Follow us on:
Samurai Warriors 2: Empires Preview
We take a look under the hood of this strategy action game that lets players unify ancient Japan.
Date: Tuesday, January 30, 2007
Author: James Fudge

The other subtle changes in this Empires game and the series in general include changes to your mount and the way weapons are upgraded. Now you can use the strategic phase to hunt for a mount, or buy one in a store if a fief happens to have one. Mounts now also earn experience that is automatically used to upgrade their stats. While the affect is limited it does give you some incentive to find the very best mount and use them regularly. The way weapons are handled is now different as well. Instead of finding 3 or 4 weapons in a battle and having to choose which one is best, now you get "spoils of war." Spoils of War, quite simply gives players stats that can be added to their weapon. This could include an elemental effect like fire or ice, or stats like defense +2 or Speed +4. This new system for handling weapons upgrades is much more streamlined and does give player more control in what their weapons are capable of doing.

The hardest part of the game is the strategy or planning phase, mainly due to the hundreds of activities that you can partake in that affect your game. The first phase of the game allows you to do everything from gathering allies to making coin for your war chest and all stops in between. At first this can be a bit tricky, but once you get the hang of it it starts to make some seems. There's the Consult section which lets you consult your officers on a myriad of topics. Usually you'll have three officers to choose from and each has a special strategic skills that you can take advantage of to make your situation in the region easier. There’s also a more open ended strategy layer that lets you choose any officer you want to get things done, though figuring out just what that is can be tricky. There's also a phase that gives you a myriad of choices for trade, negotiation, taxes and prestige that mixes in well with the rest of the game. After you've done all that you can in that phase you can move on to shuffling your troops to the best possible mix for an invasion. After you have shuffled your troop numbers to Fiefs that need them you can begin the war planning phase. This is where you can decide to help any allies you have by jointly attacking or defending. If you have a go it alone policy you can simply attack your neighbors and take their land with ease or (if you are under attack) defend your territories from attacks.

While I’ve kind of watered down my explanation of the game on all fronts, that doesn't take away from the fact that SW2 Empires can be as easy or as complex as you want it to be. You can use all the various game elements to their fullest, along with alliances to make the game go quickly or drag on as you see fit. And that's the beauty of the game. It's pretty open ended and allows strategy fans to have some fun playing games with their subjects' lives. The strategic layer, if anything, is a lot deeper than what was in Dynasty Warriors 5 Empires.

As usual, SW2 Empires offers Free Mode, Empire Mode, an encyclopedia and art gallery and more. Like DW5 Empires, you can also create your own character, selecting your favorite model, uniform, weapon and special attacks and abilities. While the choices are still pretty limited it is pretty easy to see why gamers may have an easier time going through the game utilizing a custom made Ronin.

There isn't much of a difference between the Xbox 360 and PS2 versions of the game, save enhanced graphics and achievements. The Xbox 360 version support 420p and 720p resolutions - which admittedly looks better than the PS2 version. The real advantage for Ps2 owners is that the game caries a lighter price tag - though both titles are cheaper than other games for these systems. Both support two-player split-screen cooperative mode, but neither is online capable.

We're pretty impressed with what Samurai Warriors 2 Empires delivers this year. Sure there's not too many changes from last year's Empires game but what has been thrown into the mix is fun. As is the case with these games, it's still an experience that only hardcore, die-hard fans will enjoy. For those folks, Samurai Warriors 2 Empires is probably a no-brainer purchase. We'll have a full review of the game when it comes out later this month. - James Fudge.

Shin Megami Tensei: Devil Summoner 2 Review
Befriending demons has never felt more rewarding
The lack of online multiplayer is the only minus to this challenging and engaging puzzle game
A grown-up fighting model wrapped in a kid's game.
The Xbox 360, PS3 and PS2 versions of this year's WWE games take a few steps forward and a few steps back.
PS2 and PSP version following afterwards.
In Pac-Man's corner for the upcoming bout against Miguel Cotto
In total lifetime sales for the numerous titles in the franchise.
On the way to just about every console imaginable.
Marvel: Ultimate Alliance 2 Preview
Ultimate Alliance 2 is a sequel to get excited about and we get a hands on look at some of the new fusion powers.
X-Men Origins: Wolverine Preview
Is this the rare movie tie in game that is actually...worth playing?
Descriptions and art related to the cast of characters in Namco Bandai's upcoming PS2 role-playing game.
An inside look at this prequel to Secret of Mana.
We take a look under the hood of this strategy action game that lets players unify ancient Japan.