him and sneak kill him from behind. Far across from you will be a booth with 3 more SWAT cops in it. Use which ever weapon you want, preferably sniper rifle, if you have it to take them out. Jump over to the air ducts to the right that run along the wall. Run across these and jump from them into the booth through the large windows.
Head down the stairs in here to let in Ghost. After the cut scene, head down another flight of stairs and take out the SWAT there. Grab all the guns you can off the wall, make your way around the other side of the glass, or just shoot it and hop through to the door on the other side. Run to the far left side of this rather large room and enter the door there. Go right down this hallway here to the last door on your left. Go through another room and go right down another long hallway.
Generator Turbines 2
Enter the door on the left at the end to enter the generator area.
Sparks will tell you that you need to find generator #1. Head to your right and watch the door that you pass. These are the generator rooms and since the first one you pass is #4, you can assume the last one is #1. Take out all the SWAT cops on your way there. This hallway can be pretty deadly with the large number of cops guarding it. In almost every booth you pass on the right, there will be a health pack to pick up. Make sure you do. Also, try to hide behind anything you can in the hallways when fighting more then one cop at a time.
When you reach door #1 enter it and go through the many other doors that will eventually bring you to a ladder. Climb up it and two more ladders to finally reach the drop spot for the bomb. When you do drop it, a few SWAT show up and it is not pretty. Take them out as fast as you can and head over to where they were. You cannot get back out the way you came in since the doors are now sealed. You need to follow the catwalks down and around each generator from room to room. You can also expect each room to have a few SWAT cop laying in wait for you. Make your way through room #2, #3, #4 and finally #5. Generator #5 is the toughest by far. When you make your way into the center platform of the room, 4 SWAT cops will suddenly appear around you. Take them out, slide down the ladders and exit by the door at the bottom.
Core Control
Just a cut scene to watch here. Nothing to difficult at all.
The Core
From the beginning head right and follow the catwalk along until you reach the stairs. Go down them and proceed to the next set of stairs. You will be getting attacked from all sides in here so be careful how many enemies you expose yourself to at once. Continue along the catwalk over to the centre structure. Run along the ledge until you come to a ladder. Make your way up it and head right to a set of stairs. Follow them up to the inner catwalk and continue following this path up until you each the top of the core.
Agent Escape
Head through the air duct directly in front of you to the end and drop out the opening. There will be 5 SWAT cops who show up to fight you and an agent will appear very shortly. Turn around and head for the yellow elevator at the far end of the hallway. When you enter it, it will move and take you to another level. When the door opens, there will be explosive material on the left and right of you along with agents shooting it. Run forward as fast as you can and do not stop at all. When you reach the end, you will jump through the window.
Chinatown
Seraph's Tea House
Seraph is the oracles guardian. To speak to her you must defeat Seraph and he is no push over. Use focus as much as you can to knock him down. When you do, run away from him and let it build up as much as you can. Hitting him without using focus attacks proved to be rather difficult most of the time. Luckily, you only need to get Seraph down to about ? of his health before he stops the fight and lets you in to see the Oracle.
Note: If you do not beat Seraph in the fight, you will jump over the Skyscraper and Chinatown levels and go directly to the final level of the game, the Logos level.
The Skyscraper
Vertigo
This level can get pretty hairy at times with all of the Smiths chasing you. Head to the right from the start and follow it around through the rooms. Go right when an agent smashes through the wall in front of you till you reach some stacks of wood. Hop up them and run through the next room. Keep and eye on your directional arrow and keep running. You will come to a window on your left and an agent directly in front of you. Dive through the window and go out the door. Make your way up the first set of stairs and go out the window. Head right, walking along the boards outside. Be very careful not to fall off the sides. Keep running and you will come to some windows on your right with an agent firing at you.
Keep running around the building and jump over the gap breaking through the board that says "caution" on it. Go around the next corner and a Smith will jump down and break the boards you are on. You can either focus attack him and try to knock him off the boards or jump in the window to your right only to hop back out the next window to get around him. Keep going as more will be with you in a second. Make your way across the boards and down the ramps, around the corner and through a window. Run through the room and up a board, out the window and back along the ledges until you come to a ramp going upwards with a window at the end of it. Run towards the window and jump to trigger a cut scene.
Head through the double wooden doors and into the large room. Wait in here for an agent to break through the door at the far end on the left side. When he does, head through the opening and into the elevator.
Chinatown
Smith's Trap
Turn around and head through the door behind you. Enter the next room where some people are working and go down the stairs to your right. Keep going down the stairs until you come to a brown door that leads you outside. When you are on the street, head to your right and don't stop running. Keep an eye on your handy directional arrow to know which way to go although there really is only one way to go. Make your way down the street, through the doors, up the sets of stairs to the roof and jump down to the left where the broken catwalk is.
