When they are fried, head up the next ramp and go to the left to stand on a lift. Press the red button and take it for a ride upwards. Head out the door beside you there and save. Now you can follow the hallway down and you will be back in the main Elevator room. From here, check out the two labs that you can enter, 5 and 3 and read the books that you find in them. When you come out of one lab, an Exomass will break out of the glass case in the center of the room and attack. Pop it in the arm a few times and it will go down once and for all. When it’s dead and you have checked out the labs, head for the Decontamination Room door. follow the corridor along and you will face some Exospectres that jump out of the glass capsules along the hallway. Kill them and watch for the steam jets and enter the Decontamination room at the end to save.
When you are back in control, head around the table and go through the door there. Enter the lab and as you move towards the ramp on the far right, an exospectre will arrive. Kill it and head up the ramp and enter the office there. Go through the door and you will be back out in the main elevator room. Head to the right, to the large doors there and you will enter the bridge control room. Kill the two zombies in here on each side and use the control panel to extend the bridge. As you start to cross, an Exomass will drop down and start running at you. Head back to the bridge controls and retract the bridge. After he falls off the edge, extend it again and head across to the other side. Enter the Dock Elevator there. Walk across the room and go through the door across the way. Head forward across the catwalk and kill the two zombies that appear. Head up the stairs and make a left and kill two more.
Enter the Armory on the left to get ammo and the sick bay on the right for health like earlier. Head around the corner and across the next catwalk and around past the few zombies to the store room. When you enter a scene will play but nothing will be after you. Head to the door to the far right and go through to the lower corridor. Make a left when you enter and head all the way to the end and enter the elevator there. Press the green button on the wall and head out the opposite door when the elevator stops. This should all be very familiar to you now. Run across the bridge avoiding the waves and enter the Habitation Module. When you enter, an Exomass will attack. Immediately run up the stairs on the left and get some distance from him. Pick off his arm or shoot the barrels to kill him and then head through the open doorway. Head down the stairs and then drop through the floor again to enter the squishy room. Head up the slope on the left side again and enter the main corridor.
Make a left and this time head all the way to the end of the hall. If you didn’t inspect the crew sleeping room last time you went through here, feel free to check them both out to grab some documents and ammo. When you reach the end of the hall, the scientist dormitory will be locked on the right side. Enter the showers beside it and fight off three or four zombies and exocels. When they are dead, walk to the open vent on the right and you will enter the dormitory. Walk forward and you will find the laptop directly ahead of you. Use it and a conversation will start. Once it is over, head to the right and follow the path to the door at the end. Go through to the main hallway and save. Now that you are back out in the hallway, make a left and head for the large door on the right that leads to the scientific module. Enter the elevator and press the green button on the right and ride it down.
Make your way through the underwater tunnel and kill the few Exocels there. Enter the door at the end and enter the Lab’s Main Elevator. Head to the left and unlock the door to the ammo access hallway. Follow the Maintenance Room Access and head down the ramp. When you reach the bottom, you can check out the room if you want, but head for the doors on the left side. Enter there and you will get an alert about enemies in the area. Kill the three zombies that come at you and there will be an Exomass to the far left. When all are dead, follow the room to the left and then right, around to the Ammo warehouse door. When you reach it, shoot the control box to the right of it and some laser beams will appear.
Shoot the extinguisher to the left and it will blow up the mines. Enter the warehouse and you will be faced with more beams. Crouch and you will notice that this room is loaded with barrels. One wrong move and Ka-Blammo. Make your way crouching to the left and then rear of the room and grab the submachine gun from the body there. Stand up and grab the C4 off the table and then you will see an ExoSpectre running up to you. Use the spear to distract it since shooting it could lead to hitting a barrel, and head out of the room. You should be able to make it no problem out of the room before the specter comes after you again. When you exit the ammo warehouse, save.
Now to place the charges. When you head out of the Warehouse, kill the two zombies that approach and then Anna will tell you the three places to place the charges. The first stop is back through the underwater tunnel that you just came through not too long ago. Head back up the Maintenance Access and into the Lab’s Main Elevator. Make a right and enter the underwater tunnel. Kill the exocels there and enter the elevator at the far end. Grab the diary page off the floor and place the c4 charge on the red X. Now get ready to run your ass off back through the underwater tunnel. When you reach the other side, quickly enter the Lab’ Main elevator again and use the control panel in the center to raise the lift. Head to the large doors on the left that lead to the Science module and save.
When you enter the bridge control room, head to the left and around the corner will be the next red X. Place the charge there and quickly run across the bridge before it blows up under your feet. Enter the dock elevator at the end and you will have one more charge to set. Head across the elevator and go through the next door. Follow the catwalk to the end and up the stairs. Make a left to the Armory and Sick Bay and continue around the corner and across the next catwalk, all the way to the store room at the end. Now for some not so fun. As you enter the Store room, a scene will show two ExoMass’s enter the room. Ignore them for now and head to the far left corner and head up the stairs. Cross the catwalk to the control panel and use it to open the door below like you did earlier. Now you can sit back and wait for the ExoMasses to come up the stairs for you. Just pick off their arms as they come down the catwalk.
Once they are both down, head back down the steps and make your way to the set of double doors at the far end of the room you just unlocked. Enter the lower corridor and make a left and kill the Exocels creeping down the hallway to get you. When they are toast, make a left and follow the hallway to the end. Another ExoMass will come around the corner, so back track as you fire at its arm. When it’s dead, head around the corner and up the stairs. Follow the hall to the end and go through the door there to save. Make a right at the end of the short corridor and hang a right. You will see the third and final X just ahead of you. Make sure you have a lot of resistance and then Place the charge. Immediately run to the right and around the corner and through the door to the Heliport Module. Keep on running across the bridge where the laser mines were earlier until you enter the storage shed at the end. Once you enter, Anna will tell you to get to the heliport.
Continue through the Storage Shed and kill the ExoMass that will toss a forklift at you. Pop off it’s arm and head for the elevator at the rear of the room. Enter and ride it up and step out to the transit room. Now you will face off against another 2 ExoShade’s. Kill them with some well placed shotgun rounds and kill the lone zombie at the far end as well. Well all is quiet, head to the Heliport door at the far end and go through. Now you have a quick scene as you meet up with Anna. Kamsky will appear as the two of you talk and the final battle will be on. To defeat Kamsky, you first need to not let him kill you or Anna. Kamsky will always go for Anna as she is setting the charges around the platform. Shoot Kamsky until he turns and focuses on you. Don’t waste a lot of ammo firing at him. It doesn’t take much to get his attention and you will need to do it a few times. When you do get his attention, he will charge at you. If he hits you, he will knock you over and send you flying. Try to keep your resistance high so you can run out of the way when you need to. After Anna has all the charges set, she will run to the chopper and you will need to finish off Kamsky. The only way to kill him is to let him grab you. When he does, hammer the circle button and press R1 immediately after the bar fills and give him a critical hit. Simply run around Kamsky in circles to avoid his charge and stomping moves and he will grab you when he wants to. Pop him three times in the head and he will fall once and for all. Sit back and watch the ending scene to a pretty damn good game!
Congratulations!