Prince of Persia: The Sands of Time
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The Power of Time. The Power of Destiny. The Power of a Guide.
Developer
Ubisoft
Publisher
Ubisoft
ERSB Rating
T
Rel. Date
11 November 2003
Genre
Adventure
Players
1
Date: 29 December 2003
Author: Jeff 'Judasen' McAllister

The Sultans Zoo (28%)

After you save, run up the wall to the left and grab a hold of the tree there. Climb up it and jump over to the stone ledge beside you. Hop down the other side to the gray patch. From there, jump over to the tree branch and swing to the wall beside the door. Drop down and step on the plate to open the door and allow Farah to enter. Kill the birds that appear and enter the room on the right. Move the box out of the way and Farah will crawl through a hole in the wall. She will then pull a switch on the other side that will allow you to enter the aviary. Grab the pole above you as you enter. Swing towards the wall and jump of it to grab the pole above you. From there swing over to the ledge and make your way to the right with a wall run to the ledge on the other side.



Grab the pole there and swing you way from pole to pole until you reach the next walkway. Head to the right and climb the ladder you come to. When you reach the top, wall run across to the next platform and then wall run again to grab the pole sticking out of the wall. Shimmy your way over to the left and swing over to the ledge across from you. Run through the hole in the cage and jump across to the stone platform. Run up the stone wall and jump off it to grab the tree branch above you. Swing across to the top of the aviary where the railing is broken. Pull yourself up and turn the level in the center. It will open the large door below you. Make your way over through the other broken railing and jump over to the stone platform with the save point on it.



Atop a Birdcage (28%)

Hop down the stone step to the right and drop down from there to the pole below. Swing over to the ledge and head over to the far end where the white marker it. Jump up to pull down the switch and to raise the ladder for Farah. Enter the door that is now open and follow the hallway down to the first room that contains a few scarabs. Kill them and then climb up the platform in the corner of the room. Run along the wall towards the entrance and jump off to grab the pull level hanging from the ceiling. When you pull it, the door will open in front of you. Enter the cage there and move the box to reveal a crack that Farah will crawl through to get into the next cage. When she enters it, she presses a pressure plate that opens the door at the bottom of the ramp. Go through the door and it will close behind you. Destroy the barrels there and pull the switch on the wall. Make you way down the slope and run past the spinning knife on the side without the spiked floor. Run past all three and hop over the spike pit. Turn the corner and wall run across the next pit and slowly walk over the spike floor to get through the door. When you get out side, talk to Farah and run across the bridge. Jump the gap in it and save your game at the Vortex.



Cliffs and Waterfalls (33%)

Make your way back across the broken bridge to where Farah is and wall run over to the left. Climb the tree here and jump from it to another. Climb that one as well and jump off to a stone ledge where some birds will swoop into attack. Kill them and make your way to the end of the path. Wall run across to the ledge that you can grab on the other side and follow it around the corner. Jump back off the wall to grab the tree behind you and slide down to the ground to grab a sand cloud. Next, hop across to the next small platform that has a tree sticking out of it. Climb up it and hop over to the next tree and then over to the water fall. When you land, some birds will fly over attack. Kill them and grab some water there for health. Drop off the edge and shimmy over to the right. Drop down to the platform leading to the bridge and make your way across. Turn the lever on the other side and the large door down below will open for you. Hop across to the left of the lever to grab a tree. Slide down a bit and hop over to the next one. Slide down again and hop backwards to the platform there. Wall run across to the open door now. Enter the castle and some scarabs will come at you from down the hallway. Continue down the hall as more scarabs come and enter the hole in the wall at the end. Defeat the sand creatures in here and make your way up the stairs at the far end. Enter the next room and there will be a save point in the middle.



The Baths (33%)

Since you can't reach the ladder in here yet, head up the stairs in this room until you come to another doorway with a yellow plate on the floor. Pull the pedestal beside the door over to the plate and it will open a door at the far end of the hall. Farah will run through the crack in the wall as you make your way down the corridor. Head towards the swinging log and run under it as it passes. Drop down and grab the ledge and drop down again the grab the crack below you. Drop to the floor and run up the wall and jump off it to grab the pole beside the pit. Swing off the pole and grab the one on the other side. Drop off it and you will need to run up the left wall then jump over to the right and back to the left and so on until you reach the top ledge. Pull yourself up when the log is up and out of the way. Run into the next room and you will have to fight some sand creatures. The room is covered in water so there is no real danger of getting too low on health. After they are all defeated a save point will appear for you to use.