On Foot
Make your way left, down the street and through the alley way. When you come to the next street turn right. Now not only do you get to deal with agents, but cops too! Follow the street along until you see a police car in front on the station. Grab some grenades out of the trunk if you want to, if not make a right and head through the red door. Go through this little room and make a right outside the next door. Run to the end of the alleyway and through another red door. Sparks will message you and tell you that he has found a phone booth. (even though you already ran past one, but I guess Sparks missed that one) Go right, through the building and out the door on your left. Run and don't stop running. Keep following your arrow as you go down the street until you come to a ladder on your left. Climb it and continue up the few sets of stairs to the roof. This is a door directly to your left that leads to the next area.
Hard-line Pursuit
Make your way down the flights of stairs and out the red door at the bottom. Run to your right and along the street, again, following your trusty directional arrow and not stopping for anything. Eventually you will come up to the phone booth on your right, but as you may notice there is a grenade flashing right in front of it. When it blows up, Sparks will tell you there is another one across town. Dead ahead is a truck blocking the road with three very trigger happy SWAT cops. Hide behind the box on the right side of the street and take out the SWAT cops. When you approach the large truck it will explode and catch fire. You can either head up the ladder here and get a grenade launch on the roof, or just hop over the hood of the truck and chug away down the street. Keep on going, making a left at the end. Continue along and make a right when Smith jumps through the window at the water.
Hop over the boxes beside the wooden fence and keep going down the alley way between buildings to the right. Jump over a few boxes and a wooden fence and save your game.
Virus Spreads
Run through the door ahead of you and turn right to go up several sets of stairs this time and out the door at the top. Go right, running down a hall where an agent jumps down through the ceiling. Head out the red door at the end and head right. Focus jump off the roof to the landing below. Hop over the little wall there and continue running to your right and then left at the end. You really don't want to stop for anything as there are about 6 Smiths chasing you. When you come to the water, hang a left and run along the docks. When you come to an open door on your left and it and go right. Exit the building through another open door on the right and continue running straight. Run over a little bridge and Sparks will tell you to head for the archway that is directly right. Walk through the door on the left at the end of it.
The Church
Head up the flight of stairs in front of you and head down the hallway to another. Keep running up several more flights of stairs until you reach the roof top. An easy way to tell which doors to run through is to just look for the EXIT sign above the doorway. From here you need to go from building to building by either crossing the boards laid out or focus jumping across the gaps like a real pro would. When you reach the last building, head up the stairs, not down them and you will reach the roof. Make your way along the left side of the roof until you reach the end and jump.
On Board the Logos
Tunnels of the Real
Similar to the driving levels, these Logos levels are very simple. Kind of odd that they would finish the game with two easy levels like these when the levels just before were A LOT tougher. Also I may be mistaken, but I went through this Logos level about 7-8 times and not once did I get blown up or anything. So I really don't know if you can die in this first level. Anyways, when the level starts you will be given a tip on how to rid the Logos of any Sentinels that have clung on. Basically you smash into pipes and they come off. Easy enough since you will be smashing into a lot of pipes regardless if you mean to or not. Simply follow the tunnels until the cut scene starts and you go down the rabbit hole.
The Rabbit Hole
This part of the Logos levels is a bit trickier. If you slow down or stop at all you will not beat it. You need to keep moving as fast as you can through the tunnels here. These tunnels are harder to see then the previous level and there are more of them. Keep an eye on your arrow so you will know which ways to go and remember do not stop! After you get a bit further in the tunnels, a cut scene will start and show you a Sentinel whipping a bomb after you. When this happens the same thing applies as before. Do not stop! The bomb will be chasing you and you need to stay ahead of it. I got stuck a few times in this level for some reason and I never could figure out why. I'm not sure if it was because the bomb caught up with me or if it was just a glitch in the game, but I would not be able to move and would have to quit and restart the level. Keep that in mind as you move through the tunnels at full speed until another cut scene starts. When it does, congratulations! That's it! Game over!
Ghost Walkthrough
Again, like was stated earlier, many of these missions are the same as Niobe's. Those that are the same have been repeated here for Ghost. The driving levels are the same but need to be handled differently since you do not do any of the actual driving your self and need to only focus on the traffic and those trying to catch you. With that said, let's get to it and have fun completing the game with Ghost as well.
Post Office
Closing time
Make your way through the lobby to the 2nd door on your right at the far end. Walk through the room to another door on your left beside the glass window. Go through the next room with a few tables with boxes on them. Make a right at the end and another right down the next hallway. Keep going past the room on your left to the door at the far end of the corridor. Go between the two large green walls and make your way up the stairs. Keep running down this hallway to the next area.
Epicenter
Make your way down the metal ramp, taking out the guard at the bottom and hopping over the fence that blocks your way. Make a right and run into the very large sorting room. In here a few guards will run over to greet you but it's nothing to difficult. Make a left towards a long corridor where two guards are standing in front of a large door. Take them out and go through that large door which is the elevator.
