Observatory (71%)
Farah will yell that she has found a switch but you need to get on the stairs first. Run up them and she will pull it. Jump straight across to the platform and grab the sand cloud on the left side. Make your way to the right side and jump over to the first flag pole. Swing to the next and then turn to reach the next two as well. Jump to the platform and push the turn switch three times clockwise. Go to the pole at the edge of the platform and jump to grab it. Swing and jump across to the next pole and across to the pone after that. Jump from that pole to the pillar hanging downwards. From there, jump across to the next pole that will be across from you and reach the platform. Push the turn lever there counter clockwise once and then hop back on the poles.
Swing over to the center pillar and jump from it to the left, the direction that you can see the white marker near the pull switch. Swing over to it and pull it down to rotate the globes some more. Jump off the pull switch and hit the white marker to extend the block underneath it. Wall run across to the next block on the left and across again to the first platform you were on. Don't touch the turn lever and just jump on the pole. Swing across to the center pillar and make your way to the right and to the pull switch there. When you pull it, Farah will tell you the gate is open. Hop on the pillars that are large ropes and slide your way down. Alternate left to right until you reach the bottom and can go through the door with Farah. Follow the hall to the traps as Farah takes a crack to advance. Go left to get a fountain and right to proceed.
Run to the knives as they reach you and changes sides when they are going to appear. Wall run across the pit and go through the door. Run along the wall on the left wall to get over the spikes and then step on the plate o open the door when the knives are retracted. Head through it to the next hallway and pull out the wall switch to open the next door. Roll past the blades and under the door to get to the outside area with a few blue sand creatures. Fight them with your wall launch trick and they won't last long. Save at the vortex when they are defeated.
Hall of Learning Courtyards (75%)
Make your way to the corner of the room and climb up the ladder. Jump backwards to the ledge behind you and pull your self up. Walk to the end of it and jump to the next top of the wall. Take out the birds here and continue around the wall. Jump over the gap and walk to the end. When you get to the end, jump off and grab the rope. Swing of the rope and grab the wooden beam above you. Pull yourself up and swing to the pole and then over to the walkway. Wall run to the wooden beam sticking out and grab it.. Jump from it to the pole above you and swing over to the platform with two birds on it. Kill them when you land and wall run across to another ledge. From here run and jump to grab the rope and swing to the next rope. Jump up onto the ledge against the wall and wall run all the way to the lower platform on the right.
Drop down again and enter the door way to the turn lever. Turn it and it will open the door at the end of the walkway and down below to allow Farah to enter. Hop over the railing and shimmy your way to the end of the walkway, past the spike pit, to the door way. Enter it and head down the stairs past the spinning blades. When you reach the bottom, take out the few scarabs there and grab the sand cloud. Head down the hallway to meet up with Farah and to continue up the stairs on the right. Take out a few more scarabs here and wall run across the pit to fight a few more. Make your way over a second pit and then up a set of stairs to reach outside. Hop over the gap to start a fight with some sand creatures. When they are all defeated, the sand vortex appears for you to save at.
On The Ramparts (75%)
Head across the bridge until you reach the gate.. Farah will slide under while you hop over the railing to the left. Jump to the pole and swing up to the wooden beam. From there make your way around the corner and down to the next bridge. Talk to Farah again and run across the bridge to trigger a scene. When you wake up, you are in the castle prisons. Climb down the ladder to the platform below and start on a series on wall runs. Wall run across to hit the white markers that will then trigger a metal platform to extend. Run across it and wall run at the end to trigger the next one. Continue to do so until you reach the lift that will take you down to another series of wall runs until you reach another lift to take you lower. This time when you wall run to the switch, you need you jump off the wall to the platform.
Make your way around the room wall running and jumping and the final jump will have you grab a pole. Swing off it and grab the ladder on the far side against the wall. Climb down to a smaller platform below and get ready for some tricky jumping. To get past here, you need to wall run to hit the switch and then jump and grab the pole, swing and land on the next platform and wall run off it before it pulls back into the wall. Easy enough right? When you get to the last pole, you will swing over to a ladder against the wall. Slide down it to the ground and take out the crowd of sand creatures that appear. Thankfully no blue creatures show up so they are all easily taken care of. After they are all dead, head over to the save point and save your game.
A Prisoner Seeking Escape (79%)
When you are ready, grab the sand cloud from the prison cell and smash the barrels and tables to reveal a switch on the floor in the corner. To leave the door open, a box needs to be put on the switch. Grab the small cage box from beside the door and push it over to the button. When the door is now open, run through and down the hallway. You will come to some blades and a switch high on the left wall. Wait till the blades come to you and then run down the right side of the hall. Hook to the left and wall run up as the blades go under you. When the door opens, run through into a large room. Head to the far wall and there will be a pull switch on each side under the white markers. Each pull switch will make the walls between them close in together so that you can bounce jump your way to the top. Pull one switch and then the other and wall run up and start jumping back and forth to the top.
