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Now you can tell Mom to bite your shiny metal...
Developer
Unique Development Studios
Publisher
Vivendi Universal Interactive
ERSB Rating
T
Rel. Date
12 August 2003
Genre
Action
Players
1
Date: 24 September 2003
Author: Jeff 'Judasen' McAllister

Planet Express

As the game starts the Professor talks to the crew about how he has sold the company to Mom and sets the story up for the rest of the game. After the long scene, you are in control of Fry in the ships hanger. As the rest of the crew works on repairs, you are sent off to find a hammer. Make your way to the far right corner of the hanger and you will come to a stack of objects on a box that is being held up by a hammer. Pull out the hammer and you die. Way to start!



After the "Game Over" screen the professor brings back Fry using his new invention, the re-animator. This is what will bring you back to life throughout the game. After another scene the professor shows you a board where his missing tools should be. There are twelve tools in all that you need to search the building for. To start, make your way to the left of the board to the set of lockers there. Use the hammer on Leela's locker and you will get a keycard. Open the rest of the lockers to see what everyone has in there and you will find a Nibbler in Hermes locker. Use the hammer to smash him out. Head to the door to the left of the locker and use the keycard on the red light beside it. When the door opens, enter and make a left through another door and down the stairs there.



Floating in the room will be some crates that you need to follow around behind you to the right corner. If you fall off a crate you will land in the black ooze and it hurts. Grab the tool from the box in the corner and hop all the way back to the stairs. Grab the money and health by the electrical box on the way if you want. Head back up the stairs and straight through the door and up the hallway. Stay on the opposite side from the hanging wires and you will be safe. Grab some Slurm from the machine if you need some health and then make a right around the corner to another hallway. Make a left and you will see a red box on the right side wall. Smash the glass and grab the next tool.



Continue down the hall avoiding the hanging wires until you come to Zoidberg's office on the left. Enter it and smash the boxes on the table and slide open the charts on the walls to get money. Grab the tool on the counter beside the sink and then enter the room on the right. Smash the boxes in here to get more cash and another keycard. Head back out and back along the hallway the same way you were going. When you come to the next door on the left, use the keycard and enter Hermes office. Grab the money from around the room and in the cabinets.



On the right side of the room is a shutter under some green lights. Open the shutter and you will get another tool for the board. 3 down 9 to go. Make your way back out and enter the down at the end of the hall. Smash the boxes on the tables to get more money and another tool for the board. Before you leave the room, make sure you open the white shutters on each wall to get more money. Exit the room and make your way all the way back to the beginning of the hall and make a left to the elevator door there. Hop in and ride up to the next floor. When you exit the elevator there is a button that says chemical shower to the right of the elevator.



Press it and the shower will open to reveal another tool. Grab it and make your way all the way over to the left to another door. Enter it and you will be in another room. Open the shutter on the right to get a tool. Grab the cash off the table and leave back into the other room. Head back towards the elevator door and enter the kitchen on the left. Open the fridge and get another tool. Exit the kitchen and make your way to the large table in the center of the room. Grab the money and extra life from it. Now go all the way to the right side of the room, opposite of the TV, to where a grey shutter is. Open it and grab another tool.



Head to the right and there will be a glass case on the wall. Smash it with the hammer and press the red button inside. The camera will show you a red fan at the far end of the room stop spinning and that's where you're headed. Hop over the railing and run along the top of the vents. Wait until the first vent stop blowing steam then run over it and jump to the blue platform to the right. Grab a tool off it and hop back to the left onto the vents again.



Continue along the vents, waiting at each opening for the steam to stop before continuing. When you reach the end, smash open the grate and pull out the fan. Jump up and grab the ledge above you and run along the vents to the right. Grab another tool and keep following the vents until you reach the end. Drop off the edge and make your way to the tool board. Drop off the tool there and a cut scene starts with the crew. After it is over you will have a pistol as well as a hammer for a weapon.



Sewers

Now that you are in the sewers and you have a pistol, equip it and make your way forward. Shoot the boxes you come across which more often than not hold some cash in them. When you come across a puddle of green ooze, hop over it or you will get hurt from touching it. When you get to the end of the tunnel a mutant will drop from the ceiling. Shot him a few times and he will fall over. These guys and their larger friends are the main enemies down here. Make a right to get some boxes in front of a dead end. Smash them open and head back straight ahead.



Continue along the hallway and you will come to a board stretching over a river of green ooze. In the ooze are some creatures with eyeball heads. Shoot them to make them go away. Cross the board and blocking your path will be some tentacles. If they grab you, they will kill you. Shoot them to make them retract so you can run past. To the right will be a small room where a mutant will drop down from. Shot him before jumping over there. When he is dead, hop n the floating crates and enter the room. Smash the boxes and turn the valve handle. When you do a cut scene shows a door open. Turn around and hop over to the floating coffin from the right side of the opening. Keep hoping from crate to crate until you come to the recently opened door on the right. Kill the mutant there and head through to reach the first Checkpoint.



Continue down the hallway and a larger mutant will bust through the wall and come after you. These guys take a few more shots to kill but aren't anymore threatening. Go into the room at the end of the corridor to grab a lot of cash and to find a nibbler in a cage. Exit the room and head to the left. Continue along and kill the mutant who comes running at you across the board over the gap. Shoot the tentacles so you can get across and then a larger mutant will break through the wall there. Kill him and enter the small room for loads of cash. Head back out and continue down the hallway until you come to another mutant and an open iron door. Head through the door enter a large room and your second checkpoint.



Make your way left and down the ladder. Turn around and walk off the ledge and you will fall a good distance down onto a broken walkway. Follow it along the wall and you will jump across to another broken section. From here, jump over to the floating crates and make your way to the far left corner where there is another valve handle. Turn it and immediately jump back onto a crate. The green ooze in here is deadly. If you land in it you are dead. Sucks don't it? Jump onto the crate and jump over to the left onto another, from here, jump onto the metal grate and turn the valve there. Again, jump back onto the crate quickly as the ooze rises in the room. Hop back over the two crates again to the ladder and climb on up. Go to the left and blast the tentacles as you run past to the valve at the end of the room. Turn it and it will open the door at the top of the ladder. Blast the tentacles as you make your way back to the open door grabbing the cash in the boxes if you choose to. Head through the now open door to reach the third checkpoint.



As you center the next hallway a mutant runs over to say hi. Blast him and make your way to the right. Kill the two eyeball creatures that pop up out of the ooze and the large mutant that breaks through the wall. When they are all dead, head into the small room there and grab the cash and the Nibbler. Head back out and back to the first hallway and follow it to the end where you come to a boarded up doorway. Shoot it out and when you get near the end a mutant comes to greet you. Kill him and the eyeball creatures in the ooze. Shoot the box to your left and continue to the end to grab some money. Hop back over the ooze and continue to the right of the entrance to some more cash. From there, hop onto the closest crate and wait for the alligator to come out from under the wall. Jump on his back when he does and ride him until you come to some more crates on your right. Hop off onto them and follow them to the left. When you reach the platform, turn the valve to open the door on the other side. Hop back on the crates and follow them around to the now open door. Head through the door and you will come to the fourth checkpoint.



