Onimusha: Dawn of Dreams is an action RPG-strategy puzzle game, which takes us into the
world of 1596 Japan, where we battle the evil new empire of Hydeyoshi Toyotomi, taking on his minions of Genma while we try to stop him
from moving his cherry trees across the country. Oniumsha offers us a
wide arrange of new features, including a new Test of Valor mini game,
the ability to play with more than one character on-screen at the
same time, and new amazing quality cinematics. On the down side, the game world
is very lacking in the way of graphics, and although you can play with
more than one character on screen, the game only supports one player
game play.
As for new game play features Onimusha: Dawn of Dreams, they almost hit the nail on the
head. The new Test of Valor mini-game takes us into a side mission (often
prompted and easy to access) where we are given a time limit to kill a
certain amount of monsters - most times in phases. At the end of all
that we are awarded experience and an item, which are extremely hard to
acquire any other way, as they aren't sold in stores, so you have to go
out and either find them or have one of your characters make them
between levels, which is also limited. The down side to the Test of Valor
side missions is that you can do them over and over again, making me
wonder if the developers expect you to do the missions over and over again
to farm items and levels, which could become very repetitive extremely
quickly.
Another new feature to the Onimusha series would be the
ability to play with two characters on the screen at once, using the L2
button to switch between each character, giving us a new experience to the
series, and adding some diversity and strategy to the game. Again
though, the down side is that even though you can play as two characters the
game is still limited to one player, even though they had a perfect
opportunity to add a two player element to the game, and another setback
seems to be that your companion's AI is extremely weak. The
companion, the character you are not controlling at that very moment, will not
use his special abilities at all, making it so if you want to use both
characters' ability points effectively you must constantly switch
between them, which can become annoying after awhile.
Another feature to the
game which I enjoyed were the Puzzle Boxes. The Puzzle Boxes, which are
found randomly around the world, have three rows of colored dots and a
set amount of turns your allowed to rotate them. The goal is to match
and line up all three colors to open the box.
The graphics in Onimusha did not strike me as anything amazing, with
the character models' textures seeming pixilated and the world
textures looking a bit grainy. Then you have the background animations (
the animations you see if you look out of the map area that play in the
background like a sky texture) that are of much better quality, with a
cinematic-like image of a city being destroyed, or a giant walking around a
city - it seems like the developers focused more on these graphical features than on the model
and world textures. Because of this I was
extremely disappointed with the graphics in Onimusha Dawn of Sorrows.
One of my favorite aspects to Onimusha: Dawn of Dreams had to be the cinematics, and
there were plenty of them. Leading us though the storyline, the
cinematics seemed to pop up at least three times per level, and they actually
captured my attention (which is not an easy task, especially for a
cinematic) with great voice acting and graphics. These cinematics would just
suck me in and keep me coming back for more. The way Onimusha used it's cinematics to
display the story line was definitely the one thing I enjoyed the most
about the game, and the only thing that really kept me going
back to play the game.
Onimusha definitely has what it takes to be a fun game, but I
think the developers dropped the ball in a couple of areas - especially with the absence of any kind of multiplayer, and the
lack of graphical enhancements. Not that I'm saying the game isn't fun,
it just had a lot of opportunity to be more than what it was. I think
Onimusha would appeal to a player that enjoys games like Dynasty
Warriors and those that like their action interspersed with solving puzzles and
riddles. Give it a rental and see for yourself if this is your kind of game.