Tomb Raider Legend Walkthrough
A helping hand with Lara's latest exploits.
Date: Monday, June 05, 2006
Author: Jeff 'Judasen' McAllister

Chapter Six

England – King Arthur’s Tomb?

As you enter the museum, use the grapple and pull the cover off the vent up above. Grab the box from the room under it and push it under it. Jump up and climb into the vent. Grab the next vent cover and pull it off and dive through to come out to an alley. Jump and grab the ledge above the window and jump to the left across a few and then up to the ledge above. Climb past the fence and drop down on the other side and turn on the power. Climb up the drain pipe and make your way back across over the electrified water below. Jump to the right when you get to the end and go through the door there. Now that you are back at the entrance, make your way to the flashing door and pull on the sword to open it. Go through to enter the museum and jump over the pit to gab the pole. Swing to the next and it will move to bang against the wall. Jump backwards to the next pole and swing to grab the next across from you. When it starts to lower, jump back to the pole you were just on and swing. Jump on top of the landing you pulled down and enter the next room. Shoot the rope holding up the wooden ledge and jump over to it and over to the far side. Pull the sword there to open a shaft beside the door. Use the grapple to latch the rock and pull it to open the door.

Let go and run through to enter a room with a forklift. Hop on it and you will need to clear the boxes that are blocking the entrance down the stairs. You can also stack the boxes to enter the vent on the wall to the right. Once you have the path clear, drive down the stairs and move the two boxes on the left. Smash through the wall and continue driving down the tunnel. The traps here won’t hurt you as you drive past, so keep going till you come to a gate. Use the forks to lift the gate and continue to the next wall to break through. When you do, a scene will play and you will need to press X to live. After the scene, you’ll need to make your way down to the bottom. It’s pretty straight forward but dome of the ledges will break and fall if you dilly dally too long on them. Start at the left side and jump from the broken stairs to the ledge on the left side. Jump across to the platform and continue working your way down. Once you reach the bottom, there will be a large door with a III on it. Push it and then head for the stairs and through the doorway. Make a left and hop over the fire water and continue through the next hallway. Here will be a set of fire pits and a crate.

Use the crate to jump on and jump over the flames and then pull it with your cable around the corner to the next set. Once you are past the second set, pull the box up to the large gate and use it to jump over. When you are on the other side, pull the lever to open it and pull the crate in. Use the crate on the set of blades to the right to find another crate. Pull it through and place it on the blades across from where you entered. Push the other crate through and then pull the second out of the blades so that you have two crates and you are right before the fire patch. Use both crate, one in front of the other and run across the to get over the fire. Once on the other side, pull the lever to open the door and run through the corridor till you come to a pressure plate. It will open a door at the far end but you need something to put on it.

Hop in the water to the left and swim to the far end. Hop out to the right and there will be two handing chandeliers. Snag the far one and make it swing back and forth. Release it and it will break the bars on the far side. Grapple the coffin inside and pull it into the water. Use the torches on the wall to ride the coffin to the entrance and hop to the ledge. Stand on the plate and pull the coffin onto it. Head through the open gate and continue through the corridor and you will come to some water. Pull the lever to the left and the gate will open. Jump on the coffin there and ride it until you see the opening on the right. Jump through and swim forward and to the left. Make another left and you will come to another lever. Pull it and the coffin will come through. Hop on it and wait for the next opening on the left. Jump through and you will come out to a very large water filled room.

Make your way to the far end and there will be two torch poles. Grapple each one and turn them and then head to the far left of the temple. Climb the ledges there and slide down the slope. Jump to the pole and it will spin. Swing and jump off and grapple the bowl high above. Swing to the next pole and it will spin as well. Jump from that pole over to the ledge and make your way up and across. You eventually land on a chain, so climb up and then jump back to the ledge behind you. Run to the left and there will be a rope leading down. Jump on it and slide down to enter the tomb. Watch the scene and then you will need to ring the bell in the room. Walk over to Bedwyr’s tomb and pull the rock over to the half pillar.

Leave it for a minute and walk over in front of Arthur. Snag the chandelier above and pull it. Make it rock back and forth and then climb the stone and the pillar and jump over to the weight rope to raise the bell. The chandelier will hit it and make it ring. It took me more than a few tries, but when you get it right, a scene will play. Once the scene is over, head through the large doors that open and you will come back out to the large water room. Now you will notice that there are targets in the room. When the large monster attacks, what you need to do is shoot the large statues beside the levers to get his attention. Pick a close one, either left or right and fire at it until the creature notices. When he does, his head will lower and look at it closely. When the creature does that, immediately use the grapple and snag the level. Pull it back and a set of spikes will drop down on its head. You need to do this three more times and the creature will be no more.

After the beast is dead, hop across its corpse and jump to the ledge. Climb up to the opening and head through the passage. Jump across the gap and use your grapple to swing. Land on the other side and jump to the pole. Swing across and slide down the slope. Jump over the gap and then you will need to follow button presses to get past your big friend again. Once the scene is over, shoot the rope on top of the gate and climb up it to grab it. Swing to the ledge and pull the lever there to open the gate. Drop down the ledge in the next room and pull the lever there to stop the flames to the left. Run through the corridor and tale out the guards on the top of the left ledge. Grab a crate and push it below where they were and then jump up. Push the block marked with a II and then hop back down to you crate.

Pull it to the other side of the room and climb up the ledge here and up top will be a block with an I. Push it and head back down. Grab the crate to get through the blades and you will keep going straight through the gate where another guard will appear. Make your way through the fire in the hallway and you will come back out to a large room with a lift in the center. Climb up the stairs on the right and jump over to it and pres the green button to rise. When it stops, use your grapple to snag the bars and pull the lift over. Jump off to the stairs and make your way up to the hallway there. Continue through taking out the dogs and guards and continue killing and running until you reach the forklift room again. Once you are there, clear it out of enemies and a scene will play to end the chapter.

Chapter Seven

Nepal – The Ghalali Key

Jump up on the ledge to the right and shimmy your way along quickly. Make your way all the way around to the ledge and drop down. Hop up the next ledge and slide down the slope and jump to the next platform. Drop down and shimmy around the corner and jump backwards. Quickly jump to the right and pull yourself up. Make a jump to the slope on the left and run to the top as is crumbles under you. Jump to grab the pole and quickly jump to the platform across from you. When you land on top of it, turn around and jump and throw at the grapple. Swing and jump over to the icicle hanging. Spin when you grab it and jump to the next and again to the next. Jump and grab the ledge there and shimmy around the corner. Jump up and shimmy around until you come to another ledge above you.

Jump up and to the right will be a discolored part of ice. Toss a grenade at the or your grapple and go through when it breaks. You will come out to another outdoor area with a view. Jump to the platform ahead of you and across to the slope. Slide down and jump to the next slope. When you reach the end, jump to the next platform. When you land on it, quickly run across and jump to the pole and swing to the next platform. Make your way around and you will come out to see a plane wreckage in front of you and a wing to the right. Jump to the wing and climb down to the ground. Make your way to the small area to the left of where you came down and climb down to the plane fuselage. Grab the piece of engine with your grapple and drag it near the plane opening. Step in and climb up the ledge and ten turn and pull the engine into the rear opening. Once it is in, walk towards the front of the plane and you will need to do a series of button presses during the scene. Once it is over, Lara will have one more place to go and visit.

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