Hang off the edge and drop down to the floor. To the right is a short wall that you can jump and grab the ledge of. Do so and head through the door way there into the fan room. Follow the catwalk to the end and turn the valve there. It will slow down the fan to the left of you enough so that you can jump over the blades to get past it. Hop down onto the beam and jump over the blades as they get close. Hop up to the next catwalk and blast the boxes beside another valve. Turn it and hop off onto the beam below and follow it to the right. Hop up onto another beam there and turn the valve at the end of it. Turn around and you will follow the beam along and over to the next beam that leads to the left. Keep jumping over the fan blades as they get near. When you come to the end, hop up onto the beam and follow it to the end of the room and to a catwalk on the right. Exit through the door there and to your fifth checkpoint.



Follow the hallway and blast the boxes for goodies. A mutant will run down the hallway but he is easily taken out. Head to the right and go through the iron gate to a large room with many pipes on the ceiling. A lot of mutants will drop down from here, so keep your back to the iron gate you just entered and keep your eyes open for the mutants running at you. The last one will come from a door on the right side in the far corner. When he is dead head over to the room he came out of and blast the mutant in there. Grab the goodies and the Nibbler in there and then turn the valve to open the door to the right of this room. Make your way out and to the left and through the door to get the sixth checkpoint.



Head down the corridor and a mutant will greet you. Take him out and enter the large ooze filled room. Take out the boxes on the left and right and then make a jump to the metal beam across from the entrance, Stand on it until the alligator is coming your way from left to right. When he passes under you jump off and onto his back. Jump onto the crate on the left and wait for the next alligator to come from right to left. Jump on his back when he appears and onto the metal beam and back onto his back again. When you come to the crates on the right, jump off and follow them to the platform on the far side of the room. Enter the door way there and turn the valve which will open the large circular door. Exit the small room and head through the door to the seventh check point.



Continue down the hallway and a large mutant will be coming towards you. Take him out and you will reach the end where two eyeball creatures are on each side. Take them out and then shoot the red light above the door there. Head through the door across the bridge that extends and then make your way to the right and up the ladder. Follow the catwalk along around the room shooting the tentacles when necessary to jump past them. Finally when you reach the end there is a valve to turn. Turn it and the room empties of ooze. Make your way back down to the very bottom where you can now climb down a ladder. When you reach the bottom, there are spots where there is no slime. Jump from spot to spot until you reach the first enclave with a valve. Turn it and it opens a door to another valve. Hop across the clear spots to the next valve and turn it as well. A door on the far side opens and leads out of the room. Hop across to it and follow the corridor to the end where you will reach checkpoint number eight.



One mutant will be there to attack you, while another will smash through the wall at the far end. When they are both taken out, enter the small room and grab the Nibbler and destroy the boxes in front of the opening to the next corridor. Follow it and you will be in an old subway station and at the end of this level.



Subway

Make your way down the hallway way and you will come across two guards and some lose wires hanging from the ceiling. Take out the guards and avoid the wires and make your way down the stairs. Take out the bat wielding guard to the right and the guard far across at the subway car. Crack open the three large boxes across from where you entered and take out the guard behind there as well. Head over to the right where the bat guard was and to the right of the Shiz Pop machine will be a Nibbler. Rescue him and hop into the subway car where the guard was standing. Run through the car and exit through the open door on the left of it at the end.



Pop open the boxes here and take out the guard to the right behind the end of the subway car. Destroy the box there and you will find a shotgun sitting in the corner. Blow the mine that is blocking the exit and when you do a guard will come running in. Go through the walkway and to the right onto another subway car. Follow it to the end and when you get out there will be two guards in this large room along with a mine near the right wall. Take out the guards first and then the mine. Blow the mine and it will open a hole in the wall which will allow two more guards to run through. Kill them and head through the hole yourself. To the left will be a mine sitting on a broken bridge. Shoot the mine and then jump across the gap. Fry will grab the ledge and pull himself up ala Lara Croft. Take a few more steps and you'll reach the first check point.



As you progress down the hall you will come across more boxes and guards but nothing overly difficult. When you reach the end of the tunnel, there is an opened wall on the left. Go through to find another tunnel and your second check point.



Start your way down the tunnel and into a large station. The first doorway on the right leads to a Nibble that is behind the wall there. Free him and then take out the guards that appear in this room. As you blow up mines, more guards appear so take out the guards and then the mines one at a time. There is also enough Slurm and money in the room to get you another life and to keep your health up. When no one else is left, head to the far end of the station and up the stairs to your next checkpoint.



Follow the hallway along taking out the guards and mines along the way until you eventually come to an iron gate and a room. When you go through the gate, it will close behind you and you will be ambushed by two guards in this room, one on either side of you. Take them out and grab all the goodies in the room. Make your way to the ticket booth and go inside it. Press the button on the console and you will see the door on the opposite side of where you entered open and a guard will come through. Kill him and head through the door yourself. Make your way down the hall and take a left.



Open the door on your right and you will come to a stock room with the third and final Nibbler for this level. Grab him and head out straight into the next room which is a bathroom. There are a few guards in here hiding in the bathroom stalls so be careful. When they are done, head to the far corner of the room and down the hallway where you will come across a few more guards. Kill them all and continue down the hallway and up the stairs to finish the level.



Old New York

Head up the stairs and get ready for a tough battle. There are about 10 guards in this area that appear out of doors along the perimeter of the square. When you have finally taken them all out, the camera will show you the door to the bar opening. Head down the stairs and in to the bar and Fry will talk about the beam holding up the ceiling. If you listen, you can hear a Nibble in the room. Walk over to the juke box and activate it to hear a song. Now go over to the bar and pull the tap levers to reproduce those sounds in the exact same order. The order is, from facing the bar and going left to right, 5-1-2-4-3.



When it is played, a door on the wall will open and a Nibbler is revealed. After you grab it, shoot the beam Fry keeps yammering on about. The ceiling will fall and make a ramp for you to walk up. Hop onto the small piece of debris and then hop up on to the slanted ceiling. When you reach the top there will be a guard walking around. Take him out and then go over to the refrigerator beside the ramp up. Jump and climb on top of it and then make a jump over to the left. Run along the ledge and grab all the money and then backtrack to the fridge again. This time jump over to the right and grab the ledge to get up. Run around the ledge on this side and you will come to a valve. Turn it and then make your way back down beside the fridge. Across from you will be a stove that is bellowing out steam. Shoot it and it will blow a hole in the wall. Jump through and you are on the street.



