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Games for Lunch: Silent Hill: Shattered Memories
Kyle Orland brings his Games for Lunch column to GameShark and sits down for an hour with Silent Hill: Shattered Memories.
Date: Wednesday, February 03, 2010
Author: Kyle Orland

0:53 Back through the alleys and over the fences. Now the game's telling me about "Echo Messages." Apparently "strong emotions have a habit of attaching themselves to objects. Something in this room is interfering with Harry's cell phone. Listen to the whine and hone in on the disturbance." These echo things would be a lot more powerful if the game let me discover them on my own, instead of just telling me.

0:54 The static audio coming from the Remote gets stronger as I walk towards the corner of the camera shop. The flashlight flickers as I get close to a dead TV, which flashes to life in a burst of white, with an image of a beautiful woman that's gone a second later. Whoa.

0:55 A new message on my phone. "To have and to hold from this day forward. I promise to be true to you in good times and in bad. To sleep by your side and be your faithful companion." Again, stony silence from our protagonist. Just another day at the office, I guess...

0:56 I open the phone for the GPS, but I get an incoming call. "Cheryl?" I ask. "Daddy! Daddy!" comes from the Remote. "You're okay! Are you at home? Wait there..." But I'm cut off. "You have to run daddy. You can't fight them." "What? Is somebody with you. Cheryl! I'm coming to get you." A dial tone. "Damnit." Then the music gets all weird and I watch as the gas station and streetlights get coveried in a crackling, huge block of ice. Car alarms go off. What the heck?

0:58 The door to the camera place is iced over now. There's a door through a blue fence, though, that was previously covered by snow. Convenient!

0:59 As I walk through the door, shift to a cut scene with my character walking through a deserted alley, darting his flashlight around in the silence. Everything is iced over, and I see my reflection in the ice wall to the left. Then a skinless, faceless body press itself up against the other side of the ice. Holy fuck! I run, but the skinless body runs alongside from within the ice. Shrieking. I run through another door and stop, back in control.

Would I play this game for more than an hour? Yes.

Why? The atmosphere has me, even though "hunt for the next thing" gameplay is pretty dull so far.

This review based on a retail copy provided by the publisher.

Questions or comments? We'd love to hear from you .

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