Unexpected Arrival
When you step off of the elevator you will be greeted by a handful of cops. They really aren't too tough, but if you get ganged up on, use your focus and whoop their butts. Grab the health pack of the table on the right and continue down the hall and around the corner. When you go around the corner a forklift will be heading towards you with a few cops taking cover behind it. Hide the boxes to your left and let the forklift go past. Peek around the boxes and take out the cops as the forklift crashes into the wall and explodes. Continue down the hallway, stopping at the end to peek around the corner and the cops that are hiding behind boxes there.
Fire around the corner to take those cops out. Run over to where they were hiding to take out the rest of the cops in this long room. When they are all beaten go to the far end and hang a right around the corner and another right to go down another long room and another battle with a few cops. When you get to the far end of this room, the cops turn tricky and pull out the tear gas. After a cut scene you are up high on a ledge trying to get to the skylight to escape the area of gas. If you fall down to the ground, go to where the forklift is to get back up to the top ledges as fast as you can. The tear gas chews away at your health rather quickly.
From your perch up top, try to take out as many cops as you can before moving from your position. When you are ready, go to your left and follow the ledge all the way around the room until you come to a fence. Jump on the fence and climb across to the left and drop down on the ledge. Run through the opening in the fence ahead of you and make a jump forward as the ledge you are walking will break. If you fall, you will need to head back into the other room to where the forklift is and climb back up. Repeat what you just did, but this time make it over the gap. Continue along the ledge and hop up the step to the room on your right. There will be a large white rectangle in the floor and that is the skylight you have been looking for. Walk on it to break it and enter.
Redirected
From the start, head through the door way in front of you and take out the cop directly to your left. There are two more cops at the far end of the room. Take them out and head left out of the room into a large hallway with a fenced area at one end. Head towards the fenced area and go left. There are four cops behind the fence shooting at you. If you want, you can kill them through the fence and climb over to get here guns or just keep heading around the corner towards the far end and another fenced area. Keep going and hang a right down the massive hallway towards the window and door at the end.
Head straight when you are playable again either hop over the fence at the end of this hallway or dive through the windows in the office to your right. Continue along straight, weaving around the stacks of crates and taking out the cops that are hiding behind them. When you reach the end there is a large door that is open halfway. Run up to it and you will automatically crouch to get through. Go through the green door ahead on your left to enter an office area. Go left and dive through the window that is in the wall in the third office on your left. Keep heading straight down the corridor and go left of the cowering workers to go through a door that is beside a window. Go through the room with shelves to enter a control room. Press the button that is on your right as soon as you enter. When you have, continue through the room to the green door at the end.
Backtracking
Make your way down the metal ramps and out the door at the bottom. When you enter the next room you are back into the sorting department from the "redirected" level. Head left and go up the second corridor on your right. There will be two cops at the end that you will need to take out before continuing the rest of the way down the long corridor. Follow the corridor around to the last large area and make a left. Run through the large sorting room to the fence at the far left corner. Hop over it and go through the green door that two guards are covering.
Got it!
Head straight through the mailbox room and around the corner to the main lobby. Go right to the silver elevator doors where two cops are standing. Take them out and the elevator doors will open for you. Now you will be in the room where the package is. The number of the mailbox was 731222 so look above the mailboxes for the matching numbers. Head to straight to the end of the room and it's the far left batch of boxes incase you can't read the numbers. When you find the area walk up to it and another long cut scene starts. You' come out of the cut scene in a large room with 4 cops hiding behind the mailboxes.
Take them out quickly since the tear gas in here drains your life and doesn't let it replenish. After you finish them off, the elevator on the far wall will open. Hop in and you will be right back at the beginning of the game, in the large lobby. When you try to leave by the front doors, the shutters will come down and cops will rush into the room. Kill everyone in here by hiding behind pillars and diving to the next one. You will need to use your focus here but stay hidden a lot and you will defeat them all easily. When there are no more cops attacking, head to the reception area and enter the green door that is already open. Head through the next room and head right behind the two green walls. Head up the staircase and out the door at the end.
Big Distraction
After Niobe makes a distraction for you, hop down of the broken catwalks and head towards the rubble and broken walls at the far end. Make a right around the broken fence and continue along the cleared path to where the fires are burning. Take out the cops hanging down here and continue along with the fire on your left side. All you really need to do on this level is follow your directional arrow and keep your eyes open for cops. Head through the broken fence going left and around the next left where you will run into some cops. When you take care of them head through the alley way between the two walls and continue around the cleared path. Take your time going through here as there are quite a few cops spread out. Make your way around until you come to another green door. Head through it and go up the metal ramps.
Breakout!
Run through the door on your left and run through the next room. When you reach the corner, two guards will run in through the same door you just entered from twice. Take them out and grab the heath pack on the desk if you need it. Make your way through the green door and into the next room where three cops are waiting. Rush them with guns blazing and exit through the door at the other side of the room. When you enter the next room, there will be two cops in a fenced in room to your right. If you returned to the beginning of this area where you entered, you can kill the two guards in that room instead of through the fence. The room that you are in now is a very big room with offices lining the walls. There are also quite a few cops in here but they all seem to be gathered to the right. To exit the room head to the far left of the room, the opposite direction of where all the cops are and enter the green door there. After you do, a cut scene starts.