When you reach the top, wall run up the wall and jump off to grab the wood beam above you. When you pull yourself up, some bats will swoop in from below. Kill them and start walking across the beam. When you get to the end, jump across to the next beam and you will see two white markers on each side of you. When you press these, the wall ahead of you will close in together for you to bounce jump up just like you previously did. Jump over and hit one button and jump back to the beam. Climb up and jump over to the other button and climb back onto the beam. Make your way to the end and start jumping your way up the walls until you reach the top.
Wall run up the side and jump off to grab the pole above. Swing off it and jump to the wall to bounce off and reach another pole above. Repeat it again and grab the wooden beam above you. Jump from there to the pole spanning across the room and swing over to the ledge with two more white markers and a sand cloud. Run up the right side wall and jump off to land on the ledge that appears. Run up the left wall and jump off to land on the right ledge that appears. Continue doing this until you reach the beam at the top. Walk across it and jump over to the ladder hanging down. Climb up it and hop over to the pole when you come to it. Swing from the pole to the next ladder and keep doing that until you reach the top. When you get back outside, Farah will be there and under attack. Kill the sand creatures the same way you normally do since they don't vary much at all in this game. There is also a water fountain at the top of the stairs if you need it, but be careful when you are leaving Farah alone. When they have all been slain, head to the save point.
At Last We're Here (81%)
Head up the stairs to where the water fountain is and step on the white switch. It will raise a stone block for short time so run down the next set of stairs and to the left to get to the stone. Wall run up it and then wall run across to the wooden platform. Wall run up the wall to hit another switch which will raise another stone block on the other side of the courtyard. Hop down and run over to it and make your way up it. Wall run across to the wooden platform and push the box off of it. Push the box over to the wall where the stairs are and push it under the yellow marker. Step on the box when you have it in place and wall run up to hit the switch. The gate will open and you are free to run through it. Grab the sand cloud and start your way across the bridge and some birds will attack. Take them out and enter the castle tower at the far end. Grab the sand cloud to the right and head down the hall to the left.
Follow it around and smash through the wall at the end of the hall before you turn to enter the large room. When you get to the far side of it, it will start to rise. Now comes what is probably the hardest battle of the game. There will be a rush of sand creatures here and they aren't easy. You can still attack them the same way (vault over everyone but the blue guys and use wall launches for them) but the tricky part is keeping Farah alive since the area is so small. Try to lure them away from here to attack them and if one does go to her, run over and take him out.
Another way you can try to fight the battle is to stay near Farah and wall launch against everyone and knock them down the stairs when they get close to her. Chances are that she will die a lot more often in this battle than you will. There are also two water fountains on each side of the stairs for you to use when your health gets low. After you have finally beaten the swarm of guards, the elevator will come to a stop and you need to wall run up and jump off to grab the pull switch. Do so and the gate will open to a lift. Step on it and you will be taken up to another room with a save point.
The Hourglass (83%)
After you save, head up the pathway as it leads around the room. You will eventually come to a platform on the right against the wall. Hop up on it and follow the room around by wall running to the next few platforms. When you get to the last one, wall run and jump off to grab a pole beside you. Swing from it to the top of the hourglass and a scene will play. When you are back in control, run down the really long staircase and through the curtain at the bottom. You will enter a large round room with many doorways in it. This can be a bit confusing and then get annoying once you figure it out. Walk around the room past the doorways as you call out for Farah.
Eventually she will give you a hint by saying she is taking a bath. When you walk past a door way and you hear water splashing and trickling, go through that doorway. Continue doing it about 7 times on the first floor and then a few more times on the second floor. After you enter the last door and scene will play. You will wake up in the tomb again weaponless and Farahless. Run past the sand creatures that appear since you can't hurt them and run down the hall to the right. Enter the room here and get ready to play with more mirrors. Run into the room and go along to right side. Head for the second mirror you come to, counting the one at the entrance as the first, and move it out of the light beam. The beam around the room should now be a rectangle shape.
Continue running around the room to the 4th movable mirror. Pull it to the other side of the door way and onto the dark spot on the carpet. Move to the second mirror that you came to and push it across the room to the dark spot on the carpet under where the third mirror is. Move the third mirror over towards where the second mirror was so that you can now deflect the light beam to the symbol on the platform. When it hits it, the shield around the sword disappears and you can grab it. Head back through the hallway to the tomb where you woke up and kill the sand creatures in there. Notice how much this new sword kicks ass? Save your game at the vortex.
The Tomb (90%)
Make your way back to the mirror room and hack through the wooden door. Walk out to the platform and wall run over to the flag pole sticking out. Swing to the next and wall jump up and over to the platform with the sand creatures. Take them out nice and easy with your new sword and save at the save point.
Farah Come Back! (90%)
Make your way to the edge and hang down. Drop off to the next ledge and make your way to the right. Drop from the lowest ledge around the corner to the long wooden beam below. Remember you don't have your dagger to go back in case you screw it up. Walk across the beam and jump to grab the pole. Swing up to the edge and pull yourself up. Go to the old wooden door on the wall and smash through it. It will take you to a magic fountain to get your health increase. When you come back out, wall run up the wall at the white marker and jump back to the pull switch hanging there. Swing from it to the pole beside you and swing from there to the door that opened. Bounce off the door and grab the edge to pull yourself up. Save the game at the save point.