Break through the boxes at the end of the alley and two guards will be there to greet you. Take then out and then look up to the right side of the street and you will see a ledge that leads to a small room. Hop up on the electrical box and then the ledge to find the second Nibbler. Grab the goods from the room and make your way back down to the street. Take out the guards who appear along your way to the end. When you get close to the end of the street the camera changes and a door is shown opening part way to allow some suicide pigs out. Kill all 4 before they reach you and then a guard or two will come out as the door opens all the way. Before you enter the door way, go to the left of the street and climb up into the last building to find the third Nibbler. When you grab the little guy then make your way through the black doorway and up the parking garage and to your first check point.



As you make your way up the ramp, a few kamikaze pigs come running down to you. Kill them and then the few guards in the next room. Run up the ramp to the next level and a few more pigs will run down to you. Take them out and the three guards at the top of the ramp. Go to the right and hop over to the middle section of floor and then over to the right all the way where you can see some guards across the way. Take them out and then hop over to where they were. Head around the left corner and take out the guards there and finally you will come to an opening in the wall and your checkpoint. Jump over to where the money is on a platform and take out the guard below you. If you look over to the left you can see a small room above with a Nibbler in it. Unfortunately there is also a rocket guard on there was well. Drop down to the ground and he will pop out. Kill him and the suicide pigs that come from under the half opened door on the right side of the street. When they are all dead, jump up onto the small ledge and pull yourself up so you are directly across from the Nibblers room.



Jump across and grab the ledge. Pull up and grab him. Exit through the hole in the floor and if you didn't kill all the Kamikaze pigs already, they will be down here. Head through the opening on the right wall and take out the guards around the center structure. When they are dead, go to the far side of it and shoot open the door to enter it and find yet another Nibbler. Grab him and make your way out but watch out for the rocket guard who has appeared down the left side alley way. Head back to the room you dropped down into and press the button on the wall to open the door fully. Run up the board and over the fence and back to the street. Continue to the end and take out the guards along the way. When you have them all defeated a scene plays to show you more pigs and guards coming out. Kill them and then head for the hole in the wall at the very end on the right side. Grab the Nibbler there and then make your way into the door that opened to reach the next checkpoint.



Grab the money and health from around the room and then head up the escalators to the double green doors at the top. Smash through them and you will be attacked by some more guards in this room. Take them out and then head to the left of the room to an electrical panel. Activate it and the elevator will come down and open to left off two more guards. Take them out and hop on the elevator. You will come out to the checkpoint and a store room of sorts that has three guards and a few racks of boxes in it. Kill the guards and grab the good and proceed to the next room. In here will be a box and an electrical panel on the wall. Shoot it and the fan blocking the next doorway will come to a stop. From here to the end of the level you will just need to follow the corridor until you reach a ladder. Follow the corridor and watch out for the guards and pigs that appear. A pig or two will appear from side enclaves after you have walked past so watch your ass as you walk past. Finally when you reach the ladder, climb up and you will in the red light district.



Red Light District

Make your way straight and to the left. Grab the machine gun and ammo from the shop to the left. Exit there and head over to the black box against the wall to the right and pop it open for some cash. Hop on top of it and grab the ledge to pull yourself up. Hop on the air ducts and follow it around watching out for the steam as you make your way to the end. Jump up and grab the edge of the wall to the left. Pull yourself up and take out the robot across from you who is tossing grenades at you. Hop down to below where he was standing and you will have the first check point.



Hop over to the ledge below you to the right and collect the money along it. Drop down to the street and a robot will come out from beside the truck at the far left. Take him out behind the boxes and then down the street to the right a few more robots will come out. When they have all stopped coming, head to the truck and break the lock on the back door and open it up to grab a lot of goodies. Now make our way all the way down the street and around the second corner where 3 doors on the walls will open up and more robots will join the fun. When they are dead you can't go any further because of a fence blocking the way and the camera cuts to show you a robot open a door where you killed the first robot. Head back to the truck and jump on top of it to kill the robot above.



From the roof of the truck you can jump over to the right and land on a ledge which will lead you up to the rooftop and to the doorway. Head down the hallway and kill the robot that appears. Continue through two doors and you will come to a Nibbler. Free him and head back out of that room and exit through the window on the right. Hop down on to the ledge and if you need life make your way to the left and follow the ledge to a 6 pick of slurm. If not make your way to the right and follow the air ducts all the way along until the end where you can drop down onto some boxes and you are over the previously impassible fence. When you land, 2 robots will come out from doors on each side. Take them out and grab the ammo and slurm in the area. Go through the small open door to reach the next check point.



Grab the money from the filing cabinets and then head up the stairs. Head up another flight and you will come to a hallway which leads to a store room with a few robots and some shelves. Kill the robots and exit through the boarded up door way to reach the next checkpoint.



Drop down off the roof onto each ledge until you reach the street. A few robots will pop out of doors here so take them out one at a time and finally head through the open door at the end of the street to enter the laundry mat.



Uptown

Go through the laundry mat talking out the few hover bots inside. In the small room will be some ammo and a slurm machine if you are a little low on health. Exit the laundry mat and you will be ambushed by a lot more hover bots. Make your way to the end of the street and the camera will cut to show a truck backing up and letting a few more hover bots out to play. Kill them and then enter the restaurant just before the truck. At the back of it will be a Nibbler to free. Head out and climb on top of the truck and follow the air ducts around to the right side of the street. As you turn the first corner a robot will appear in a window to attack you. Kill him and then hop into the window on the right to grab another Nibbler.



Hop down onto the greenish tubing and follow it across the street jumping the gap in the middle. Make a right and you can follow the air duct to the left in between the buildings to come to another Nibbler. Free him and continue the way you were going along the vent to the last building and some money on the ledge there. Now backtrack to the green tube and make your way back across the street and hop over to the left this time. Continue along the air ducts going this way. When you turn around the next corner, there will be a robot there waiting for you. Kill him and then grab the Nibbler from behind the stack of boxes.



Jump over to the greenish tube and follow it around until you are past the wooden fence below you. Drop down onto the boxes below and then to the street. As you land a rush of hover bots will attack. Take them all out and the large door at the far end will open to reveal a lot more hover bots. Kill all them with and don't stop moving your little feet or you won't last long. When all of the hover bots have finally been destroyed the ladder will lower from the Chicken Walker. Don't climb it just yet though. Behind the last stack of boxes in the far left corner of the room is the last Nibbler for this level. Grab him and then make your way up into the Walker.





New New York

The Chicken Walker! Ok, well this level can be a pain in the ass at times, but strangely enough the first part is the toughest or at least it seems to be. All you really do for this level is shoot. You don't control any of the moving. When you start the level start hitting every hover bot you can see and make sure you take out the larger grenade robots as soon as you can. Along with the hover bots, you will need to shoot boxes and garbage cans for life and money and of course there are a few Nibblers along the way.



Since the level is mostly orange and green, the red cages of the Nibblers stick out a lot and they really aren't hard to see at all except for the 3rd one which is on the left behind some boxes in between two buildings. When you come to the end of the level there will be a large fountain in the center of the street that you will walk around from right to left and finish off the last few remaining hover bots there. When you have successfully wiped them all out a cut scene starts and Fry is off to the Pawn Shop.



