Since the game is already a first-person shooter with both RPG and platformer elements in it, why not throw in driving too? Tron 2.0 brings in vehicles in the form of light cycles. Light cycles are speedy two-wheelers that leave a solid wall behind them as they race around the game grid. They turn on a dime and leave nine cents change. As a matter of fact, they turn 90 degrees instantly. Hitting a wall left by a light cycle, even your own, is instantly fatal. These segments are some of the most exciting of the game as well as frustrating. The light cycles move fast and it is often hard to see the other drivers on the grid. It generally takes several tries to get through them.
In addition to the single-player story mode, there is also a full compliment of split-screen, system-link and Xbox Live modes for up to 16 people that run very well. Unfortunately it never rises anywhere near the level of the other great Xbox multiplayer FPS games.
With a pedigree like Tron to live up to in the video gaming world, it is harder to forgive problems in a game like Tron 2.0: Killer App. With so many expectations of film fans (many very long-time, hardcore gamers) to live up, it can be difficult to balance the look and feel of the game with the actual gameplay. Tron 2.0 looks and feels just like the movie “Tron”, but ultimately some poor choices in gameplay bring the overall package down. Casual fans of the film owe it to themselves to at the very least give it a rental in order to have some time walking around in the Tron world. For serious fans of the movie it is a must-buy game just so you can have it on the shelf next to Tron Deadly Discs, Tron: Solar Sailor, Adventures of Tron and Maze-a-Tron from the classic era.
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