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City of Villains Review
12 out of 12
Overall a solid continuation of Cryptic's online super hero game world.
Date: Wednesday, February 15, 2006
Author: 'Captain' Gordon Edward

Each of these choices will accordingly affect which types of attacks your character will have. This, including the massive “create a character” module, allows you to have a vast control over your character creation. You will also be able to choose your weapon at the beginning, so you could end up with a gun blasting at your enemy. It also allows you to make a copy of an existing character, which may not exactly be the best in the world, or create your very own. For my first character, I created a Hyper Ranger, which wished to become a Power Ranger killer. The character design is fantastic, as you can have things like bones poking out of the flesh of your character.

The online community is pretty nice. You generally do not end up hearing spams from people. You do get offered to enter into groups quite often, which can be great for the team player. It is easy and fun to join on a team, and it does not matter which mission you enter, you will get experience for completing them. You will need to complete easy missions before you can grow your contacts list to include a broader range of missions to become involved in. Each of the contacts are unique colourful characters as well, which can range from a guy whom has an exposed brain, to a radio. Each of their tasks are very devious as well, and quite fitting for a villain.

Now all massively multiplayer online role-playing games (MMORPG) have their own way to deal with death in a game. While World of Warcraft gives durability issues, and Guild Wars gives a temporary level setback, City of Villains gives you an experience debt to work off. You will gain half the experience towards gaining another level, and the other factor goes to paying off the debt. The debt only starts when you die at level ten so you do not experience it for quite a while. The debt is also quite small, so you do not feel discouraged after dying. You do also gain levels fairly quickly, which is very nice.

When you are walking through a city the lower the level you are, the better chance enemies will attack you. Most of the enemies are thieves, punks, snakes, or zombie like guys, but since you are a villain you will find yourself beating up on police officers as well. Each of the enemies will have different colours on their names, which will change as you gain levels. The colours range in difficulty starting with grey, green, blue, white, yellow, orange, red, to purple. Grey enemies you will not receive much, if any, experience, while Purple you will gain a massive amount. It is not recommended for you to take on a purple enemy by yourself, as you may end up being mopped off the floor with.

In compliment to the sidekick system from City of Heroes, there is a lackey system. The lackey system allows a higher-level character tutor a lower level, allowing them to fight at a higher level. There is a range that the character must be to their tutor, and if they leave it they lose all the bonuses. This is a fantastic feature, as it allows you to assist other teammates level in your super group, without it feeling like it is a hassle to do so. This allows them to jump into later missions, and even be a comrade.

Another great addition is the "Create a base" mode. Once a super group has been formed the group leader, and those they allow, may edit/create the base. You can put rooms and decorate them, then furnishing many items into them. This allows the team to actually feel like a threat to another group. You can also try and raid another base for items. Even people that have a City of Heroes account can create their own bases, once they add this game. Simply put, this was a fantastic thing for them to add to the game, and this alone makes it worth the purchase.

I have had a few problems with the game though. The first one is clipping, where sometimes you will walk through a door when entering a new area, and I mean literally right through a door. Another clipping issue I had was when I was doing moves to an enemy, and it would cause them to fly up into the air. I sometimes found that they were stuck in the ceiling, and I was not able to attack them because I did not have ranged attacks to do so. If I walked away they would wiggle their way down, and I could finish them off.

Another thing I found annoying, but it was a nice touch, were the groups of enemies. In a given small area you could find thirty of them, if the conditions were right. Some would be battling each other, but generally neither would lose life. While they were a good mix of levels as well, so only some of them would openly attack you. This made navigation a little tricky at times, but it was not that you would die from them rather you would have a brief setback before you could continue.

Something I can compliment though is the music. While I would have liked the option to import your own, it does provide excellent music to join you on your quests of villainy. I did have a problem with what you could interact with. I was hoping the game would allow you to throw people through destructible walls, and have huge battles. I was also hoping you could have more interaction with areas, like using a street post as a weapon. You could not walk through every door as well, only a select few doors for missions, which did not make sense because I should be able to blast through and do what I want. If this is unrolled down the road it would be fantastic.

Another thing that would be a great thing to tweak is the camera angles. Sometimes it was just difficult to see what was going on in front of me. Probably the most important thing that they should add to the game play though is a proper targeting system to allow people to affectively team up on the same target. I found that my team basically split up and went and attacked several targets, instead of one or two, and I do not blame them for that because of the system put in play.

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