Weasel Canyon

Now that you are Bender, you have no ranged attacks and need to attack enemies by charging them, spinning your arms or slamming your shiny metal ass into them. When the scene is over you find yourself in Weasel canyon. Now you need to find a way to shut of the suck ray to help the ship. From the beginning, take out the two creatures and grab all the red crystal (Robobium) from around the area. When you have all you can reach, climb atop the spacecraft and jump over to the ledge that you can reach. Follow it around jumping from ledge to ledge around the canyon walls until you finally come to the last ledge that has a tree on it. Jump over to the left and grab the edge of the ledge there.



Pull yourself up and continue to follow these ledges. Take out the creature on the last ledge and hop up to the ledge on the right to reach the first checkpoint. The camera will cut to show a lot of creatures jumping out of a cave. Head forward and they will come up to you. Use the charge attack to take them out. Keep going until you come to a wall of rocks blocking your way. Head to the left wall and climb up the rock and follow them up and over the rock pile. When you land, you will reach the next checkpoint and a camera cut to show a large rock monster trying to knock over a stone pillar. To the right just after the rock pile will be a ledge on the left and right walls. The right leads to a charge power up and the left leads to a Nibbler. After you grab both, head towards it and take out any enemies on the way including the large rock fellow. When they are dead, charge the stone pillar to knock it over and create a bridge. Cross it and it will collapse as you reach the other side and the next check point. To the left will be a ledge to climb up and you will find another Nibbler up here.



Grab him and continue to the quicksand and the green tentacle. Jump across the quick sand by jumping on the red and green plants and quickly jumping off them before they eat you. When you reach the other side of the second pond of sand you will be at another checkpoint. If you want to get the next Nibbler then make your way forward and up the ledge to the left and follow the bridge across and down to the ledge with a Nibbler and two weasels on either side of it. It's not an easy Nibbler to reach. When you get it make your way all the way back to the beginning of the checkpoint and follow the ledge on the right. Jump up and follow the bridge across to the other side and down the opening to the left to the next area. Drop down and you will have set off another checkpoint.



Get ready for a lot of jumping in this next area. Right from the start there are two Nibblers, one to the right and one to the left. Head over to the left of the area first. Grab the Nibbler from the platform on the far left and then grab the charge up from the ledge directly in front of it. Make your way back to the beginning and head to the right this time. Hop over to the far platform where the rock creature is and take him out. Grab the Nibbler from around the corner and make your way back to the ledge where you jumped on to. Now make your way to the right and follow the ledges until you reach the area below and the next checkpoint. Take out the rock creature here and continue up the ledge to the wall of rocks.



Climb them and make your way to the right and follow the ledge back to another Nibbler there. Grab him and head back and over the rock wall. When you land in the next area and get the checkpoint you will be in front of a large quick sand pit. Before you start jumping across, you can head to the left and jump up the ledges there to grab another Nibbler. Make your way back down and start jumping across the flowers and platforms. When you jump across the first set, you will need to jump across the second to get to the far side of the quicksand and climb up the ledges on the left side to knock over a boulder to give you an extra jump. When you knock it over, you can either make your way all the way back to the beginning of the second pond or just take the damage and jump off and land on the boulder you just pushed over. When you make it across the quicksand you reach the next checkpoint.



Go all the way to the end of the area and go to the right around the corner to find another Nibbler. Back track a little bit and hop up the ledge on the left of where you entered and follow it up and over the top bridge and then to the right and down to a lower ledge that will take you over a wall and to some boxes and the next check point. Take out the weasel there and make your way across the bridge. Next you will need to follow the tunnel through, past the two rock creatures and over the two pits until you exit the far side. Head to the right and take out the rock creature there as well. Hop up the ledge and follow it to the right and up until you come to a stone you can push over. It will create a bridge that you need to head down to now. Cross the bridge and make a grab jump to the ledge on the right to reach the next checkpoint.



Pull yourself up and then you will need to make about 5 more grab jumps until you reach the end and enter inside again where another rock creature is waiting. Kill him and activate the dynamite that in front of the rock pile. When it blows, go through and hop over the pits. At the end, charge the large door a few times to smash through it and continue one over more pits in a train track bridge. Hop over them and then climb up the ledge on the left side. Follow it over to the right side and take out the weasel there. Continue along and then follow the ledges to the left side and to another weasel. Take him out and make your way down to the ground again. All the way at the end will be a Nibbler in a cage. Take him and then run up the ramp on the right side to the next area where a rock creature is waiting.



Crash the box there to get full health as well. As you enter the next area, a scene plays and shows one on Mom's henchman manning a laser gun. The object here is to get under the henchman in his building with out getting killed by his laser. It's easy enough if you run and hide behind rocks and such when he starts firing. Make your way tot eh right and then up the middle around the pit and to the left. Hop over the gap to the area in front of the building and make your way under it. There will be a Nibbler under here as well. To the right of the structure is a rock pile blocking a ladder and a few sticks of dynamite on the rocks. Head to the far corner of the area beside the building and press the detonator for the dynamite. When it goes off, the henchman leaves and the ladder is open to climb up. Smash the boxes and enter the building. Follow the corridor and take out the rock creature there. Make your way towards the green light and the elevator. Hop in and finish the level.



Run Bender Run

This level is a serious pain in the ass. It really isn't long by any means but can be very frustrating. You need to run forward and jump over each pit and avoid each barrel without stopping or slowing down at all. I had to use the directional key pad for this level since my thumb kept slipping off the analog stick. Along the way you will come across the Nibblers. They aren't hidden and they are out in the open for you to grab if you chose to, just use your spinning attack as you run past and you'll grab them fine. At the end of this level you'll need to be a few steps ahead of the rock as you need to jump to the right over the last pit and then enter the elevator on the left.



The Mine Facility

Head to the left across the pipe and you will be greeted by a rather large robot. Let him follow you as you run away from him and run towards another robot a bit further down. Use a charge attack to take them both out at once and save your self a headache. Climb up the stairs and head to the right. Hop in the railing and then over to the shelves. Make your way over to the pipe and hop on top to follow it around grabbing all the robobium that you can. Make your way over the fence and drop down and take out the robot in here as well. Smash the boxes and grab the key card. Activate the lever on the wall to lower the gate and then go up the stairs to open the door. Go through and you are at the next check point.



Make your way along the conveyor belt watching you don't get chopped or crushed. As you turn the corner, head for the small platform on the right and you will reach the second checkpoint. Jump over to the right where the steel girders are hanging. Jump form one to the other before they fall away from under you. When you make it over to the ledge on the far side, press the button on the wall and a series of ledges will pop out from the wall. Jump from one to the other as they pop out and finally over to the far walkway when it is in reach. Make your way down the steps and you will be on a conveyor belt that has electrical rods going up and down. Run through them and at the end you will need to hop off to the side before getting mulched by a large crusher wheel.