City Driving
Get to the hard Line
I really like Ghosts driving levels compared to Niobe's. There is no frustration of the super bad car handling to deal with and all you get to do is blow stuff up. This mission is one of the easiest in the game, too bad it's so short. All you need to do is keep t eh path clear for Niobe to get through and keep the cops off her tail. Shooting the cars until they explode is ridiculously easy. Normal cars take about 3 bullets while cop cars take about 10. Also you might keep in mind that for some reason cops cars that are behind you end up in front of you when they explode. I don't know why either. You main concern in this level to keep any cops off your tail. When you notice your car slowing down, check the front to see if you are being blocked. If you are, blow them up and return to guarding the back again.
City Rooftops
Answer the phone
Now time for some fun roof top jumping! Head straight and focus jump over the gap in between the two buildings. Keep heading straight, up the ladder and focus jump again still going forward. Climb up the next ladder and head for the door. After the cut scene start running and don't stop. When agents are chasing you, don't stop for anything. Head to your left and around the right side of the fence. Jump over to the ladder and climb up. Head straight and make a right when you come to the end. Keep going past the broken boards on your right, up the little step and go to your right. There is a gap here between the two buildings that is tricky to see but you will need to jump over it. I know it's there and I still forget to jump over it sometimes. Go around the tower and focus jump across to the greenish concrete roof top.
When you start along here, two cops will pop out of a door and start firing at you. Take them out since the agent is not right on your tail, and continue going right over the ramped rooftops. When you get to the end of them, you will need to focus jump over another gap and crash through some broken boards on the other side. Get up and start running to your right and right again down a hallway. Climb up the box and from there grab the ledge and pull yourself up. Run to your left until you see a broken wall on your right. Focus jump over to a ladder that is across from there. Climb up and head to your left as the agent will drop down ahead of you. Jump over another gap and you will land on some more boards that you crash through. When you get up and head around the corner, 2 cops will be there. Ignore them and keep running for the stairs. Straight ahead of you will be another ladder. Jump over to it and climb up. Run across the rooftop here and jump down to the ladder ahead on your right. Climb up and enter the door to get the phone.
Airport
Concourse
When you start this level Sparks messages you and tells you that they don't know you're a threat and they won't attack you. Well that lasts for a bout 10 seconds. Make your way through the lobby and past the metal detectors, or through them if you want to hear them beep, to the waiting area. Again, just like every mission, follow your directional arrow so you know which way to go. It makes life a lot easier at times. Head left at the far end and you will enter the washrooms. When you get to the other end of the washroom a small SWAT team will enter. Take them out and head down the hallway to another washroom and more SWAT cops. Continue out the door and you will then be in another waiting area with more cops. Take the first left at the end of the room and exit through the door.
North Point
Head through the door and into the next room where there will be 4 guards. Try to take out the guards before they grab the guns off the rack on the wall. After you take them out head around the corner to where there is a window on your right. You need to use a stun grenade here to blow out this bullet proof glass. If you don't have any in your inventory, go back to the room you just were in and there will be a box of them on the ground. Toss one down the hall towards the glass. When you see the ceiling tiles fall down, then he glass will also be gone. Hop through the glass and run down another concourse. Continue along to the end and you will come to another one with SWAT cops camped out in it not to mention a helicopter flying by the windows. Go into the next room and prepare for a showdown with it.
North Point 2
This is probably the hardest mission for Ghost if you don't know how to handle the chopper. The helicopter will fly outside the windows hammering you with its gatling gun while SWAT cops keep dropping in and pay you a visit. Most of the time try to stay behind the wall on the near side of the room, but when the SWAT drop in, run over to them using focus and try to take as many out as you can before they hit the ground. Grab their guns and hide behind the right wall. Since the chopper only has one gun and that gun is on its left side, stay hidden while the helicopter makes its first pass. When it turns around and come back, its gun will be on the other side and no danger to you what so ever. Jump out then and nail it with your machine gun. You will probably only have to do this twice before the helicopter crashes. After it is beaten, continue through the door at the far end onto a concourse where some SWAT cops are waiting for you. Continue through what looks like a gift shop and up the stairs to your left.
Monorail
At the top of the stairs, make a right down the long corridor. You will want to use the middle pillars for cover as you move down to the end. Follow the path all the way down and around to the right and down the stairs where about 7 SWAT cops are waiting for you clear them out and you are on to the next area.
Revolving Restaurant
In here you will see a ladder up above on the wall that will lead to the exit. Since the floor is turning, you will need to jump on top of the piano and wait for the room to come around to the ladder. Run around and clear out as many SWAT cops as you can in here until you notice the ladder getting close to the piano. When it does, hop on top of it and wait for the cut scene to start. Another method if you so choose, is to just hop on top of the piano as soon as you enter the room and pick off everyone you can from there while you wait for the ladder to come around.
