Silent Hill 3
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Trapped...Alone...Terrified? Escape is possible with the right tools.
Developer
Konami
Publisher
Konami
ERSB Rating
M
Rel. Date
05 August 2003
Genre
Action
Players
1
Date: 03 September 2003
Author: Jeff 'Judasen' McAllister

Head through but do not cross the bridge yet. The room is covered in blood and that should be an indication of what's waiting for you under that bridge. To the right of the door is an outlet on the wall. Use the dryer in front of the outlet and Heather will plug the dryer in and throw it into the water under the bridge and the creature underneath fries. Make your way across and out the door. Follow the hallway south out to another area with water in the center. Kill the pendulums in here and jump into the water and across to the other side.

Keep going south down the corridor there until you come to a hallway on your right. Start running down there but watch for two more Pendulums flying at the end. Take them out or run past them and go into the door on the right [10] . Make your way down the stairs, through the passageway and up the stairs on the other side. Follow the set of wooden stairs up to a walkway where there is a ladder on the wall. Climb up and you will be outside at a construction site.

Construction Site

Head around the far side of the building and you will come to an area with barrels and garbage. There will be a save point on top of the barrel to use. Do so and make your way inside the building through the door next to you. Follow the hallway down to a door that leads you to a room with a staircase. Make your way up the 4 floors until you finally reach the top floor. Go through the door there and walk into the large room with a bathroom on the right. There is nothing in the bathroom so make your way over to the pile of garbage and mattress near the hole in the floor. Grab the health and ammo on the boxes when you are there.



Look at the mattress and Heather will push it into the hole. Before you jump down though, look to the right to the while colored part of the wall. Equip the Maul and take a swing at the wall to reveal a skeleton and a silencer for the handgun. Pick it up and then hop down the hole. Make your way over to the cracked hole in the wall and slip through. When you do, you will be outside on a ledge with some Pendulums heading your way. Take it out and continue along the catwalk, around the corner until the view changes and you can see Heather through a window. Go in through the open window and you will be inside an office. Read some of the papers and it will tell you that you are in a mannequin manufacturer's office. Super.



Office building



Head out of the small office and make a right around the corner. Continue down the hallway until you reach a door on the left with purple writing on the window. It will also be beside a red light on the wall. Go through this door [1] and continue straight ahead to a door that has a bunch of "Monica's Dance Studio" signs beside it. Enter in the door and the door directly across from it. You will now be in a small room with a save point on the far wall [3] . Take a look around the room before you leave and you will see the desk has a drawer that you can't open but has a rope inside it.

You'll come back here later. Head back out of the room and head south to another storage room with a few lockers. Grab the health items out of the locker and head north and back out the door to the dance studio. Continue going straight and make a right around the corner to the door labeled "exit" [4] . Climb the stairs two levels. Make your way out into the hallway and go south. When you can't go any farther, make your way east to the Gallery of Art that will be on you left [5] . Make your way through it to the far door on the right.

In the hallway way here you will see a screwdriver sitting on top of a box [6] . Grab it and make your way down the hall to the last room on the right. Inside on the shelf will be a sword rack that you can grab the Katana from [7] . Make your way all the way back out to the main hall and enter the door directly across from the Gallery entrance [8] . Follow the hallway around until you start heading north and you will run into a few Numb Bodies here. Enter the door on the left [9] and you will be inside an office.

Go to the far corner and the view will change to show you a car jack on the shelf. Pick it up and make your way back out the staircase door [10] . Make your way back down the stairs to floor 3 and back to the dance studio where the stuck drawer was [3] . Use the screw driver on it and you will get the rope from inside. Next leave the office and head back out the main hall and north to the elevator door that is opened partially [11] . Use the jack to open the doors fully and then use the rope to climb down. When you reach the lower level you will be in a hallway with the option of going north or south [12] .

If you head north you will come to a vending machine that has a save point on the front of it. Head south to find three doors that say Echo on them [13] . Enter the Second blue door you pass and follow the room through to the second room with a bathtub [14] . When you walk past it, the view will change to show the knobs. I guess that's a hint to turn it on. So go for it and watch the cut scene.

Oh boy, it's back to gruesome levels again. Make your way back out of the rooms where you will come across a wheelchair with some ammo and a Slurper crawling around on his stomach. Take him out and continue through the door there where you will come to a couch with a note on it. [15] Heather picks it up to realize it is actually a picture of her. Beside the couch is a save point on the wall. Save and head into the door on the right of the save point. A scene will start when you enter and a man named Vincent will exchange words with you.



After the scene grab the Oxydol, health drinks and ampoule from the shelves. Read the book on the desk and it will give you a clue about making oxygen and how it burns. Make your way out of the room through the other door [16] . Make your way back out into the hall and follow it around to the elevators. [17] Enter the right elevator and press the buttons in the corner. Go to the first floor and make your way to the main hallway. Follow it south and to the east and enter the door on the left. Inside around the corner to the right will be a small fridge with the door open. Grab the Pork Liver from it and the shotgun shells from the table.



Make your way back to the elevator but watch out for the creature at the end of the hall. [19] There is a monster there with a shaky head but it won't come after you. Enter the elevator and head up to the fifth floor. Make your way to the main hallway and head south. When you reach the end go right and through the door at the end of the hall. Follow this hallway south and west and you will come to a door that leads to a room [20] with a large table surrounded by a metal fence. On the table will be a smoking ashtray and a pack of matches.



Grab the matches and the ammo and make your way back out of the room. Go east down the hall and around the corner to the door to exit [8] . Cross the hallway and enter the door to the gallery [5] . Inside the gallery is a save point on the right wall. Use it and head to the far end of the room where the painting that was missing previously is now hanging on the wall. [21] Read it and it will say that flame is the path. Use the Oxydol, Pork Liver and matches in front of the painting and Heather will start a little cook out in the garbage can in front of the painting. When the flames die out, a passage is revealed on the wall where the painting was. Enter it and take the stairs down [22] . Go out the door and follow the hallway as far south as you can go.



Take out as many of the belly crawling Slurpers as you need to until you finally reach the end of the hallway and the door on your left. [23] Enter here and there will be a bed behind a fence with some health on it. Grab it and make your way back out into the hallway. Head west down the hallway and keep going all the way around the three corners and finally through the door at the end. [24] Inside the small office there, grab a silver coin off the table and use it in the vending machine in the corner. When the soda pop comes down, Heather shakes it and dumps the contents, which is a life insurance key, on the table.



Make your way back out of the room and down the hallway back to the elevators. Take the elevator back down to the first floor and head south as far as you can and then west to the Elberton Life Insurance offices [25] . Go to the left and follow the hallway around to the east and eventually to a door on the left beside a pile of garbage. Inside will be a table covered in blood with some papers on it. Read them and it will play a short scene. Make your way back out to the main hall way and head north past the elevators to where the creature was earlier at the main doors [19] . Pick up the papers on the floor where the creature was and give them a reading. When you are done, head out the main door and you will be outside.





Heathers Apartment

Run to the right (heathers left) for awhile until you come to an alley way on your left. Turn down it and follow it around to the right where you will come to a staircase leading into an apartment complex. Enter it and continue straight down the hallway until you can turn right at the end of the hall. There is a save point here that you can use. Use it and then make your way along the way you were going and stop at the first door on the left. The view will change when you walk past your apartment door. Use your house key and enter your apartment. When you go in a scene plays and after a chat with Claudia you are thrown into a boss fight.

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