Take out the robot here and continue on to another wall of ledges that pop in and out. Repeat what you did earlier and hop off when you reach the end. Follow the walkway around to a control room. Kill the robot outside it and enter to pull the lever in the middle of the room. Make your way back out and over to the pipe leading from the walkway. Follow the pipe straight and then down to the left, over the gap and over to the left again and eventually jump off to the right to land on the platform where the robot is waiting for you. Take him out and head through the opening where the crushing wheel went up. Jump into a mining cart and the level ends.



Red Rock Creek

When you drop down, immediately start running over to the right side of the area and climb up the ledge there to grab the Nibbler. From up here, look over to the fenced area because that's where you'll be heading next. Run over to it and activate the control panel there. It will give you a one minute time and show you a door up top open. Keep moving since there are a lot of Weasels here that will kick your ass fast. Run to the elevator shaft in the middle of the area and take the elevator to the top. Follow the walkway to the right and jump over to the boxes and from the boxes to the ledges around the side of the canyon.



Keep following them around until you reach the door way and get through before that minute runs out. Drop down the ledges on the left and continue through the area running past the rock creatures that appear. Keep running and hop over the rock platforms while the tentacles whip at you. When you reach the other side, keep running and head to the right and hop up on the ledge with a weasel there and take him out. Hop onto the UFO and drop through the ceiling. Grab the Nibbler and goodies inside then open the door and exit.



Run down to the quicksand and hop your way over using the platforms and flowers. Get to the other side and run until you reach the rock pile. There should be about three rock creatures following you now so use a charge up and take them all out. Back track a few step to a stack of boxes. Climb on the rock beside them and jump over to the stack of boxes and then up into the cave to get the third Nibbler. Go back to the rock pile and activate the dynamite on it. After it goes boom, knock over the stone pillar and cross the bridge to a charge up and an entrance to the Galactic X14 ship and check point.



Follow the platforms to the left and keep hoping over the purple goo until you finally reach a small hallway at the end. Head through and take out the two weasels inside. When they are dead, push the green button and parts of the floor will fall away. Hop over to the platform and drop off to the left to another platform. Hop over to the walkway around the room and head for the section that stretches downwards and out. From there drop down to the pipes and follow them around and down to another platform. When you jump down on the second platform the level ends.



The Junkyard

When you enter this area there will be a robot right near you that will attack. When you kill it, the camera cuts to show a door with a red light. Head over to the robot that is across from you and take him out as well. There is one more robot in this area to kill and he is down below the pipes and girders. Kill him and then you can start your way across the see sawing pipes. Run up the two boards and jump on the first silver pipe. When it is angled upwards at the far end and the pipe in front of it is angled down, jump over to it. The pipes see saw depending on where you are standing on it so stand near the middle but towards the rear of it. When you jump across to the next pipe, let it angle all the way up and then run and jump off the end of it and you will be able to grab the edge of the pillar to the left of it.



When you are on top of it, walk straight and drop down and follow the girder to the next pillar. Jump over to it and then jump to the right to land on the next silver pipe. From here wait till the pipe angles upwards and jump off it to land on the pillar to the left. From here you can make your way to the other side of the pit and be done with this puzzle. Now that you are on the other side, there are three more robots here to destroy. You will notice that the red lights over the door light up with each robot killed. When the three on this side are gone the door will open and allow you to pass to your checkpoint.



In this next area you are going to do the same thing. Kill the three robots here and then hop onto the metal girders that are hanging out over the hungry mouth far below. Follow the girders around to the open area and three more robots. When they are toast, the door above the girders opens. Before you head for the door though, grab the Nibbler that is in the back corner behind the garbage pile. When you have him, then hop back on the girders and head through the door to a checkpoint.



Make your way through the hallways with electrical wires and you will come to a very large room that shakes and rumbles as the floor cracks away. Jump from floor to floor taking out the weasels along the way until you reach the other side. Continue down the hallway and exit the doorway where you will come outside. Run along and jump over the rock platforms in between the tentacle monsters. Keep jumping from platform to platform until you reach the other side. When you do, a rock creature will chase you. Run to the end of the area and climb the ladder you come to. When you climb down the other side the level ends.



Rumble in the Junkyard

A battle with the previous henchman's brother begins.

This time around the henchman is sitting inside a tank in the middle of the area and is surrounded by a glowing shield. On each side of the area is a laser gun that you can use to fire at the tank. The gun on the left will make the tanks shields lower and the gun on the right will hurt the tank. When you man either gun, you cannot be hurt by the balls of energy that the tank hurls at you. What you want to do is lower the tanks shields and run over to the other gun and start firing at it. Easy enough right? Well the catch is that when the shield on the tank goes down, it sends out a red energy blast that will hurt you if you aren't standing at a gun turret.



Luckily there is health on the ground so you can grab it while you run from gun to gun and while you get hit by the red energy wall. When you have lowered the shield and run over to fire the laser at the tank about 3 times, depending on how fast you get here, the tank will blow up and you are safe from the lasers, but not the quicksand. You can climb the ledge to the right of the entrance (facing the tank) and hop over a ledge or two to grab the only Nibble for this level. When you are ready to go, hop over the quicksand using the platforms left from the tank and make a left into the junkyard. Go around the trailer and pull the lever in the outhouse to finish the level.



The Market Square

As you enter this area there are more than a few skeletons standing around the large lava pit in the middle of the area. Take them out one by one and along the right side of the area near the far corner will be some boxes below a window. You can hop up on these and reach up to the window to find a Nibbler. Grab him and continue to take out more skeletons. When they are all dead, 4 doors will open around the area and more skeletons will appear. Take them out and enter their doors to grab some goodies.



When they are all dead, more doors open and three pillars rise in the lava pit in the center area. Take out the skeletons and enter the door to the far direct left of the re-animator to find the second Nibbler. When all the skeletons are dead, hop over to the first pillar in the lava and roll under the arch. Hop over to the second and a door will open on the left side of the area and release 4 more skeletons. Hop off the pillars fast as they start to sink now. When you take out the four last skeletons, enter the door they came from and you will exit the level.



The Left Wing

Take out the skeleton and head up the stairs in a room with a square on the wall and many squares on the floor. Step on the square by the wall and the squares on the wall will light up in a certain order. You must step on the squares on the floor in this exact order to open the door on the right. Do so and a skeleton will come in to greet you. Kill him and them head to the left, jumping over to a head sticking out of the wall and then to a ledge and then down to where there are a few stone platforms that are being shot at by fire balls. Jump from ledge to ledge timing the fireballs and jump up the wall at the end. Here you will need to roll past the statues that move back and forth and try to push you over the edge.



When you get past them, hop over the small ledges that are sticking out of the wall on your right. Continue along them and then up to a small balcony where you will find a Nibbler. Continue back over the balcony and drop over and down onto the rooftop. Keep making your way along the ledge until you can drop down to the street. Take out the two skeletons that appear and make your way up the street. As you go along, more door s open and more skeletons appear. Keep going until you come to a building on the right that has a sign saying the Gatekeepers house. Hop up into it, free the Nibbler and pull the lever to open the gate at the end of the street. Exit and make your way to the end of the street and through the gate. In this area, take out the few skeletons you come across and hop up the wall at the far left corner.