There's Something Glowing Up There (33%)

Head up to the wall where the save point is with the statues. Push the left statue against the wall so that it presses the plate on the wall. Stand on the plate in the center of the area at the top of the steps and Farah will stand on it for you. Next run up the wall on the right side of the statue and hit the plate there to open the door on the left side of the room. Go through into the room and grab the sand cloud. In the far room through there is a turning lever. Push it around and it will drain the water from the room. Make your way back out to the main room and head for the far side and into the corner by the entrance to the room. Jump up onto the ledge there and jump backwards to the pipe. From there jump backwards to the pillar and hop over to the next one. Jump to the right and grab the pipes again and swing your way to the pull switch at the end. Pull it and it will open the square wooden door a little.



Head to the other side of the room and do the exact same thing on this side. Hop up on the ledge; go from pipe to pipe and pillar to pillar until you reach the pull switch at the end. When you pull it, the square door will open all the way. Drop down and head over there. Push the square stone through the opening and then make your way all the way back to the first area of the baths. When you go through the swinging logs and spikes and enter the room, you will see the block sitting under the hole in the wall. Push the block through the opening in the railing and over to the ladder. Climb up the ladder now and enter the opening. Drop down the ledge and go through the hole in the window to reach a ledge there.



Jump from the ledge to the pillar and from the pillar to the ledge on the wall. Shimmy your way over and go from ledge to ledge as they fall apart. Make your way around the corner and jump off to the pole there. Swing off it and land on the platform. Wall run to the next platform and wall run again to the platform at the doorway. Go through the door and run up the wall beside it. Jump off and grab the poles and swing your way over to the other side. Grab the ledge and go to the left and down the corridor. Run past the spinning knives and enter the room at the end. Kill the sand creatures inside and save your game.



Above The Baths (33%)

Make your way up the stairs and down the hall. At the end will be a cabinet of sorts. Move it over to the balcony and under the pole that is sticking out. Jump on top and grab the pole. Swing across to the pillar across from you and make your way to the right jumping from pillar to pillar. From the last pillar, jump over to another pole sticking out and land on the walkway. Grab the sand cloud and make your way to the other end. Wall run across to the platform there and grab the new shiny sword. Make your way back over and smash your way through the boarded up door. Go down the stairs and halfway down you will see on the right wall some breaking. Smash through the wall and you will come to a magic fountain for life increase. When you are back out, continue down the stairs and enter the large room again.



Go to the crumbling wall to the left of the statues and smash your way through. When the wall gives way, there will be a staircase leading down. Follow it and enter the room at the bottom. Walk to the end of the walkway and pull the stone block back to the center and against the wall. Farah will go through the hole in the wall and you can run up the wall and jump off to grab the pole. Swing to the next pole and then land on the platform below. Hop over to the left platform and drop down to grab the ledge. Shimmy your way over as far as you can go and drop down two ledges. Again walk over far as you can and then jump to the other side and back and forth until you reach the ledge above on the other side. Climb up the ledges and make your way around the corner. Jump backwards from the second highest ledge on to the platform below with the sand cloud on it.



Drop of the edge and grab it. Shimmy around to the right side and jump backwards to the ledge across from you. Make your way up to the next ledge and up to the door where Farah is waiting. Turn the turn lever in here half way and the next door will open. Follow the hallway down and some scarabs will appear. Kill them and then pull the stone slab to reveal another crack for Farah. She will go through and appear the other side of the pit and step on a switch to make some platforms pop out. Wall run and jump across to the other side and climb the ladder. When you get to the top, will enter a room with a lot of baddies in it. Kill them and use the save point.



Day Break (43%)

Break through the door and enter the hallway. Use the fountain on the right and at the end of the hall you will need to use a switch to open the door. Break the boxes to the left and press the switch there. Enter the mess hall and you will be in a big battle with a lot of blue soldiers. This fight can be pretty tough although there is a water fountain down the stairs. The easiest way I found to defeat all of the soldiers was to stay on the small stair case near the save point and just go back and forth between walls with wall launches since it takes them down in one hit. After you have defeated all of them save your game.



