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Mario & Luigi Partners in Time Review
12 out of 15
The second RPG adventure is just as sweet on the DS.
Date: Tuesday, January 03, 2006
Author: 'Captain' Edward Gordon

The game ends up being part puzzle solving, and part role-playing. With role-playing aspect you will gather coins to upgrade your overalls, or buy more battle items and badges. Badges will allow you special abilities, and some are limited to babies or grown ups. This adds even more depth to the battles, allowing you gain extra healing powers from mushrooms, to salvaging items after the battle.

With the adventure/puzzle solving part, you will use their unique abilities to progress through the game. You are also able to split the group up, and will be called to do so constantly. Both groups have their own special powers, where the baby team will be able to pound switches with their hammer, or dive underground to get past certain blockades. The grown-up team are able to roll into a ball, which allows them to roll into tight areas, and or spin jump to fly over pits, and get to hard to reach ledges. Later in the game, you are able to run over the babies with the spin ball, allowing them to be baby cakes for a while, where they are then able to squeeze into cracks in walls.

Generally the top screen shows a map of the area. If the babies are in a special area, the map will change to a view of them walking around. This will allow both teams to gang up on hitting switches. You may find your characters in different rooms as well, which works out quite nicely in the game. You can only control one pair at a time though, unless piggybacking them.

Graphically the game looks very nice on the DS. From the backgrounds in battles, which scroll on both screens, to just the general layouts of each of the maps. Everything looks hand crafted, and it is fun to just look at the environments. Fettered with the music, every environment couples well together. Some of the sound effects, like the babies crying, or some of the music -- like the desert music -- can get a little annoying after a while, but you generally will not have to listen to it for long. The characters generally garble their words, so it is impossible to get out what they are saying, other than their trademark names. This only adds to the game, and the childish tone.

The game ends up being a doubled up version of Mario & Luigi Superstar Saga, which is a great thing. It also ends up being around twenty hours, so there is plenty of fun to be had in it. The previous game was great, and this was is just as fun whether you are battling, or figuring out all the puzzles. This is an ageless game, as adults and children will love it. All and all, Captain Gordon gives this game... a B+.

Questions? Comments? Contact the author at CaptainGordonEdward@gmail.com .

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