There will be a Nibbler here and a sign that says key masters' house. Climb the boxes and get on top off the roof. Kill the skeleton and jump over to the left and land on the pillar there. Jump your way across the heads until you land on a stone square that opens the roof of the key masters' house. When you do, you can either jump back across the heads or take the damage and fall to the street and just run back. Either way, get back on the roof and fall through the opening into the house. Grab the blue stone and Leela will say it must be important as the camera shows you the door at the far end open. Head out of the house and down the street to that now open door. As you go more skeletons will attack so be on guard. Go through the door to a checkpoint when you finally reach it.



Follow the stairs up to a hallway with a room off to the side. Inside will be a small statue that you can use the blue stone on and it will open another door at the bottom on the stairs. Go through it and you will enter a small hallway. Kill the guys in here and press the square plate on the floor to the right to open the door to the far left. When you go through the door, you will be in a large area with a nerdy grim reaper in the middle. Take out the skeletons and then give the grim reaper a few shots. He will vanish and move else where so just run after him and keep hitting him until he eventually falls over. When he does, the door at the far end will open and allow you to go through into the next large area. In here will be even more skeletons. They aren't any tougher so you shouldn't have any troubles. At the far end is a temple that you can enter with a door inside leading to a small room. When you get closer to the door, it closes fast and you can't get through.



Push the statues over in the room and they will stop the door from closing. Enter and grab another blue stone from inside and a door will open releasing more skeletons outside. Before you enter the door that is now open, head up the left side of the temple and grab the Nibbler there. Head through the open door now and you will head up the stairs to the room off to the side and find a statue in the center like earlier. Use the stone on his head and the door below will open. When you come out, you will be in a small courtyard will a gate on one side and doors on each every other side. Kill the skeletons here and then hop up to the ledge on the left beside the gate to grab a nibbler. When the skeletons are dead on here, a large door will open to reveal a set of 5 levers.



The levers must be pulled in a certain order to open the gate. If not, the doors on the side walls will open and the large skeletons come out to play. To know which order to pull the levers, just look up at the gate and there will be a series of pictures matching the ones above the levers. Follow that order top to bottom and the gate will open. There is also another Nibbler in one of the side rooms that you will want to grab before heading through the gate. Continue through and head down the stairs and pull the level on the left to open the do at the very bottom of the stairs. Head through and take out the skeletons here. Go to the right to a small room and press the square plate on the floor to open another door which also lets out a large skeleton. Kill him and grab the Nibbler from the room.



Press another square plate and exit through the open door where you will enter a large lava filled room will plenty of pillars in it. When you step on the square plate in front of you, symbols are revealed on each pillar. Now you need to hop from platform to platform to press the button under each picture to lower the pillar that matches the picture in order that they appeared. Easy right? And of course there are fire balls being shot at you across each platform as well. The fire balls aren't hard to deal with. Just keep yourself to the side of the platform and the fire balls won't touch you.



The order for the buttons is star, T, eye, circle, moon and crown. I don't know what the symbols are really supposed to be, but that's what they look like to me. When you have them all pressed, you need to make your way across the now lowered pillars and head through the door on the other side. Kill the skeleton here and a door to the right will open. Head to the left first and press the square plate on the floor to open another door that will take you to the last Nibbler. When you have grabbed him, then head through the already opened door to leave the level.



The Right Wing

Head forward and down the hall. To the right is a square on the wall that will light up in order like a previous puzzle you already did. Remember the order of the lights and then press the squares on the floor in the same order. When successful the door down the stairs opens and you can continue through the hallways. Pull each level as you come to them and eventually you will enter a hallway with a lava flow on the left side. Ignore it for now and continue straight down the hall and around the corner. There will be a wall there with a crack in it that you need to punch or kick and break open to get the blue stone from behind it. When you do the camera cuts to show you a door open on the other side of the lava flow you passed earlier.



Head back there and hop over the platforms and take out the large skeleton. Head up the stairs and out the door to see two skeletons talking. Take them out and then some of the doors around the area will open to release more skeletons. When they are all dead, more will come out again and finally when the y are dead, the large main door will open to the next area and a large skeleton will attack. Enter the next area and take the skeletons there as well. When they are dead, a door will open and three more will emerge. Kill them and the door will open again allowing you to enter. Head up the stairs and like the previous levels, go to the room off to the side and place the blue stone on the statues head. Make your way down the stairs and through the open doorway.



Head along the corridor and take out the large skeleton there. Hop up on the ledge at the end and pull the lever to open the door you passed on the right. Head through the door now that it is open and you will be in a large circular room with many doors and many ovens on the walls. There is a large head in the center of the room that shoots out fire at you. What you want to do is have the fireballs hit the ovens on the walls and not the doors. If the fire hits the ovens they light up and when all are lit up the door to exit opens. If the fire ball hits a door, than a fire monster comes out to attack you. The fire monsters really aren't difficult at all as long as you attack them when they are cool and not hot. They are cool when they are standing still and are brown as opposed to bright red when they chase you. When all the ovens are lit, the door opens and you are let into the next room.



In here, 4 doors will open and four fire monsters will come out. Kill them all and the fifth and final door will open to let out a large skeleton. Kill him and head through the door he came out of. In the next room is a staircase with two levers on either side of it. These levers have the same symbols above them as the doors at the top of the stairs. Hmmm I wonder what the levers do? Pull the moon lever to open the door on the right which leads to a small area with 2 skeletons. When you have killed them, break the box and press the square plate and a door opens to reveal a Nibbler. Head back in and pull the other lever to open the other door on the left. Go out it and follow the corridor down to a set of stairs and a platform. Here you will see a bug head in the center and a bunch of platforms.



Some platforms have a black center that will light up when you jump on them and some don't. To open the door on the left side and to have the head stop firing at you, you need to have all the black platforms lit up. When you jump on them they light up, but if you jump on them again they go out. It really isn't difficult since if you do land on the same square twice you can just jump up and down to get the square to light up again. When the door opens, head through and open the gate. Take care of the skeletons there and the door on the right will open revealing another lever. Pull it and the next door will open to another area with more skeletons. Kill them and head towards the lava and the large bell. Give it a punch and a boatman will show up to give you a ride across. When you are on the other side, head to the left and around the corner to where two exploding skeletons are. After they die, hop up on the bench to the right and grab the ledge.



Pull up and enter the room on your right to grab another blue stone. Exit the room to the right by jumping onto the roof and down to the street. Hop across the boat and make a left. When you come to the corner, straight ahead is a skeleton guarding a door. Head around the corner first and take out the skeletons here. When you reach the end of the walkway, hop on the bench and grab the ledge. Follow it around two balconies and you can grab a Nibbler there. Head all the way back to the skeleton guarding the door and enter there. Head up the stairs and again, place the blue stone on the statues head. Go down the other stairs and you will come to a room full of lava and pillars. This looks tough but it is easy as pie. Jump on the first platform and keep looking directly across from where you entered.