A Soldiers Mess Hall (46%)

Make your way down the stairs to the lowest level. Climb up the rubble and wall run across to a pole sticking out of the wall. Swing from there to the next pole and then to the ledge on the wall. Shimmy around the corner and jump to the next pole behind you and again swing to the wall. Grab the ledge and continue climbing them until you reach the top. When you do, grab the sand cloud around the column and then go back to the ledge you climbed and jump off to the pole there. Swing off to the walkway and follow it to the gap. Wall run over the gap and press the button on the floor to open the door. Go through the door and you will find yourself outside of the palace. Go around to the left of the entrance and jump over to a pole. Swing to the next pole and then jump off the wall to reach the pole above.



Swing over to the roof and then wall run up to the walk way and the spinning pillars. Run past them and the next set and wall run past the last set to reach the door. Wall run up and jump backward to reach the pull switch and enter the door. Run down the stairs in front of you and pull the switch there to reveal a ladder that will let Farah climb up to you. Head back up the stairs and make your way down the hall. You will come to a door and Farah will slide under it to open in. Inside there is a pull switch that you can wall run the wall and jump off to reach. Pull it and it will drop the draw bridge below. Head back outside and drop down to edge of the walk way to land on the scaffolding below. Drop to the walkway there and continue to the drawbridge. When you get to the other side, a few blue soldiers will appear for a battle. Beat them and a save point will appear.



The Drawbridge (46%)

Enter the castle on the other side of the bridge and turn the lever. When the door opens you will be let in to a large round room. Head to the left and climb up the rubble to the staircase. Follow it up to the midway point and then wall run back towards the poles on the wall. Swing on them until you finally reach the ledge on the other side. Pull the lever there and the bridge will move. Farah will pull hers and it will move more. She'll run on to the bridge and tell you to pull your lever again. Do so and the bridge will go higher and she'll runoff to the side. Climb the stones to the right and start going up the ledges past the saw blade. Jump from this ledge to the bridge beside you and from the bridge make a running jump to the hole in the wall. Drop out of the hole to the walkway below. Go to the right and wall run across to the pole.



Swing to the ledge on the other side and enter the door way. Go to where the white marker on the wall is and wall run up and jump off to grab the pull switch there. Drop down and get on the bridge and Farah will pull her switch. After the bridge moves, run and jump off it grabbing the ledges on the other side. Pull yourself up the ledges ands jump over to the ladder. Climb to the top walk way and go to the pull switch on the left. Jump and pull it down and it will move a ladder for Farah to join you. Swing off and return to the door where Farah will squeeze through a hole to open it from the other side. Go outside and make your way across the bridge where the birds are sitting. Run to the far side of the bridge where Farah is and the bridge will collapse. After the scene Farah will go under the door and a save point will appear.



A Broken Bridge (50%)

Climb up on the wooden scaffolding and drop off the edge of it. From there drop down again until you are holding the wooden beam. Behind you will be a wooden pillar that you can grab onto. Grab it and slide down near the bottom of it. Jump off to the side and to the small wooden beam to the left. From that beam jump back towards the castle wall and grab the ledge. Shimmy along the ledge all the way around the corner. From here you need to jump back and forth between walls until you reach the bottom. When you do, the walk way will start to shatter and fall away. Run along it to the end and run up the wall and jump grab the pole. Swing from the pole to the ledge above and jump from there to the pillar across thee gap.



Grab the sand cloud and have a talk with Farah. She says she will meet you at the baths later on since you can't get across. Climb up the other pillar and jump over to the castle wall. Still holding the ledge, shimmy to the left and then drop down to the ledge below. Again, shimmy your way to the left and pull yourself up on to the platform when you reach it. Now you will be shown a new move that you can do by balancing across narrow beams. Walk across it and enter the door way. Make your way down the stairs and wall run along the right side and jump at the end to grab the poles. Swing across all the poles until you reach the platform at the end which has a save point on it.