Terminal
Run to the other side of the room and go down the escalator. If you want to fight all the cops in here that's up to you but they don't seem to stop coming. Go through the opening on the first floor to a hallway with two large doors. Activate the door on the right side and you will enter the main area of the airport. Head right and keep going to the escalator going up. There are two SWAT cops at the top waiting for you. Take them out and make your way around to the right and all the way to the end.
Control Tower
Take out the SWAT sniper directly in front of you to get his gun. From this ledge pick off the SWAT cops below to help out Soren. When you hit a few of them you will be told to go down the stairs to clear out the guys there. Head down the stairs taking out the SWAT there all the way to the balcony at the bottom. There will be a few SWAT cops to the left that you can take out while Sparks tells you to head back up to the top again.
Control Tower 2
For the first part of this mission all you need to do is shoot the front tire on the plane. The shot doesn't need to be exactly on the tire, but in the general area. Keep your crosshair in the path of the plane and when it crosses in front, Blammo! Shoot it out. After a cut scene an agent will be in another chopper and right outside the window. Hide behind the pillar while you peek around and shoot him. Use focus to keep your shots more accurate and his slower. If you take to much fire from the chopper, hide back around the pillar and wait for him to start to fly away to start firing on him again. When you blow it up, a cut scene starts and you are off to pick up Axel.
The Aqueduct
Retrieving Axel
This driving mission can get frustrating if you have some bad luck and if you have a lot of cops after you. Sometimes they are all over the place and some times there are none to be seen at all. First off you'll need to follow the airplane as it gets lower. If you lose sight of it you will fail the mission. The plane will be dropping boxes on the ground that, when you get close enough, you will want to make sure don't land on you. If you crash more than once and even sometimes, just once, you will fail the mission. When you get near the end Sparks will tell you that Axel has jumped out of the plane and you need to go pick him up. Head left up the off ramp when you come to a large crane and some other construction equipment in front of you. Head left down the slope and through the tunnel. Keep going straight over the bumps and jump and smashing through the white fences you come across. Eventually when you come to a wall, make a 90 degree turn to the left and continue around the turn to chase the agent who grabbed Axel. Keep following his car along the alleyways and into the tunnel at the end.
The Sewers
Abyss
Run across the pipe in front of you and head right. Hop through the window at the end and keep on running until you come to a ladder. Climb up it and make your way around the cavern on the ledges. Run up the ramps until you come to another ladder. Climb up and run along the ledge until you come to a pillar with ladder on the far side of it. Climb up this ladder and you will enter a large room where you buddy Ballard is on a catwalk in the middle. You will notice his life meter on the left side of the screen. It's your job to keep him alive. Take out the SWAT cop in front of you and the ones across from you near Ballard. Ballard will try to kill his share of them but make sure you keep an eye on him just incase he misses.
Run to the end of the catwalk and climb up the ladder. When you reach the top, three more snipers will pop out. Take them out and make your way to the middle of the structure where they were camped out. Slide down the ladder and run over to Ballard. He will jack out but you get interrupted by the rather sudden appearance of a few SWAT cops.
Abyss 2
Hop up onto the catwalk and take out the snipers. There is one on each side of the catwalk and two in front of you, one high and one low. Take them out and answer the phone. After a cut scene, you will need to head to your right where there is a big fan turning. Toss a grenade at it to destroy it and run behind it to the pathway there.
Pumped
Make a left through the tunnels and take your second right. You will hear the cops talking about shooting you on sight. Drop down and get ready to rumble. Make your way into the room on the right and follow it all the way through until you come to a room that has a rusty brown metal grate for a floor. From here make a left and continue on straight to the end and make a right turn to see a ladder. Climb up it and there will be an explosion at a machine that will knock off about half your life. Sparks will then tell you to find a way to the basement. Climb down the ladder you just climbed up and go right followed by a quick left. Go all the way to the end of the corridor and hang a left. This little passage way will lead you to a hole to drop down to get to the basement.
Go left, past the running water that is dripping out of the pipe and hang a right. Run until you reach a fence that some cops behind it that you will need to take out. Hop up on the small table beside the fence and from there you can hop up onto a ledge that will take you around the other side. Take out the cops up here and hop down. Make your way to the right and you will have two rooms in front of you. The small room on the left has a ladder but if you climb it, there is a pipe spewing out hot steam that you can't pass. You need to turn off the boiler in the larger room to the right.
There are cops on top of platforms in the room and if you want to be on an even playing field you can hop up there yourself near the entrance of the room. Hop over two platforms straight ahead of where you climb up and the controls for the boiler are to your right. Hop down and shut it off. Of course more cops come out to play when you do. Take them out and head for the ladder in the smaller room. Climb up it and go straightforward from the top. Make a left when you reach the end of the corridor and hop down the hole.
Ice and corrupt
When you enter this room there are 4 SWAT cops creeping around. When they are all taken out Ice and Corrupt will tell you that there are no more and invite you to join them up where they are. Jump up and grab the ledge on the platform beside the spinning gear machinery. Pull yourself up and start climbing on the machinery. When you do, a grenade goes off and destroys your path. Run to your left into a room with 4 large pillars around a hole. Take out the bad guys in here and go right, running down the hallway and up the ramp to where some barrels are and a SWAT cop with grenades. Run like hell when he starts throwing them to make sure you don't get blown up.
