Dragon Quest VII is already a hit in Japan, where (according
to Square Enix figures) it has already sold millions of
copies. And that's no surprise when you hear who's behind the
game's development: a who's who of developers and artists,
all under the watchful eye of series creator Yuji Horii.
Dragon Quest VIII represents the ultimate vision of Horii; a
freeform role-playing game experience set in a fully 3D world
where players spend hours up countless hours exploring and
finding hidden things to their hearts' content. It sounds
magical and whimsical, this unexplored world of theirs, and
if you believe the press machine at Square Enix, then the
North American release of the game will offer some small but
interesting changes to the game's visuals and play style that
North Americans fans will truly appreciate. Admittedly we
haven't had any hands-on time with the North American version
of the game yet (it's coming), but we can take you on a tour
of what we know and show you some nice visuals as an added
incentive to read on..
While several installments of Dragon Quest have been released
in North America in the past (under the Dragon Warrior
moniker), Most have not been the commercial success that they
could have been. Dragon Quest games are traditionally
turn-based and have always offered a plain old vanilla menu
system for battles. Square Enix has gone out of its way to
change the look and the feel of Dragon Quest VIII to make it
more appealing to casual (and hardcore) RPG gamers in both Japan and North
America by creating an overland world that is bright, vibrant
and full of life.
To create this 3D world, Square Enix teamed the original
creator of the game series, Yuji Horii, with seasoned RPG
developer Level 7. Level 7 is best known for its work on the
ultra popular Dark Cloud series. That same art style is all
too familiar in Dragon Quest VII, offering cell-shaded
graphics combined with 3D and 2D art to create a world that
fans will enjoy exploring every nook and cranny of.
But beyond that Square Enix also brought on artist Akira
Toriyama, the world renowned comic book artist
behind the legendary Dragon Ball franchise, to create
character and monster art for the game. His style is obvious
and familiar if you check out any of the screenshots that
accompany this preview. The art style is simple, but
sterling, giving the game's characters and baddies a unique
manga style that fans will appreciate.
Add to that a soundtrack created by renowned composer and
conductor, Koichi Sugiyama. This wonderful score was written
to fit in with all the other elements of the game including
Level-7's world, Horii's
narrative and story and Toriyama’s visuals. There's no
denying that, with all this talent backing the game, it's
easy to figure out why it has sold so well in Japan.
But Square Enix is not stopping there. The North American
version will have a few small nuances that will make it
easier to play and will offer additional entertainment to
boot. The Japanese text-based menu system has been totally
rebuilt into a graphical user interface for the North
American version, with the addition of icons representing
items and magic. The North American edition will also feature
a hefty amount of voice acting to supplement the humorous and
entertaining storyline already present in the game. These
touches, combined with game's already impressive features,
Should make Dragon Quest VIII an RPG worth waiting for.
But there's more to this game than the people making it, the
graphics or the extra features being built into the North
American version of the game. Dragon Quest VIII offers all
these things, but it doesn't forsake its core gameplay. That
gameplay is pure turn-based fun in combat, combined with
colorful characters, a myriad of unique monster and a handful
of friends to bring along on your journey.
The combat in the game doesn't stray to far from what you'd
expect from a Dragon Quest title. The combat is menu based
and offers players offensive and defensive actions, a variety
of attacks (both mundane and special), and magic. Three
things worth noting are the way these battles are presented
in this latest title, the tension system and the battle A.I.
First the presentation aspect of the game. In previous titles
you'd see very little action on screen - save a paltry
animation or two and a graphic of a bad guy. In Dragon Quest
VIII players will actually see these battles unfold, with
characters and bad guys attacking in glorious 3D scenes. And
since it's turn-based you can enjoy the game while not having
to worry about mashing buttons.
Then there's the battle A.I. Players can control each party
member or they can use the A.I system to give each character
a command or strategy to handle a battle in a certain way.
This is good for players who don't want to go through the
paces of fighting for each character in every boss battle.