Missionary isn't all that difficult to take out if you use the katana. When he steps up to you start hacking away on him and try to get a stab or two in there. He will fall over and then get back up again. Keep repeating this until he finally stays down. Depending what difficulty you are playing will determine how many times he decides to get back up. After he stays down for good, a scene plays inside the apartment where Heather finds Douglas. They have a little talk and then Douglas says he will give Heather a ride to Silent Hill. When you are back in control, head to heathers bedroom and grab the stun gun and batteries from the dresser. Make you way out of the apartment and back to the save point. Save again if you like and head out the door right beside it.
Douglas will be outside waiting for you and the two of you are off To Silent Hill. The two of you have a long history lesson and heart warming chit chat on the way. When you arrive in Silent Hill the two of you enter a hotel room [1] where Douglas says he is going to go talk to Vincent and says you should go check out the Hospital [3] . Save your game on the save point in the room and then make your way outside. You have a map of the area that Douglas gave you, so take a look at it and see where you need to go.
Head outside and head north following the foggy road until you reach the next road. Head west and run for a while until you get to another road that you can turn left down and head south. Along the way you'll run across a few Double Heads out for a stroll. Make your way south until the view changes and you pass an alley way. Head into it and up the stairs to Heaven's Night strip club [2] . Inside you will find a pamphlet on a tablet about Silent Hill. Give it a read and learn a little about the hill. When you are done grab some beef jerky, shotgun shells and health from around the bar. Leave and make your way back down the stairs and hang a right. Continue on until you come to the opening in the wall on the right to enter the hospital [3] .
Brookhaven Hospital
Head forward to the end of the short hallway and two nurses will pop out to say hi. Take them both out and enter the room at the end of the hall where you entered [1] . In here will be a save point and also the map for this area on the desk. Make your way back out and follow the hallway around to the right. Enter the second door on the right and you will enter the doctors' lounge [2] . Grab the ammo of the counter and health drink from the fridge. In the middle of the room will be some papers to read. Do so and they will talk about two patients, one is Leonard and the other is a guy named Stanley.
Head back out into the hallway and make your way down the hall and to the right around two corners to the first door on your left. Enter the visiting room here [3] . On the table is a letter from Stanley and a doll. Read it for some creeps or confusion, depending on how you take it. Leave the room and back track towards the doctor's lounge and enter the elevator around the second left corner [4] . Take the elevator up to the second floor.
Step off the elevator and head to your right (Heathers right) and again to a long hallway. At the end of the hallway enter the door on the left to enter the women's change room [5] . Inside here you can grab a bottle of perfume and nail polish remover from the locker. Head back out and down the hall to right at the end. On the table there will be another book with a doll. Read it and continue going right to the large doors there. One the wall will be a memo about how to enter the doors. [6] The memo is a riddle about what the combination is, but long story short the answer is 8634.
Enter through the doors and enter the double doors on the right. Inside will be a body on a stretcher with a tattoo on his arm. [7] Read it and read the papers on the table at the far end of the room. Head back out into the main hall when you have read them and make your way towards room M4 [8] . Pop the nurse along the way and enter M$ when you finally reach it. Inside this lighted room an alarm will be going off on the table. Walk over and turn it off. Look at the time when you do. I believe the time is in relation to how long you have been playing but since the time on the clock was 2:02 for me and I had been playing for about 6 hours, I'm not sure.
Walk over to the briefcase on the bed and the combination on the lock will be what time it was. Open it and grab the instant camera out of it. On your way out of the room, stop at the first bed and read some more writings from Stanley. Make your way back out into the main hallway and back to the elevator and down to the first floor. Exit the elevator and head to the left to the double doors lading to the patient rooms [9] .
Make your way down the hallway to room C4 [10] . Inside will be another book with writing from Stanley about Heather and the nurses. Beside the bed is a bunch of objects glued to the wall. Use the nail polish remover and Heather will pull a key of the wall. Now that you have the basement key make your way out of the patient rooms and to the door way across form the entrance to them [11] . Use the basement stairwell key on the door and follow the stairs down. Head down the hallway and around the corner and past the overturned wheelchair. On the ground will be a submachine gun. Grab it and head into the store room on the right [12] .
On the far wall will be a blood smear that seems to be going behind a bookcase. Use the instant camera here and Heather will reach behind to snap a picture of some numbers (2759) carved in the back of the shelf. Make your way back to the stairs and head up to the third floor. Turn left around the corner beside the door from the stairs and you will come to the special treatment section. Enter here and there are 4 cells. In the second cell will be a nurse and in the last cell will be another book from Stanley [13] . Read it and on your way out read the memo on the wall by the door to learn about the nurse that was in the cell.