I'll Meet You at the Baths (52%)

Drop down from the platform with the save point and make your way to the railing. Hop over it and hang from the middle of it. Jump backwards and grab the wall behind you. Pull your self up and kill the birds that attack. If they knock you off the wall, then you will have to go into the small area beside the save point and bounce jump back and forth up the wall to get back to the platform. Walk across the top of the wall and around the corner. Jump over to the wooden beam and follow it up into the room with the white marker and pull switch. Pull it down and a ladder will move into place for you. Climb down the ladder and head for the humming of the sand cloud and the corner. When you grab it, head to the door that opened to find another pull switch.



Pull it down and the doors in the area will move. Some will open and some will close allowing some scarabs to run free. Kill them and then go into the door way where they came from in the corner across from where you pulled the second switch to find another in the wall. Pull it out and it will raise the large door beside the room. When the door is raised, it's not so you can get through, since there is already an opening beside the door, it is so you can wall run across the wall. Make you way back up the ladder and across the beam. Jump to the right and over the gap in the wall. Jump to the right again and grab the wall there. Walk to the end of the wall and jump over to the large doors there. Walk across the top of them and then you will be where the save point is. Wall run along the wall and if you did it fast enough the door will still be high enough for you to run across. Land on the platform on the other side and grab the sand cloud.



Pull the switch down in the room and a ladder will appear. Wall run over to the other side and step on the button to open the large door. Head inside and follow the tunnel to the blockage. Break through it and make your way across the log. Go to the ledges on the right and make your way down to the water and the beach there. Kill the scarabs and what you don't get taken away by the water. After they are dead, grab the sand cloud off the rock and climb up the stone to the next log. Cross it and follow the ledges on the right down to the next platform. Go to the left where the waterfall is and jump over to the next platform with the log going across. Walk across and kill the bats as they attack. When you reach the other side, wall run to the left and drop down to the ledge below. Follow it to the water fall and slice up the bats that appear. Jump backwards to the next platform and jump off it to the next platform on the left. Cross the log and wall run from the platform to the save point.



Waterfall (55%)

Cross the next log and make your way down the tunnel. Smash the wall and enter the next cavern with the boarded platforms. Wall run from platform to platform before they collapse under your feet. When you reach the far side, go down the tunnel to the right and smash through the next wall. Continue across more wooden platforms as you wall run from one to the other. The last one will take you to a ledge in the corner as some bats attack. Kill them and make your way along the ledge. When you reach the end, climb up and back jump to a stalactite there. Here's the fun stuff. Climb around the stalactite and jump off before it breaks apart. Land on the wooden bridge and wall run off it before it collapses. Jump off the wall to grab the next stalactite and jump from it to another to the ledge on the far wall. Follow it to the end and then make a jump to the closest stalactite. From here you will jump from one to the other until you come to the ledge with the save point. Save your game here.



A Cavern of Ladders (57%)

Hop up on the ledge and jump over to the next set of stalactites. Jump across from one to the other until you reach the platform with the sand cloud. Grab it and make your way across the wooden bridge. Wall run at the end to reach the next platform and kill the bats that appear. Climb up the ladder there and down the other side. When you land on the platform there, some more bats will attack. Wall run to the left and make your way across the next platform and wall run again to reach the ladder. Make your way down it and wall run again to the next platform. Climb down the ladder on the other side of it. Make your way to the right side of the platform and wall run to the next platform and again to the platform with the ladder in the center of it. Slide down the ladder and grab some water from the ground if you need it. Make your way through the opening and smash the wall inside. Continue down the hall and enter the large green room at the end. Since the floor is covered in water, most wall runs are impossible to do. Go to the right of the entrance (facing it) and there will be a small pile of stones below an opening in the wall. Climb up there and you will be told how to grab the rope across from you. Do it and you can now swing over to the save game point beside you. Save your game there.



An Underground Reservoir (60%)

After you save, jump up to the ledge on the right and follow it to the beam that is sticking out. Walk out along it and jump over to the other beam across from it. Make your way to the column and make a left towards the center of the room. When you get to the next column go right and some bats will fly in to attack. Deal with them and continue along going right. When you reach the next column, you will be able to go around to the other side of it and there will be room for you to jump on top of it. Continue down the next beam and jump off to the left to grab the rope there. Swing on it like a monkey and jump over towards the metal bars. Grab the ledge and pull yourself up. Walk along to the left and to the next beam on the other side.