Chances are he will end up blowing him self up but if he doesn't, fill him full of holes. Climb up the ladder behind him and take out the SWAT cops there. Here is another "keep your friends alive" part of the game. Make your way down the right side of the platform until you reach a step you can climb up to get on top. The gear that is spinning in front of you has 3 blocks around the base of it and each of these bases has a white light on it. Shoot the white lights or anywhere on the block and the anchor will be destroyed. Blow up all 3 anchors and the large pipe on the wall will now be open to escape through.
Waterway
Make your way down the tunnel, popping off the SWAT as you go. Head up the ladder and down the tunnels some more. Make your way down the stairs and down another tunnel until you come to a catwalk and a ladder going down. You will need to go down here and grab the gun that has the flashlight on it. When you do, the reinforcements show up to kick your booty. Stay away from the ladder at the beginning. A cop will drop a grenade down that will light a fire under you if you are climbing the ladder. Wait till it goes off and take out any SWAT guys down there with you. Climb up the ladder and continue down the catwalk the same way you were originally going. When you get to the end of the tunnel a bunch of SWAT will run past you. Follow them to the end of the tunnel where they are planning on ambushing Wurm.
Throw a grenade or two down where they are and that will wipe them all out. When Wurm runs by, there will be two SWAT behind him. Take them out for him. Grab the health on the ground if you need it and climb up the ladder. Make your way back the way you came and keep going all the way to the end of the tunnel. There are a few cops along the way so you will want to stay on top of the ledge to have the advantage. When you reach the end of the tunnel, jump over the gap in the boards and drop down. This part looks just like the part you just went through, but his time you need to get over to the other side and head up the last set of stairs on the left.
Waterway 2
Run down the hallway and make a right to go down a rather long staircase. When you reach the bottom, make a jump down and to the left. Take out the cops here and make your way over to the right and to a ladder. Slide down the ladder and go left across the boards and into the tunnel halfway across. On the other side of the tunnel, go left and hug the wall as you cross over to the other side on the small ledge there. From here go straight, past the large pipe and over another smaller pipe. Jump up and grab the beam over head and shimmy your way over to the other side. Drop down into the opening of the pipe below you. Go forward and make a left to go down another pipe that joins it. When you get to the bottom head right and go up the ladder there. Run down the tunnels and across the metal catwalk until you come to a small room with a hole in the centre of the floor. Drop down it.
Breathing room
Run down the winding tunnel as far as you can. When you come to the second right, turn and you will come to a bridge that blows apart. When it does, the area you are in fills with enemies. Head back into the main hallway and again take the second hall on your right which would be the first on the left from entering the area. Drop down another hole like you just did. Run straight in to some water and head left. There will be a few cops here looking to give you a hurting, especially the one throwing grenades at you. Take them out and continue down the passageway.
When you come to the stairs on your right, make your way up them and up another small set on your left. From there you will see a larger flight of stairs that lead up. Go up them and you will run into some cops up yelling about the fans. Make your way down the center of the catwalk killing everyone you come across. Go into the door way on the right at the end and walk down a short hallway to enter a room very similar to the one you were just in. Do the same thing you just did and walk down the center of the room killing the SWAT cops as they appear. At the end of the catwalk it will be all broken and destroyed.
Take out the two cops on each side and head over to the right side to shimmy against the wall on the small ledge. Enter the door way and you will enter a large room with a lot of cops down below who start to throw grenades at you. Throw some of your own down there and run. When they are all taken care of, head through the doorway at the far end. Go across a metal catwalk and jump off to the left. There 4 cops down here that are guarding your exit. When they aren't moving anymore, drop into the hole. Run a little ways over and drop and down into another hole.
Malachi and Bane
As you enter this area Sparks tells the exit is at the bottom. So at least we know where to go. Ahead of you is a red board and a ladder on a platform farther across. Take out the cops before going across the red board. Cross over to the other side but don't climb the ladder. Drop off the edge, left or right onto the platform below you. Head straight, going around the large structure where the ladder was part of. Take out the cops in this area too before you jump down into the water. When you do, run over to the large pipe in the wall and jump to grab the edge of it. Pull your self up into it and run along inside it and drop down. The room ahead of you is filled with SWAT cops and plays pretty much like the lobby scene did in the first level. Make your way around the corner, down the corridor and then left, through another room and up the ramp to the end.
Malachi and Bane2
Climb up the ladder behind you to get to a higher vantage point to help out your friends. Take out the two Cops up here and get ready to pick off more cops as they run out. This is another on of those "Don't let your friends die" levels and it is much easier to complete if you have the M-16 instead of using the sniper Rifle. Pretty much all you have to do is shoot the SWAT when they enter in from either the left or the right side. As long as you don't miss, this mission isn't as difficult as it seems. When you get a hearty "Well done!" you know that you have saved them.
