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Blazing Angels: Squadrons of WWII Review
9 out of 15
The first flying-combat game takes off for the Xbox 360 but sadly there are not all happy landings for this title.
Date: Friday, March 31, 2006
Author: Will Jayson Hill

Graphically Blazing Angeles generally looks like a next-generation game should. The detail on the planes – at least when up close – looks terrific. The environments look equally good with very dynamic lighting effects. The sole aspect that really looks crappy are ground units you’ll periodically be asked to attack. If it were not for the target designation on them, it would be nearly impossible to ascertain that the spots on the landscape were what you needed to be shooting.

Audio is very good from a sound effects and music standpoint but less satisfying in the voice acting department. There is no story so that is not the problem. The few cut scenes are simply used to set up the mission and give limited historical context. What gets really annoying is the radio chatter. Your own guys border on the grating while enemy chatter is downright obnoxious with its repetition and the crappy accents.

In the end Blazing Angels Squadrons of WWII just can’t rise above its mediocre gameplay. While it is generally a pretty package, the limited gameplay is in no way disguised. I’d definitely recommend a rental before plunking down the hard-earned green for this $60 purchase. It is just barely above average with a C+ score.

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