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The Matrix Path of Neo Review
8 out of 8
Atari's latest The Matrix game is better than the last title, but still needed some more time in the oven.
Date: Thursday, December 29, 2005
Author: 'Captain' Gordon Edward

Another thing that was done well, the main staple of the game, was the fighting. The game boats over 600 martial arts styled fighting moves, and they are integrated very well. All of your combos link up nice an easily, and if you are becoming surrounded by enemies, you can link them together to finish them all off in a mighty single blow. Something that needed work was the available Matrix powers, as not too many were created. It would have been great to have control of everything in the game, but you will need to just settle for dodging the bullets for the mean time.

Something that does not boast terribly well as well is that the game can be a bit glitchy. In the first hour of me playing the game, the game froze on me, which almost deleted all of my progress in the game. Thankfully due to the auto-saving the game does, I was able to continue with only losing a bit of the progress. It was not the only time this game froze up in random spots on me, which is quite disheartening.

This game also lacks a multiplayer. While it would have been a Neo verses Neo adventure or perhaps one person as Neo and another as Trinity, and without it, the game leaves you with nothing to do after you beat the game. With the cinematics dominating the game, it is quite like watching a movie, and while this movie is fairly good, it is only a one-time view.

Early in the game -- just like the movie -- you have the option of either taking the blue pill, or the red pill. If you take the red pill, it allows you to continue playing the game, while with the blue pill it ends your adventure. What I hope that you do is you just take the blue pill, wake up in your apartment, and believe whatever you want to. From the glitchy game, to the lack of good major content. With the lack of the original actor’s voices, and the lack of the entertaining experience, it simply does not hold its own weight. Will the game does look pretty, and the combat is fun for a bit, you will eventually become bored, dismiss it, and move onto another game.

I think they should have held the game off for another six months to deliver a real experience, rather than this shell of a game. I had hoped this movie game would not have the major ‘Movie Game’ ties that regular ones do, which make them coming off feeling rushed. It is a one trick pony that fails to impress. All and all Captain Gordon gives this game... a C.

Cash on delivery
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