You are going to wait for the left most set of pillars to start lowering and those are going to be the ones you jump across. When they go down far enough that you can jump on, do so and head to the end. Jump off to the right and then once more to the exit. Next you'll enter a small courtyard with a few skeletons and a large skeleton and 3 doors. On the other wall opposite the door are 6 levers. Each door has an image above it so all you need to do is pull the levers in the order that the images appear left to right. Simple. When they are pulled, a bridge is lowered for your exit. Don't run across it yet though. The three doors on the opposite wall are now open and there's a Nibbler there to grab. Do so and then you can head over the bridge.



Temple Courtyard

As you enter this rather large courtyard, there are skeletons all over the place. Make your way around the courtyard and take them all out. When you do, the camera will cut and show you the doors at the top of the ramp. When you go up there 4 skeletons will be up there. Take them out and then look at the top of the double doors to see the set of images. Make your way back down into the courtyard and pull each level in each room in the order that was above the door. When you enter two of the rooms there will be Nibblers in there for you to free. When you have all six levers pulled the double doors will open and two large skeletons will enter to the top of the ramp. When they are destroyed two more doors open in the courtyard that holds a Nibbler in each. Grab them and head through the double doors to exit the level.



Inner Temple

Traps, traps and more traps as you make your way down the slope into the next room. You need to make your way first to the right past the spinning and rolling logs to the square plate in the corner. Then make your way to the left and work your way all the way around the room repeating the same thing until you get a scene with the center pillar rising up and the door opening. When that happens, you need to make your way through the centre platforms to the centre platform and across to the large door. Make your way to the next room which will be another trick and trap room and a bit longer this time.



Now you need to make your way either left or right, either way doesn't matter, you need to go both ways and then up the middle when you have the two square plates on each side pressed. When the door opens, head through and kill the skeleton there. In the next room there will be another glowing square puzzle where the wall square will tell you what order to press the squares in. Repeat the same order on the floor squares as the wall showed you and the next door opens. Here you need to jump across the platform before a spiked ball pendulum comes along and knocks you off. If you jump on to the first one while the pendulum is all the way back, then you can hop across them all before the any of them hit you.



Follow the next hallway over the pits and take out the few skeletons that appear in front of you. The next room is even more fun as blocks slide back and forth to cover up the ledges you need to jump on to get across. Again, it looks much more difficult then it really is. Hop your way across and the next hallway has a giant swinging ball above you and a pit. When the ball is all the way back, jump over the pit and kill the skeleton on the other side. When you go through the next door, you need to run as fast as you can along the edge of the wall and follow it all the way to the open door on the other side before the wall sinks into the lava. Catch your breath and take the next few skeletons you meet. After they are all dead, you are faced with another square floor puzzle. Follow the pattern of the squares on the wall and you'll get through no problem in to the next room.



Hop up the really large stairs and enter the next room. When you enter a timer starts and you are looking down on the room. You need to run through this room avoiding the fans and pressing each square plate on the floor. Make your way back and forth through the room making sure you don't miss any. When you get to the other side of the room, take out the skeleton and there is a Nibbler on the right that you saw in the camera flyby. Next make your way across the platforms and the spinning logs around to the next door. Inside this next room is a series of giant stones that smash together and pull apart. When the closest pair start to back away, from each other, start running for the door way on the other side. Make sure you don't stop or you will get smushed in between them. In the next room, hop over the platforms and watch for the spinning logs again and head through the next door.



This room is not a fun one. There are blades that spin across the top of the platforms and swinging spike balls that will knock you off the platforms. To be safe, jump over the platforms and ignore the swings blades. The blades won't kill you but being knocked into the lava will. If you do happen to get knocked, try to grab the edge of the ledge when you go over. Pull yourself back up and keep on making your way across until you reach the door on the far side. This next part is easy enough to get through as long as you do what you did previously. When the balls are at the top of the swing, run down the hall and jump over the pits. After you have passed all of them you will be face to face with a few more skeletons and a larger skeleton. Grab the Nibbler from the side room after you kill them and you will be faced once again with another square plate puzzle. Watch the square on the wall and as usual, follow the pattern you saw on the squares on the floor. When you go through the door you will be in the same room with the sun god.



Jump over to the platform in front of you and there will be another beside you and another in front of you with a blue dome over it. When the sun god starts shooting fire balls at you, jump over left and right on the platforms. When he starts to point to the ceiling, the blue domes disappear and you need to jump over to the platform in front of you and grab the blue stone from the holder. When you grab it the sun god will shoot out a wave of fire at you. Hop up on the holder you pulled the stone out of and let it pass. Now you need to jump back to the platform you were on and then jump back and to the left of the entrance.



Jump on the ledge there to grab some gold and health. At the corner of the ledge will be a place to put the blue stone. Put it in there and two more platforms will rise up as a section of wall moves out of the way to allow you to jump to them. When you jump on the platform, use the one beside it to jump back and forth as the sun god tosses more fire balls at you. Now there is a blue dome in front of you again. When the sun god points upwards, jump forward and get the stone and repeat what you did with the previous stone.



Keep repeating this pattern until you put all four stones in place and the sun god takes a dive in the lava. When he is dead and the scene is over, hop forward to the platform in front of you and then jump across to the large structure in the center. Climb the blocks leading up as you run around it until you finally reach the top.



Bogad Swamp Trail

This level is a break from the regular run around and shoot everything level. This time through you take the role of Dr. Zoidberg as you ride your "horse" through the Bogad Swamp to reach the generator to turn on the time machine.



The level is broken up in three parts and you are given 2 minutes for each section. If you fall into the quicksand, bang into a tree, run into a log, basically anything that you don't jump over or go around will set you back to a previous point along the level and the time will remain the same as it was when you got knocked off. If you are sent back far enough it does take a good chunk of time off of you. The Nibblers are along the path and just need you to run into them to free them.



The first level isn't too tough at all and you basically just need to watch your step near the quicksand. When you reach the second level you will run through a checkpoint to let you know and involves more things in your path blocking your way. If you fail to make it through the next check point before the two minutes runs out, you will have to go all the way back to the start of the first level. The second part of the run is not much more difficult than the first but the third can be tricky. The third takes place on a tree house of sorts and includes many tricks and traps that try to trip you up. When you finally reach the end of the third section, Zoidberg has a little scene and he turns on the generator. Sit back and watch one of the longest scenes in the game.



Benders Break Out

When you rise up out of the target hatch, run over to the right (facing Destructo) and wait behind the support beam holding up the ledge above you. When Destructo shoots it, it will fall and create a ramp for you to run up. Follow the ledge around to the other side of the room, past the electrical beams and platforms to the lever on the far wall. Pull it and the door below will open. Make your way back down to the bottom and through the door to reach the first check point. When you enter the hallway, a small security robot comes out. Give it a butt slam to kill it. Get past the laser beams at the door way and continue down the hall taking out 3 more of the robots and getting past three more sets of lasers.



