Soul Nomad Review
12 out of 15
NIS America's strategy heavy role-playing game is simply awesome if you 'get it.'
Date: Monday, October 08, 2007
Author: James Fudge

Soul Nomad and the World Eaters is so unlike any other game that NIS America has released state side to date, and while some will embrace its heavy use of strategy over role-playing, some may be turned off by the game's way of doing things. The game focuses on building armies broken up into squads, organized in formations that allow for different types of attacks both simple and fantastic and relies heavily on the player using the right combination of units in the best possible positions.

Soul Nomad takes place in a place called Prodesta, where war has raged and ravaged the lands for thousands of years, peppered with periods of peace and prosperity. The story revolves around an entity called Gig, an evil demon that in former times helped destroy the world with colossal entities he controlled called World Eaters. Gig was ultimately defeated and trapped within an odd obsidian blade that was tucked away within a hidden village, where another key character would grow up and become the world's last hope.

The protagonist (whose name and gender you will choose) comes of age at the opening of the game and is given this possessed sword, which unleashes Gig into the young man's body. Gig may be an all powerful entity but this boy's spirit is strong, and Gig finds that he can't completely dominate him, which means he is nothing more than a glorified passenger in this body unless the hero of the game gives him permission to do things.

Soul Nomad truly is squad-based strategy disguised as role-playing. In the game you use dimensional spaces (rooms) that you store units in to form squads. These squads can be comprised of whatever you like and rooms can hold anywhere from four to nine spaces. Rooms usually have a decor attached to them. Décor functions just like armor or weapons does because it gives bonuses that are helpful (or even harmful) out on the battlefield. While these rooms have a limited number of permanent decors attached to them, as you upgrade them they can hold more. You can also find one-time use decors that you can put on before major battles that add useful buffs to all your units, a certain class or a certain position in the room it is attached to.

Rooms are comprised of squares (three to a row maximum) in the front, middle or back and each position affects what attack each unit will use when the time comes. Positioning your units the right way is very important because each unit has specific attacks based on what position you put them in. Some units may have melee attacks in the front row, but putting them in the middle or back allows you to do ranged damage. This is especially important for magic users that want to cast spells or cast buffs and healing.

The game lets you mix and match units as you see fit, though the best ones have to be encountered on the battlefield before they become available for purchase. There's a nice mix of traditional classes, along with unique and powerful monsters that include everything from archers and mages, to griffins and gun toting angels.

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