At about halfway across, jump and grab the next rope. Swing on this rope and jump and grab the next rope across from it. When you have that rope, climb up a little and swing onto the ledge on the right and enter the opening on the wall. Inside will be some pincers and saw blades as you approach. Wall run across the pit under the saw blade and grab the sand cloud from around the corner. After you have it, wait for the second pincer to retract and wall run up to the ledge above it. Grab it and pull your self up. Enter the room on the left and pull down the switch hanging from the ceiling. A few bat will be released but nothing to special. Kill them and look down the hole you just opened. Inside will be three blades and a ledge on the side. Grab the first ledge when the blade is away and drop down to hang from it. Wait for the second blade to pass and drop down to the second ledge.



When the third blade has passed drop to the floor and go through the opening. In this room here, will be a box. Push it out into the water and hop down with it. Push it over to the opening below where the sand cloud is. Climb on top and grab the sand cloud from there. Next hop up and grab the ledge on the right side and follow it around on top of the cage. Keep going to the right and walk across the beam halfway and jump to grab the rope. Swing from rope to rope and swing to the left to grab the last rope. Before climbing up and out the hole in the ceiling, climb the rope a bit and swing to the opening in the wall on the right. In here will be a pincer trap with a spike pit. Run up the wall beside the door and grab the pole above you. Swing across to the next few poles and you will land on a ledge above everything. Smash through the wall to get the health increase from the magic fountain. Make your way back over the spike pit and out the opening. Grab the rope and climb up. When you get to the top you will be attacked be a few sand creatures. Use the usual attacks on the red guys and remember to use the launching attacks on the non-vaulting blue guys. After they are all dead, save your game at the vortex.



Out of the Well (62%)

Enter the doorway and take a drink from the pool if you need it. Be warned this next part is so far the trickiest in the game and you will be using a lot of sand here. Jump over the spikes at the end of the walkway and grab the rope. Swing forward and jump off the rope to press the white button. After you press it, jump back off the wall and grab the rope again. Now swing to the left and jump off to press the yellow button and jump off the wall again to get back on the rope. Jump off the rope and run through the now open door. Ahead of you will be a white button and a pull switch under a yellow marker. Pull the switch and the traps will start moving. Step on the white one as you jump across the pit to the ledge that appears. Wall run from the ledge to the other side and run up the stairs past the sets of spinning knives. Go through the door to enter the next room and have a show down with a few sand creatures. After you have killed them all heal in the pool and save your game at the save point.



The Sultans Harem (65%)

Make your way through the curtain on the left and smash through the wall. Enter the next room with the gate on the right and smash through the wall beside it. Enter the next room what has a pull switch high above and a round window on the wall. Wall run up to the switch under the window and you will jump to grab it. When you pull it, the gate behind the curtain behind the save point in the main room will open. Drop down and run back out through the curtain to the main room and through the curtain behind the save point. Make your way through the corridor breaking through the walls as you come to them. Wall run over the pit and jump at the end to the other side. Enter the harem room where Farah is and give her a hand. After they are all dead you will automatically save your game here.



What Did You Call Me? (65%)

Head to the door and you will see that it is a yellow door that needs to trigger to open. Move the statue around the corner to the side and Farah will crawl through the hole there. Make your way through the door and outside. Turn the lever out there to open the door at the end and make your way through the now open door. Continue down the hall and run past the mirror and into the library. When you enter, a lot of soldiers will start to attack you. Use the fountain on the wall when needed. After they are killed, use the save vortex that appears.



The Hall of Learning (69%)

To get through this level it is a bit tedious and a bit long. There are several mirrors around the library that you need to put in position to have the light bounce off them to hit symbols on the walls. When you first entered the library you ran past a large mirror in the hallway. Run back out there and push the lever clockwise so that the light beam is pointing into the library. Follow the light beam to the other side of the library to another mirror. Pull it to the dark spot on the floor there and Farah will run through a crack in the wall. Head right and keep following the beam to the next mirror. Pull that mirror until it is on the dark spot on the floor and make sure you have the light bouncing off it. If you don't get the light to bounce off the mirrors you may need to tweak a little with a push and a pull here and there a little bit.