Finally you will come to a room with a numbers puzzle. The numbers above the door show that some numbers are missing and you need to press the buttons on the wall to fill in those missing numbers. This puzzle is easy as the answer is 9876543210. Press the buttons 8,5,4,2, and then 1 before the red bars on the side of the door fill up. When they do, the floor falls away and you die. Sucks eh? Go through the door and enter the next room. Kill the security robot and the next two that appear after it. When all three are dead, a panel opens on the wall and a lever is accessible. Pull it and the door where the lasers where covering it is now open. Grab the Nibbler from the metal case before leaving the room.



Enter the elevator and exit it into another hallway. Follow it to a door at the end that leads into a rather large and brown room. In here is an electrical fence and a bigger security robot. Run away from it until it starts sounding its siren. When it does, give it a charge attack and then butt slam it when it is knocked over. When the first one bows up, another appears. Do the same to it and the fence will go down and allow you to enter the next area. In this section a larger security robot appears. Again, stay away from it until it sounds its siren and then butt slam on top of it to kill it. Enter the third area and kill two more medium robots and one big one and you will be able to enter the fourth and final area. In here, the floor is made up of holey squares that will fall away after you touch them. Don't stand on them too long and watch where you are running. Kill the large robot and then head through the door and pull the level to end the level.



Leela's Last Laugh

From the start head directly behind you to the wall and flip all three levers. These will slow down the fans that you'll be meeting in a second. Make your way to the right of the room if you r facing Destructo and hop on top of the boxes there to grab the ledge above. Pull up and run along the ledge avoiding the smoke. Hop over to the next ledge and jump over the slowly turning blades until you reach the far side. Again avoid the smoke and pull the lever there. Instead of running past the blades and walls again, drop off the edge here and grab the ledge. Drop down and run over to the door that the lever opened. Go through and open the box to the right to get a full health kit. Next roll through the lasers moving around in the door way and you will reach your first check point.



Hop down onto the conveyor belt and jump and roll past these electrical bars that are blocking your path and jump to grab the ledge at the end of each. When you have gotten past all three belts, there will be a key card on the wall and a box with some health in it. Grab them both and head into the door on the right. Inside will be another number puzzle door. The code for this door is 8442222448. So the numbers you need to press are 4, 2, 2, 2 and then 8. When the door opens, there is a door directly across from you with a number 1 on it. Down the hall to the right is a laser gun that will open fire on you if you move down the hall at all. Run to the door with the 1 on it and open it with the keycard. When you are inside, pull the lever to deactivate the laser down the hall. Head down the hall and enter the room across from room #4.



Inside will be a keycard for room 3 and a Nibble in a box. Grab both and then pull the lever on the wall. You will need this activated to destroy the mines around the corner. Exit and make a left around the corner and quickly hide behind the corner again. The laser at the end of the hall will shoot at you and will destroy the mines that were blocking the path. Head back into the room across from #4 and turn the lever back off. Head back around the corner now and enter room 3 on the left and grab the keycard for room #2. Make your way back near the start and enter room #2 to grab the card for room4. Make your way back to room 4 and inside will be the keycard for room 7. Guess where to? Right, onto room 7.



Before you make it to room 7, make a right turn at the hallway just past room 3 and enter the door there to grab the key for room 6. You will need this key to turn on some more lasers. Enter room 6, which is directly across form room 7 and pull the lever. Head across the hall to room 7 and grab the key for room 5. Make your way back to the right and down the hall where you grabbed the key for room 6. Go around the corner and quickly run back when the lasers fire. Go back to room 6 and turn the lasers off now that the mines are destroyed. Make your way around to the room directly across from room 5 and grab the key to room 8.



When you jump on the first square platform you have reached the third checkpoint. From here, jump over to the left twice to the door way and even more platforms to jump across. Jump from the left side to the middle and back and forth until you reach the end. Do not walk into the lasers as they will stun you. You can jump through them and get hurt, but jumping through them won't stop you from moving. When you get to the other side, follow the hallway around and enter the room on the right. Inside will be a Nibbler. Head back out and up the stairs. Destroy the box there for full health and enter the room with lasers pointing everywhere. Make your way through them and pull the lever on the other side to finish the level.



Fry Fight's Back

When you start as Fry, turn around and pull the middle lever on the wall and then head to the right like you did with Leela. Climb up and jump over the blades and gaps until you reach the lever on the other side. Pull it and the door in the middle opens for you. Head back over there and go through the door. Go through the door on the right and again into the next door to find a key card for room #3. Make your way around the corner and hide in the enclave along the wall so the lasers don't hit you. Keep making your way up the hall hiding when the laser fires until you reach room #3. Enter and you will have another number riddle. The answer for this one is 1122448816.



Enter it quickly before the red bars on the side fill up and the floor drops away. When you get it entered correctly, the bars at the far end open and a rail gun is yours for the taking. Exit the room and notice the laser gun doesn't work but now hover bots are after you. Make a left and head up the hallway to the first door on your right. Enter it and grab the key for room 2. Head back there and grab the key for room 6. Head all the way to the end of the hall and enter the door across from room 4. Inside will be the key for room 1. Head all the way back to the beginning of the hallway and take out the new wave of hover bots along the way. When you enter room 1, you are in another number puzzle. The code for the door is 9081726354.



Enter the missing numbers and the door opens. Make your way through and take out the hover bots there. Make a right and you will need to make your way up the hallway moving from enclave to enclave like you did earlier so that the laser gun at the end of the hall doesn't hit you. When you get past it and around the corner, enter room 6 and the two side rooms inside to turn off the lasers in both hallways. Grab the key for room 4 and make your way all the way back to room 4. Make a right out of the room and go down the hallway there so you see where room 5 is since you'll be coming right back to it after room 4.



Grab the key from room 4 and head to room 5. Once inside, the room on the left holds the key for room 7 and the room on the right holds a Nibbler. Make your way back out and left and then right around the corner to room #7. Head down the long hallway and take out the hover bot to reach the door at the far end. Enter it and you will be in a large room with platforms in an ooze filled room. Hop across them to reach the catwalk on the other side and four doors will open that let out hover bots. Kill them and grab the goodies that had in their rooms including the last Nibbler in the far left room. Make your way across the second set of platforms in the ooze to the door on the other side and then up the stairs once you get there to the next check point.



As Fry says, this looks like a boss room and he's right. Destructo is in the center of the room and can be a tough customer. Your best bet is to run back and forth on the ledge that you appear on and wait out his laser blast attacks and rocket attacks. Eventually he will open his stomach and let a little critter fly out. When he stops moving and opens his stomach, go into first person mode and nail the flying robot as soon as it appears and then nail Destructo in the stomach where it is open. Hopefully you will nail the flying robot while it is still at the stomach. Continue doing that and Destructo will be no moreo. It takes about 10-15 hits to take him out once and for all. When you do finally defeat him, sit back, pat yourself on the back and watch the hilarious ending.



Congratulations! You have finished the game!

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