Enter the Matrix
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It may have you, but that's easily solved!
Developer
Shiny Entertainment
Publisher
Infogrames
ERSB Rating
T
Rel. Date
15/05/2003
Genre
Third-Person Action
Players
1
Date: 23 May 2003
Author: Jeff 'Judasen' McAllister

Chinatown

Seraph's Tea House

Seraph is the oracles guardian. To speak to her you must defeat Seraph and he is no push over. Use focus as much as you can to knock him down. Run away from him when you do and let it build up as much as you can. Hitting Seraph without using focus attacks proved to be rather difficult most of the time. Luckily, you only need to get Seraph down to about ? of his health before he stops the fight and lets you in to see the Oracle.



Note: If you do not beat Seraph in the fight, you will jump over the Skyscraper and Chinatown levels and go directly to the final level of the game.



The Skyscraper

Vertigo

This level can get pretty hairy at times with all of the Smiths chasing you. Head to the right from the start and follow it around through the rooms. Go right when an agent smashes through the wall in front of you till you reach some stacks of wood. Hop up them and run through the next room. Keep and eye on your directional arrow and keep running. You will come to a window on your left and an agent directly in front of you. Dive through the window and go out the door. Make your way up the first set of stairs and go out the window. Head right, walking along the boards outside. Be very careful not to fall off the sides. Keep running and you will come to some windows on your right with an agent firing at you.



Keep running around the building and jump over the gap breaking through the board that says "caution" on it. Go around the next corner and a Smith will jump down and break the boards you are on. You can either use focus and attack him to try and knock him off the boards or jump in the window to your right only to hop back out the next window to get around him. Keep going as more will be with you in a second. Make your way across the boards and down the ramps, around the corner and through a window. Run through the room and up a board, out the window and back along the ledges until you come to a ramp going upwards with a window at the end of it. Run towards the window and jump to trigger a cut scene.



Head through the double wooden doors and into the large meeting room. Wait in here for an agent to break through the door at the far end on the left side. When he does, head through the opening he made and into the elevator.



Chinatown

Smith's Trap

Turn around and head through the door behind you. Enter the next room where some people are working and go down the stairs to your right. Keep going down the stairs until you come to a brown door that leads you outside. When you are on the street, head to your right and don't stop running. Keep an eye on your handy directional arrow to know which way to go although there really is only one way to go. Make your way down the street, through the doors, up the sets of stairs to the roof and jump down to the left where the broken catwalk is.



On Foot

Make your way left, down the street and through the alley way. When you come to the next street turn right. Now not only do you get to deal with agents, but cops too! Follow the street along until you see a police car in front on the station. Grab some grenades out of the trunk if you want to, if not make a right and head through the red door. Go through this little room and make a right outside the next door. Run to the end of the alleyway and through another red door. Sparks will message you and tell you that he has found a phone booth. (Even though you already ran past one, but I guess Sparks missed it) Go right, through the building and out the door on your left. Run and don't stop running. Keep following your arrow as you go down the street until you come to a ladder on your left. Climb it and continue up the few sets of stairs to the roof. This is a door directly to your left that leads to the next area.



Hard-line Pursuit

Make your way down the flights of stairs and out the red door at the bottom. Run to your right and along the street, again, following your trusty directional arrow and not stopping for anything. Eventually you will come up to the phone booth on your right, but as you may notice there is a grenade flashing right in front of it. When it blows up, Sparks will tell you there is another one across town. Dead ahead is a truck blocking the road with three very trigger happy SWAT cops. Hide behind the box on the right side of the street and take out the SWAT cops. When you approach the large truck it will explode and catch fire. You can either head up the ladder here and get a grenade launch on the roof, or just hop over the hood of the truck and chug away down the street. Keep on going, making a left at the end. Continue along and make a right when Smith jumps through the window at the water.

Hop over the boxes beside the wooden fence and keep going down the alley way between buildings to the right. Jump over a few boxes and a wooden fence and save your game.



Virus Spreads

Run through the door ahead of you and turn right to go up several sets of stairs this time and out the door at the top. Go right, running down a hall where an agent jumps down through the ceiling. Head out the red door at the end and head right. Focus jump off the roof to the landing below. Hop over the little wall there and continue running to your right and then left at the end. You really don't want to stop for anything as there are about 6 Smiths chasing you. When you come to the water, hang a left and run along the docks. When you come to an open door on your left and it and go right. Exit the building through another open door on the right and continue running straight. Run over a little bridge and Sparks will tell you to head for the archway that is directly right. Walk through the door on the left at the end of it.



The Church

Head up the flight of stairs in front of you and head down the hallway to another. Keep running up several more flights of stairs until you reach the roof top. An easy way to tell which doors to run through is to just look for the EXIT sign above the doorway. From here you need to go from building to building by either crossing the boards laid out or focus jumping across the gaps like a real pro would. When you reach the last building, head up the stairs, not down them and you will reach the roof. Make your way along the left side of the roof until you reach the end and jump.



On Board the Logos

Tunnels of the Real

Just like the driving missions, all you need to do is fire and take out the Sentinels that get close to you. Instead of having to swing back and forth from front to back like you did on the car, you can just press the square button to switch from the front of the Logos to the back. It makes things a lot easier. Keep an eye on the radar at the top of the screen to see if there are any Sentinels near the front or back. Just keep shooting them and you will eventually get to the next area.



Down the Rabbit Hole

Again keep repeating what you did for the previous level until a cut scene starts and shows a Sentinel spin a bomb at you. When it does, this is now your new goal and you can forget about the Sentinels. Keep shooting it so it will keep its distance and before long a cut scene will begin to end the game.



Congratulations! Now you can just sit back and watch the Matrix: Revolutions trailer for all your hard work.

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