Follow the light beam to the corner next to the entrance. Pull the mirror there to the dark spot on the floor and make your way across the hall to the wall that looks damaged. Hack at it with your sword and make it crumble down. Move the mirror inside to the dark spot on the floor and so the light beam bounces off it to the symbol on the wall. When the light hits it, the center section will raise up. Climb up the side of it where the lighted symbol is and make your way around to the left side. Jump off to the left to the wall there. Follow the middle broken wall up and jump over to the ledge above the door. Head to the left and wall run to the next platform. Keep walking left until you can't go anymore and jump off to grab the pole. Swing to the next pole and jump over to the platform. Follow it to the white marker on the wall and wall run up it.



While you do that, Farah will pull a switch that reveals another symbol like the one below that the light beam hit. When you hit the white button, a block will extend from the bookcase. Wall run up the left wall beside it and bounce jump your way up to the top of the block. Wall run to the right and wall run again as you jump at the end to reach the ladder. Climb up to a platform above that has a pincer trap and a sand cloud. Grab the cloud and then wall run up and jump off to grab the wood beam above you. Climb up and walk across to the end and a rush of bats will attack. Kill them and jump over to the next beam and drop down two more to the platform. There is a beam to the left that you will be taking across to the other side of the room, but first you are going to go past the spinning saw blades ahead of you to the glowing crystal at the far end. Behind the crystal is a breakable wall and a hallway to the magic fountain.



Go through and get your health increase. Make your way back across the saw blades and start your way which will be to the right now, across the wooden beam to the center of the room. When you get there, turn the mirror clockwise once so it faces the far wall. Make your way to the right, across the wooden beam. Go left and then jump over to the platform there. Jump up and grab the pole and then wall bounce to grab the higher pole. Swing from there to the wooden beam and then follow it over to the far walkway that you drop down onto. There will be two mirrors on this walk way. Move the left most mirror so that it catches the light beam and move the right most mirror so that it deflects that light beam to the crystal on the other side of the room. When it does a scene will play to show you the room. After the scene, go to the far right mirror and wall run across to the ledge on the pillar by the windows.



Drop down to the ledge there and drop down again. Follow the ledge around to the other side of the pillar and jump across to the platform. Wall run across to the next platform that much lower. Drop down and you will be at the mirror that you can turn. Hop over the railing and jump backwards onto the blocks that extended. Make your way across to the other side of the room to where Farah is. Talk to her and she will blab about another symbol. Jump back over the rail to the largest and first block sticking out. At the end of it will be a rope hanging. Jump to grab it and swing to the next rope. Slide all the way to the bottom and then jump again to the ledges in front of you on the wall. Make your way up and to the right and around the pillar. Jump off to the ladder and climb up. Smash through the weak wall there and in the first room will be a mirror. Smash through the next wall and there will be a switch.



Smash through the wall again and there will be a crystal. Go back out and pull the switch. A few stones near the ladder will appear. Grab the mirror and pull it through the opening in the wall towards the ladder. Head across the new stones and move the first mirror out of the way. Continue along the walkway and pull the second mirror to the spot where the first mirror was. It will shine the beam of light towards the ladder. Now move the mirror by the ladder in place so that the light beam hits it and it deflects to hit the crystal in the far room. When it does another scene will play and a gate below will open. Head to the room with the crystal and wall run up the left wall.



Grab the ledge and drop down the other side. Drop down three more ledges and then wall run to the left. Walk across the ledge as far as you can go and jump off to grab the pole. Swing across pole to pole until you land on the walkway. Hop over the railing on the right side and you can drop to the top of the bookcase below you. Drop from there to the ground and enter the door you opened. Grab the shiny new sword and pull the switch on the wall under the orange marker to open the door on the far side of the room. Run for the door and roll under it when you get to it. Follow the stairs down and outside to run into some sand creatures. Take them out using your new sword and the usual techniques. After you kill them, head up the stairs and to the left to reach a save point. Save as Farah heads through a crack to find a switch for the stairs.



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