The Chateau
Great Hall
Go through the open door and down the hall to your right. Grab the wood from the chair and enter the large room with the piano. Kill the vampire who was playing when he runs over to you and do the same to his friend as well when he enters. Exit through the door and make a left down the hall.
West Wing
Make your way through the very large dining room into the kitchen that is through the double doors at the far end. Go left through the kitchen after defeating the vampires and go left again through the small door way there. Make your way through to the Billiard room and into the elevator after you stick the vamps in here too.
Atrium
Run through the door on the right and down the hallway until you come to a large room with an atrium in it. Inside will be a vamp taking shots at you. Take him out and continue through to the doorway on the other side of the room. Follow the hallway along until you come to a room with many book shelves. You will see a vamp run into the room from behind one of them. Take him out and head into the secret passage that is behind it.
Secret Passage
As you head forward to the door in front of you, you will crash through the floor. Make your way forward nearly to the end of the passage where you will see some boards on the wall to your right. Climb up these like you would a fence until you finally reach a ledge to climb up on. When you start running, a vamp will break through the wall and attack. Take him out and enter where he broke though. Start climbing up the boards on the wall that are across from the entrance.
Secret Passage 2
When you reach the top, hop through the opening and you will enter into a fight with 3 vamps while the room starts to go up in flames around you. After you have beaten the third vamp an opening will appear towards the left side of the room. Jump out it and you will be on a balcony. After a cut scene start jumping from balcony to balcony until you reach an open door way on your left. Head though these museum type rooms with display cases and eventually you will come to the outside courtyard.
Merovingian's Office
Enter the room ahead of you and a vamp will run in to say hello. Take him out and follow the hallway to a set of double doors where you will be able to hear a phone ringing. Enter the doors and a cut scene will start. Afterwards a vamp will run to the room. Kill him and exit through the door he came in from. Go to the far left and up the stairs there. Head through the door at the top and follow the dark wooden hallway until you reach the theatre. When you go down the flight of stairs to enter the theatre, there will be a door right beside you. It won't open until you run up along the seats though. Take jog around the theatre and two vamps will come and attack you. Kill them both and run back to the stage and through the door.
Garage Hallway
Run down the hallway and make a right at the large corridor. Take out the two vamps here, and make another right at the end to get to the door.
Return to the Great Hall
Walk through the open door. Yea I know it's a tough level.
If you get lost Sparks will tell you what to do as well.
The Dungeon
Make a left down the spiral staircase and run down the hallway at the bottom. Head down another staircase and you will come to a large foggy area filled with wine bottle racks. Two Vamps will enter from the gate behind the wall ahead of you. Take them out and the gate will open for you to run through. Head down another set of stairs and you will come to a large circular room. A gate will open on the far side and the boss of this level will jump down into the arena. Jump down there yourself to meet him before he starts to open fire on you. Beat him as you would anyone else until he has half of his health left. At that point he will slap you around and run away while 3 of his henchmen come in to fight. Take them out and Cujo will return to the battle. Finish him off and make you way up to the opening where he entered from.
Cain and Abel
Follow the passage way around until you come to a cut scene. Be careful when you are walking down here though to stay in the middle of the hallway. There are creepy guys in each cell who will reach out and grab you. These guys do come in handy in a few minutes though. After the cut scene enter the room and pick up Niobe. Head straight out the door you entered and continue going down the hallway until again, another cut scene starts. Now a battle starts with Cain and Abel. To easily beat them, kick them against the previously mention cells so that the inmates can grab a hold of them while you pick up Niobe and run. Keep running down the hallway as you were before you were interrupted and eventually another cut scene will start.
Under the City
Twins in Pursuit
Yay! Another driving mission. This time around it can get rather frustrating if Niobe is having an off day. What you want to do is keep a steady stream of machine gun fire on the twins if they get too close, or somewhat close for that matter. Take a look at the front of the car every once in a while to make sure the path is clear for Niobe and if it isn't then make it that way. Eventually you reach a turn which will end the level.
The Zen Garden
Trinity and Ghost
You square off against trinity in this battle of bragging right. This fight really had no bearing on anything. Whether you win or lose the game continues on the same way.
The Freeway
Chase Morpheus
This driving level is also pretty simple like the rest of them have been. The agents will try to catch up to you and when they do, shooting their car is enough to make them back off. The best way to do these missions on the highway is to shoot at every car you see. Blow them all up! Eventually the agents will back off and head after the keymaker.
The Truck
Just like the previous mission, shoot everything on the highway. The only thing you need to watch for here is cars blocking you and cops cars that get to close. Once you are close to the truck that Morpheus is on and there are no cops ahead of you just sit back and wait for Niobe to catch the truck.