Head back down the hallway and turn to the left. Enter the doorway there on you left to enter a storage room [14] and to save your game. Grab the stun gun batteries from the shelves and head back out to the hallway and go to the right until you come to a set of double doors on the left that you will need to use a code to open. Use the code from the photo and enter into the patient hallway [15] . Head down the hallway to room S1. Enter and you will find a magazine on the bed. Read it and you will learn about a place called Hope House in Silent Hill. Interesting. Grab the health off the table beside the bed and make your way back out to the hallway.
Continue along and grab the beef jerky off the bench on the right. Go to room S7. Inside will be what seems to be Stanley's last letter to Heather [16] . Read it, wipe a tear and then head back out and down the hall to room S12. Some Nurse will show up when you reach it so take them out and enter the room. When you walk in the phone will ring [17] . Pick it up and Heather will have a discussion with Leonard Wolf. He will ask Heather for help and tell her to come to the end of the hall on the second floor where he is. Well that's where you're off to next.
Head back to the staircase and make your way down to the second floor. Enter the patient hallway and follow it all the way to the end [18] . There will be a door that you can now open there. Enter it and you will be in a maze of sorts even though it seems you can only go one way. Gates will open and close making you go the right way. After you have gone through a few doors you will eventually come to a save point that you can't save at. When Heather looks at it a scene plays about her as a baby. After the scene, the wall where the save point was is gone and leads to a new hallway. Head down it and through the door at the end. Climb up the ladder there and you will climb up past the creature dude who is seen at the beginning turning the valves.
At the top of the ladder head through the door and you will be back in the hospital [19] although it looks awful and disgusting as each level seems to change to. Head down the hallway and walk through the day room [20] and through the large double doors on the other side into another hallway. Follow it forward and around to the left. You can enter the storage room here [14] for a pretty groovy scene. Let's just say there is lots of blood to be had in here. After the scene, you can finally leave the storage room and head to the right to hop in the elevator.
Ride it down to the second floor and make your way to the women's locker room again where you previously picked up the nail polish remover and perfume [5] . Enter and the locker at the far end of the room will open with some squirming thing inside it. Ignore it and grab the health and plastic bag from the garbage can beside the door. You're your way back out or into the door across the hall for a rather creepy phone call. Make your way back out and up to the elevator again; taking out any slurpers you happen to come across. Ride the elevator back up to the third floor and make your way to the Examination Room #4 [21] .
Inside here will be a body hanging from the ceiling with blood dripping into a bucket underneath it. Stand against the bucket and use the plastic bag. After Heather has filled the bag with blood, head back to the elevator and ride it all the way down to the basement. When you exit the elevator, you will be in a large room with numbered beds and a furnace with a combination lock at the far end. To find the combination, look at the furnace and there will be a grid of 9 squares and 4 of them will have a roman numeral in them. The squares on the grid relate to the beds in the room. When you look at the grid, figure that the elevator is at the bottom of it and the furnace is at the top. The roman numerals are in which order the numbers are to be entered in the combination lock.
When the lock is open, open the furnace door and you will get a cremated key. Head back up to the first floor. If you enter the office where the first save point was, it's not there anymore. You will need to go around the corner to the examination room to find another one [22] . Head south to the dayroom and enter the door across from the elevator [23] . Follow the short hallway to the end where you will come to some pages on the ground. Read them and make your way back out into the hallway. Make a right turn around the corner and follow the hallway to the end and use the cremated key on the door on the right.
Enter and follow the fenced in hallway through the center of the room. Take out the nurse along the way. Exit through the door at then end and follow the hallway forward until you come to room C4 [10] . Enter and save your game on the wall. Check out the room and you will see an alter/stretcher against one wall. Use the bag of blood on it and a scene will play to reveal a ladder. Climb down it and that will start up a long scene between Heather and Leonard. When they are done chatting the battle begins between the two. I found the easiest way to defeat Leonard was the same as Missionary. Use the Katana and just hack away at him. When he goes down, keep on hacking at him until another scene starts.
Heather will then wake up back in C4 and find a talisman that has the same design as the save points. Make your way all the way back to the entrance of the hospital and exit [25] . Run all the way back to the motel and enter into room #106. Inside Vincent will be there waiting for you. He says that Douglas left a message for you and wants you to go to the church on the other side of the lake. Vincent tells you the only way to get there would be through the amusement park. Exit the Motel and start the long jog North West along Nathan Ave. Keep running along there and you will be automatically taken to the amusement park.
Amusement park
When Heather enters the amusement park, she will get a headache and recall this place from here dream. Head forward past the slain bunnies and into the same door that you entered at the beginning of the game. Head to the right and enter the store that has the sign out front of it. In the far right hand corner will be a save point on the ground. Save there and grab the rollercoaster key from the box right beside it. When you have it, head back out and continue going right to the door labeled "mountain coaster". Enter here and run to the gate directly across from the entrance.
