With the second release of Metal Gear Solid 3, Konami gives us Metal
Gear Solid 3: Subsistence, the highlight of which is online
play. Online play offers us a lot of different features such as eight player online play, and three different match types including Capture Missions, Rescue Missions, and Team and FFS Deathmatch.
Multiplayer Snake:
The capture missions are a lot like classic "Capture the Flag," only in
Metal Gear Solid 3: Subsistence the object is placed in the center of
the map. Players rush for the object and try to rush it back to their capture
position. The player with the object is also revealed on everyone's radar.
In the rescue missions we are again placed into two teams, only this
time we have one side defending and another side trying to capture the
object the other team is defending.
Team and FFA Deathmatch is pretty self
explanatory. In team DM we have two teams with a counter on how many
times each team has died, or how many lives each team has left. In FFA
DM we have a set amount of time to kill as many people as possible.
Snake in the Grass
Metal Gear Solid 3: Subsistence offers us many different ways of play both the original game and multiplayer.
One of the most diverse and unique ways of play would be the ways you
can play tactically, using the AutoAim, Stealth, and Stun
abilities. Though quirky, Metal Gear Solid 3: Subsistence offers us the ability to
AutoAim with everything but our sniper rifles. After locking onto an
opponent (by facing them) we can hold down a key and AutoAim at them -
although this doesn't guarantee accuracy but it does allow us to follow the
player with our weapons. Accuracy goes up if you are standing still,
kneeling, or crawling.
Another tactical aspect to Metal Gear Solid 3:
Subsistence would be the feature to become a box to go into a semi stealth
mode. By selecting the box item we are able to transform into a box,
giving us the ability to potentially avoid being seen long enough to work
our way behind an opponent, or laying in wait for someone to run by to
pop out and take them down.
And as always in every Metal Gear Solid game,
we have the ability to ambush our opponents by using a diverse style of
stuns like the grab, grenade, knock down, or tranquilize techniques. By
grabbing our opponents we are able to throw them to the ground, giving
us just enough time to get a couple of pop shots off, or sometimes even
killing them. We also have the ability to use grenades to stun our
opponents. Grenades work a lot like the flashbangs of Counter Strike, giving
us the ability to stun our opponents from around a corner, or in a
ditch, or even to take out a sniper. We also have the ability to knock down
the enemy. By running and rolling on to another player we basically do
the same thing we did in a grab situation. Stunning them for a few
seconds, we can get a few shots in before the get back up. Finally, we have
the tranquilizer weapons, with tranquilizer pistol and rifle we have
the ability to put our opponents to sleep. However, the effect seems
delayed, and breaks when they take any form of damaged, making it the
hardest form of ambush in a multi player environment.
Now, that doesn't mean that Metal Gear Solid 3: Subsistence doesn't
give us the ability to play as an action orientated game. With the ability
to go in to first person view to achieve headshots, Metal Gear Solid 3:
Subsistence definitely didn't leave us without the feel of an action
game. First Person mode puts us in the front seat of the action,
removing the AutoAim feature and giving us the ability to achieve headshots.
However, there is a downside to the first person mode. The main issue
for me was the amount of keys you had to hold down to get into fire
person mode. First you had to hold down the first person key, to get your
gun to come up you had to hold the fire key, and to aim you had to hold
the aim key, now this wouldn't be a huge issue if you didn't have to
hold the fire key down, but because you do have to hold it down you also
have to release it and hit it again to fire, which it doesn't always
seem to do. Now this problem does not affect the sniper rifles, the
sniper rifles automatically go in to first person view and brings up the
weapon, completely removing the issue of having to hold down the fire key.
There are a few bugs with Metal Gear Solid 3: Subsistence's online
play. The random telefrags on spawn, and taking damage from behind walls
due to warping player models make the game a little confusing to play at
times. It seems that sometimes when you spawn your client will lag up
and you end up killing yourself randomly, almost like a telefrag only
you're killing yourself not someone spawning on you. Another problem is
what seems to be warping player models on laggy clients, and I don't mean
your laggy player models, but other people's laggy player models able
to shoot you while you stand behind a wall. Which makes for some forms
of play very annoying, like when you're waiting to ambush someone and
get shot through a wall from half way across the screen by a player that
looks like they are frozen.
With all the extra features including multiplayer, new additions to the camera and the classic MGS games, Metal Gear Solid 3:
Metal Gear Solid 3: Subsistence is a must buy for the MGS series faithful.