The Power Plant
Reactor Construction
Head down the long hallway hiding behind the box to the right as the large door opens and the guards enter. Take them out and head right after entering the room. Head up the ladder at the end of the hallway and go across the cement pathway to the right. Drop down after the next corridor and take out the guard there. Head through the doorway and jump down to the ground. Take out the guards here as you go around the cement columns climbing up to get to the generator. Shut it off and head for the ladder on the left. Head over to the other ladder and make your way down the passage to meet up with Niobe.
As she takes off to run along the ground you need to snipe off the guys entering the area. Take them out as they enter until she is clear to continue. When she is, make your way left and up the metal grating. When you reach the top you will need to cover Niobe again. Take out the cops down there and continue the way you were going. Climb up the metal bars that are sticking out of the wall to a ledge and continue climbing up some more. Hop over two walls here, go right and drop down the ledges and follow the room into a hallway. Follow the hallway along until you come to a large room with a platform in the centre. Take out the guards there and make your way around the room to the hallway on the other side. Follow the hallway outside and climb over some stacks of wood there. Below you will be about 5 guards that are trying to shoot up at you. Jump across the gap the platform across from you. Keep going straight across the platform to the gap to your right. Drop down it and head into the hallway across from the metal grate wall.
Go up the stairs and at the end of the hallway drop down to the lower platform and take out the cops along here until you reach the far end and a ladder. Keep running down another red pipe lined hallway until you come out to another large outside area. At the far end and above you will be 4 guards. Every time you kill one another will replace him until you have killed about 10 of them. When no more show up, climb up the stacks of wood to reach the ledge. Head along here until you come to a few squares you can drop down. Do so and make your way along the walkway until you reach the door at the far end.
Nuclear Shipping
Sparks will message you about a SWAT sniper in the area. Head directly straight and the sniper will be on top of a trailer to your left. Take him out and continue going straight to the loading docks. There are a few cops here to watch for and an open trailer at dock #4 where you can pick up a health pack. Enter the door way by door #1 to enter the building. When you do, be prepared for a doozy of a fight. There are many SWAT cops here, on the ground and along the catwalks up top. Take out the guys up top first and then concentrate on the guys down below. Make your way through the room going from cart to cart. Hide behind them as you jump from one to the other. Run through the set of double doors at the far end to continue.
Transformer Field 1 & 2
When you enter the room at the end of this hallway, Sparks will tell you to get up to the structure and flip a switch. The structure is ahead to your right. A few SWAT cops will show up on the ground as you make your way over there. Take them out and head up the ramp and hit the button. When you do, you get a funky new weapon that can take out a lot of enemies at once. Of course as soon as you get it two large doors open and a SWAT team enter. Fire the gun at them to take them all out at once and head through the other door that opened across from the bottom of the ramp.
Take out the two SWAT cops here and hang a right down the hallway and keep running until you reach the transformer field. This part is pretty straight forward but can take quite some time and be rather boring to get through with all of the enemies in here. Simply follow the arrow at the top of your screen to determine which way to go, even though it is a simple path to follow to the exit. A lot of the time you will have to retreat and lure an enemy to follow you when there are too many of them together. Also you are going to need to retreat quite often to let your focus recharge. When you finally reach the end of the field, climb up the ladder.
Nuclear Waste Sector
For these areas all you do is move from room to room clearing out the SWAT cops in each one. Be careful of the large White and red canisters in each room though. There blow up real good and cause serious damage. Make you way through the first room taking out the two cops on the ground and the one on the cat walk around the center structure. Move to the next room through the door at the other side. In here take out the two SWAT cops as you move from cart to cart and head through the doors. Again follow the room around taking out the cops and watching out for the canisters.
Shooting them on the other side of the room is fine. Hiding behind one is a bad idea. In the next and 4th room, again, move from cart to cart to take out the three SWAT cops and go through the large doors. In this room, take out he one cop ahead of you on the catwalk and you may want to use the sniper rifle to take out the three that are camped out to your right. When they are all taken care of, head up the metal catwalk to the right and through the door half way across it. Jump down and hide behind the carts to take out the three cops here.
Nuclear Waste Sector 2
Make your way through some more rooms like you have been doing. There are no real tricks to them other than watching where your bullets go. Keep going through the rooms and as the doors open, step back a few steps and take out any tanks near the door area. When you reach the last room, it will have a booth ahead of you with glass windows and two ramps up to platforms on either side of you. There are also two yellow pillars ahead of you that you can use for cover. Take out all of the SWAT cops in here to proceed.
Core Control Room
From the window you will need to cover Niobe with sniper fire as she plants her charge. Take out the three SWAT cops on the catwalks and Sparks will inform you that the control room is filling with SWAT cops. Turn around and head into the control room to take them all out. When you do you will have to go back to the window to give Niobe some more cover fire. Take out the two cops and the control room will fill with cops again. Take them all and Niobe is clear.
Core Control Room 2
More SWAT cops fill the control room, both upper and lower floors. Clear out the top floor first and then head your way down the stairs to clear out the rest. When they are all toast an agent will show up. You need to shoot or kick the servers in the room so that they get damaged and begin to spark. Attack the agent and kick him back into one of damaged servers to defeat him.