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Undead Knights Review
8 out of 15
For want of a camera, the kingdom was lost
Date: Sunday, November 01, 2009
Author: Brandon "Zombie Bridge" Cackowski-Schnell

Unfortunately the zombie direction doesn't work as well as the zombie turning as when directing zombies you're forced into a fixed over the shoulder view where you use the d-pad to move the targeting reticle between structures and enemies. Picking out individual targets can sometimes be difficult, especially considering that you can and will take damage while in this view. When building zombie structures the game will eventually spring a quick time event upon you which is easily completed once you know it's coming however it comes as a total surprise the first time you try and build a zombie ladder, causing the ladder to fail and forcing you to go back to zombie creating until you have enough bodies to try again.

In your quest for vengeance you'll travel from generic area to generic area and fight sets of generic enemies until the game is satisfied with your carnage and the barrier of the moment falls and you're on your way to repeat the cycle all over again. Low level enemies will always spawn so that you can replenish your ranks of zombies however often times the transition from area to area will automatically destroy your army, causing you to have to spend even more time getting your forces back up. To further compound your frustration, you'll be fighting the camera just as much as your enemies in this game and it is not an easy fight. When the charging enemies show up and start knocking you into the wall such that not only can you not get up right away but you can't see the next charging enemy until they're right on top of you you'll be ready for some of that vengeance that the game's protagonists are seeking.

Luckily the game looks good with plenty of gore and viscera that you'd expect from a game that has you leading an army of the dead. The three characters are all easily discernible from one another and have the usual trade-offs of speed, power and durability. As you progress through the game you'll earn points based on how many souls you collected and how quickly you've completed the chapters, points you can spend for additional moves and attributes such as shorter zombie turning times. You earn points fairly quickly and the number of upgrades are manageable so that in no time flat you'll have all three characters built into powerhouses of undeath. If single player isn't your thing there are four ad-hoc multiplayer modes you can partake in that offer some variety to the single player combat.

Undead Knights is a game that starts off very well but quickly degrades into a monotonous experience that is made more difficult than it needs to be due to a shoddy camera. If the thrill of creating zombies and using them to attack waves of nearly identical enemies is enough for you, then you won't find another game like this on a handheld. However if you consider variety the spice of death prepare to be both frustrated and disappointed.



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