Make your way to the left and head up the stairs to the rollercoaster control booth at the top. This time you can use the key and enter the booth to turn off the power. When you do, make your way out and through the small gate and onto the tracks again. Follow the tracks and eventually you will come to the part where Heather jumps off from the enclosing rollercoaster car. After you jump, scene plays between Claudia and Douglas. They have a little argument and eventually you wake up on some boxes. When you are in control again, head into the doors on the far side. Walk along the path with the graveyard and pumpkins on the side. Save your game at the ticket booth and enter the large doors. When you are inside a voice welcomes you to the Borely Haunted Mansion.
Enter the doors on the other side when he is done talking and you will be in a dining room which looks to be a murder scene. The person then tells you that 4 people were killed in here but then quickly changes his story. Make your way into the next room. When you enter and go around the corner, you will see a person sitting in a chair. As you walk farther around the corner, a body drops from the ceiling and hangs in front of you. After the person tells you a little story, turn around and head through the blue door on the opposite wall.
When you enter the door the voice will talk about how the floor could give way at any time. When you walk around the corner, the ceiling will drop down but it stops half way. The voice seems to be pretty disappointed when it does. The door at the end of the hall is labeled as the exit and it sort of leads there, but while a fog chases you. It can be a little tricky running as the fog chases you since the camera angles are always changing. If the fog catches you, you die, so run like the gingerbread man through two doors until you finally reach outside.
Avoid the two Closers here and head for the small alleyway across form the gate where you exit. Forward and to the right is a shuttle ride that you don't need to explore right now. Walk through this area and head left through the gate and through to another gate. You will come to an area with park benches and flyers on the ground about a children's play. Grab the chain from the bench and make your way up the set of stairs to the stage. In the middle of the stage is a red shoe. Pick it up and make your way back to the shuttle ride that was back two areas.
When you get there, climb up the stairs and look at the center structure. There is a handle that sticks out that you can use the chain on. Do so and then walk directly across from the handle over to the fence that is rusted shut. Use the chain on the gate there and then enter the control booth and turn on the ride. The ride will turn and pull the gate open. Leave the booth and head for the now open gate, but don't forget to grab the sub machinegun bullets before you leave the booth.
Go through the gate and you will run into Douglas who seems to be a little hurt. After their chat you can either leave through the gate directly in front of you or you can go and talk to Douglas again. Either way, you will need to leave through the gate anyways. Through the gate will be an area with a large house in front of you and a fortune tellers hut to the right. Go on in to the fortune tellers hut and Douglas's diary will be on a chair next to the entrance. Read it for some more history on Claudia and Heather. Go further into the hut and you will come to a table that has candles and a dolls head on it. Take the doll's head and save your game.
Exit out of the house and enter the larger house. In side will be two statues in front of you, one of Snow White and One of Cinderella. Use the red shoe on Cinderella and the doll head on Snow white. When you have done that, you can continue through the room to the tracks at the far end and follow them along to the left. Go through the door and in the next room will be a dragon and some treasure on the right. Ignore it and go through the door on the left.
You will come out to another open area with some Closers. Run past them and make your way towards the carousel. Climb up the stairs and walk around on it. After a few seconds it will start to move and the horses will rise and fall. Along with their movement, they will also blow steam out their noses that will harm you. Whack each horse with your Katana until every horse has stopped moving. Once they have, The Memory of Alessa shows up and you have a battle on your hands. Alessa isn't the most difficult boss around but she can be tricky.
She has four forms in the first battle each of which have different weapons. When she first appears she has a knife. Whack her a few times with the katana and she will disappear and return with a gun. Stay out of her way and get in close to her and whack her some more and she will disappear again. This time she will return with a pipe and then lastly a submachine gun. When all the forms have been beaten read the glowing symbol on the ground and then leave through the corridor beside the carousel.
Follow the hallway and read the scribbles on the wall along the way. Head up the stairs at the end of the tunnel and enter the chapel.
Chapel
Enter the chapel and a scene will start between Claudia and Heather. After they have words, you can save on the save point where Claudia was standing [1] . Do so and grab the tarot card on the table behind the save point. Check out the room some and you can examine the paintings to get a description of each and also. Head through the small door on the right side of the room and grab the church map on the wall. Right across form the map is a confession booth [2] . One door will tell you that someone is in there so move to the right and enter it there. Claudia will spill her guts and ask for forgiveness. The choice is left up to you whether or not you want to or not.
Afterwards, head to the east and then the south [3] . There will be a small hallway with a gate on your left. Head into there and go through the door there. In that room will be Closer walking around. Run past him and out the door on the other side. Follow the hallway along and you will come to an Insane Cancer. Slice him up good and head north through a door in the middle of the hallway. Continue forward and then around the corner to the left. Enter the door there to enter the round Belfry [4] . There is a large save point in the centre of the floor that you can use. Walk around the room and look at the paintings on the wall. After you look at it once you will hear a girl crying and see bloody footprints leading up to the painting. Look at it again and you will be given the option to move the painting.