Now you can start your way up the stone wall to the side. Jump and grab the edge and shimmy across. Pull yourself up and jump up higher until you reach the top. Wall run up the wall to the left of the water fountain and jump backwards to grab the wooden beam there. Pull yourself up and jump over to the pole across from it. Swing from the pole over to the wooden beam that is pointing at you. When you land on it, some bats will swoop into attack. Kill them and jump after to the left and grab the pillar. Slide down and enter the door way. Wall run along the left wall and then jump over to the right wall. Wall jump back and forth until you reach the top ledge. Wall run up the left wall when you climb up and jump over to the right side at the top. At the far end you will see Farah run into a crack with the dagger and a bunch of sand creatures around the doorway. Take them all out and save the game.
Climbing the Tower of Dawn (93%)
Make your way to the right side of the castle and wall run up and jump to the pole above you. Swing up to the beam and jump over to the next one. Walk to the castle wall and across the ledge there for a few steps and then jump over to the pillar hanging down. Jump to the next pillar and then turn your back to the castle wall and jump against it. Bounce jump your way up through the hole and grab the ledge of the walkway. Pull yourself up and go to the right. Walk along the ledge around the tower and some bats will attack. Kill them and continue along until you come to a flat platform in between two walls. Bounce jump your way up back and forth until you reach the ledge above. Walk along the ledge until you come to two beams sticking out. Kill the bats that appear and jump from one beam to the next.
Follow the ledge across the rusted metal and drop down to the pole below. Shimmy across to the far right and swing on the pole and jump off against the wall. Jump off the wall and grab the beam above you. Walk to the right and some more bats will attack as you creep along the ledge. Kill them and jump from one beam to the next and continue along the ledge around the tower. When you come to a dead end, you will need to bounce jump back and forth again with the other side until you reach the next ledge. Grab it and shimmy your way around to the front of the tower and climb up the ledges. Make your way towards the wall and jump over to the left ledge. Follow the crumbling ledges around until you come to a flagpole. Jump from the ledge to the pole and swing across until you finally reach the wall.
Grab it and walk along the top of it. When you get around the first curve, drop off the outside of the wall and shimmy your way around through the crack. Jump backwards and bounce jump your way down to the ground. Try not to slip while you are coming down, if you do and die, you have to start back at the front of the tower. Enter the door way and press the yellow switch to open the door at the far end of the bridge. As you get closer though, the bridge collapses. Wall run along the left wall and enter the doorway. Make your way up the ladders. Jump from ladder to ladder as you climb up and eventually out the top to fight some bad guys. Take them out and head to the right for a water fountain. When you are ready, hop over the stones to the left and save your game there.
The Setting Sun (95%)
Wall run up the stones that you just climbed over and climb up the pillar there. Jump back from the pillar to the poles. Swing your way across to the last pole. Shimmy your way along it around the corner and swing over to the section that broke away. Jump up to grab the ledge above you and jump backwards to grab the wooden beams. Walk across them to the left, in the direction of the sun, and make your way to the platform on the right. Wall run across to the next one and do it again. Now walk across the beam there to the broken tower. Keep walking along the curved wall of it until you are on the side. Jump over against the inside wall and bounce jump your way up to the top of it. When you reach the top, pull yourself up.
You can go to the right for a water fountain if you like but otherwise make your way to the left. Wall run across the wall to the next platform and head across the bridge. Take out the bats that appear and cross the beam to the next walkway. More bats will appear so take them out as well. Cross the bridge and wall run to the left again to get to another platform. From here you will need to wall run again but this time jump off at the end and grab the pillar hanging down. Climb to the top and jump backwards onto the small structure across from it. Climb the pillar on top of the building and jump across to the flagpole. Swing on it and jump off to grab the ledge of the platform above. Walk along to the right and you will see a ladder hanging.
Wall run along and jump off to grab the ladder. Climb up and jump backwards to the pillar behind it. Climb the pillar a bit and jump from it into the door way. After the scene plays, there will be a crap load of heavy blue sand creatures that appear. Stick to the walls and use the wall launch to take these guys out the easiest. There is also a water fountain on the wall that you can use if you need it but this battle isn't any more difficult then the elevator battle was. Just kill all the guards that appear and eventually the save point will appear.
Honor and Glory (98%)
After the long scene between you and Farah the final show down with Vizier will take place. He will send three copies of himself after you one at a time. They are not hard to defeat at all as long as you block his staff swipe. Hack him up when he is not clubbing you and he will fall. When he does, run over to the real Vizier and give him a few hacks and slashes until the next copy shows up. I'm not sure if hitting him between copies actually hurts him or not, so just do it for good measure. Each copy gets more powerful but each has the same attacks. After you final bring down the third copy, hit the real Vizier and he'll go down as well. After the next scene when you are on the balcony that should look familiar, in the last stand off with him, just walk up to him and hit him once to finish him off for good.
Congrats! Sit back and watch the great ending to a great game!