Criterion Games and Electronic Arts released the Xbox and PlayStation 2 versions of Burnout Revenge almost exactly six months ago. In the intervening time little has changed between the gameplay in the Xbox 360 version of the game and those for the last generation of consoles. The small changes are really just tweaks to gameplay to make the package a little more player friendly and to provide a slightly beefier online experience. The big step up is in presentation. And to put it briefly, it is absolutely spectacular.
The Xbox and PlayStation 2 versions of Burnout Revenge looked pretty great, but the Xbox 360 version shows what good use all that extra graphics-processing power can be put to. The explosions are huge and detailed, particle effects are terrific and the cars and environments are splendid. I doubt this is anywhere near the top end of the 360’s capabilities, but it sure looks nice for now. And the graphics are not the only thing that got pumped up. Sound is also measurably better, with an engine roar that is the best so far and a boost sound that will make you feel you got yourself caught between the tail fins of an F-14 Tomcat. Best of all, visuals and sound combine to make you feel you’re going around the track at 200 miles per hour with your hair on fire. The sense of speed is incredible.
At this point the question may be asked, “Which Xbox 360 racing game is now best?” Well Project Gotham Racing 3 is still king of the hill in the simulation category, but for overall racing fun, you cannot beat Burnout Revenge. In a smiles-per-mile analysis, it comes in first place every time. Full Auto is lucky it came out a month ago. While Full Auto has its moments, when the two are put head to head there is no contest. The larger variety of racing styles in Burnout Revenge constantly keeps the action fresh where Full Auto quickly gets stale. Burnout Revenge easily earns an “A” score.