GUN returns as GUN Showdown, totally reworked for the PSP and offering new content not found in the
other GUN games, but is it enough to get fans of the original to play this Wild Western third-person
shoot 'em up on the go? Read on and find out..
The gameplay mechanics in Gun Showdown are relatively the same as the original games, and are pretty
easily picked up with a little patience. The first mission of the game lets players learn the ropes
pretty quickly, schooling Colton in the use of the rifle, the knife for close range combat, shotguns
and -- of course -- your revolver. A little later on in the game, Colton learns how to ride a horse,
shoot from a mounted position and use his horse as a weapon. The gunplay is the most satisfying
part, and there are lots of different ways to get the job done - from the usual shotguns, to
revolvers and bows to rifles with scopes. The quick draw, which slows down the action to make
killing multiple targets easier, is still in the game and as good as ever. Combined with a simple
and quick targeting method, skilled players can easily shoot a group of baddies in very little time.
The quick draw component is timed, so using it right is very important. The other interesting
mechanic is the rifle scope, which allows you to zoom into targets and pick them off from a long
range. Of course, players can also jump, crouch and lean around corners, making the use of cover
important. The gameplay is GUN is fun, mildly bloody at times and well put together no matter how
you slice it.
The missions in GUN Showdown range from cleaning out areas filled with desperados to escorting stage
coaches and prisoners to safety. There's a lot of variety to these missions, and many of them are
difficult to accomplish until you get the hang of exactly what you are supposed to do. Players will
also find themselves facing off against some pretty tough bosses - these guys are slightly more
challenging than the usual baddies you'll be shooting, and usually reward the player with some extra
weapons or other goodies.
The game also features a lot of neat mini-games and activities like hunting, collecting cash from
bounties, playing poker, working on a ranch, filling in for the law and mining
for gold. While some of the side missions and activities aren't very deep they are fun and help the
player to make money to buy various weapon and stat upgrades - and there are lots to choose from as
you travel from town to town.
Beyond the main plot, side quests and mini-games in the storyline, there's also a set of mini-game
challenges that are independent of all that. These range from quail shooting to playing Texas Hold
'Em against the A.I. As you progress in these mini-games you'll unlock other mini-games that will
offer something altogether different. This additional content may be familiar ground but it's nice
to have something small and bit-sized to play in between the storyline and the multiplayer.
Multiplayer is also in GUN Showdown - a feature that was sorely missed in the Xbox and Xbox 360
versions of the game. GUN Showdown offers three ad hoc multiplayer modes for up to six players
including Poker (your standard Texas Hold 'Em game), Golden Cross (players try to hang onto an
artifact for the longest time to score points) and your standard Deathmatch battles. Up to six
players can play multiplayer through DM and Golden Cross, but Deathmatch does allow for bots if you
are having trouble finding someone to lock horns with. Multiplayer is pretty fun (even with AI
controlled bots), so fans that cried for it in the first game have an incentive to pick up GUN
Showdown.
Before I wrap up talking about the good things about Showdown, I have to give credit to developer Rebellion for doing a good job of squeezing
this game on the PSP and making look almost as good as its console counterparts. Even despite the
limited resources and graphical real estate of the PSP, Gun Showdown looks pretty sharp on system
and plays smoothly once you get by the control issues I mentioned earlier. Likewise, all the sound
and music get the job done, making good use of the resources the PSP offers..
Now that we've talked about what has been done right in GUN Showdown, let's get it's low points out
of the way. The first low point is the controls. While they are not completely unmanageable they do
nonetheless make jumping right in and playing an impossibility. That's because you'll be using the
analog stick for looking around and the X, Square, O and Triangle buttons to move around.
There is an alternate control scheme you can use where you move with the analog stick, but
ultimately it's not any better than your first choice. While I could complain about the way the
developers implemented controls for the game it's understandable why they chose this setup given
that they had to cram all of those functions that were on the console version of the game into the
limited buttons of the PSP. And it helps that you can get used to using this whole new control
scheme if you have some patience.
The only other complaint I can really lodge against GUN Showdown is its lack of life in the two
civilized areas in the game. Unlike it's console counterparts, GUN Showdown is devoid of life in towns.
There's no frontier cowboys wandering around towns, no immigrant workers, nothing to populate the
world.. Luckily this and any other complaints anyone might have about this game, are countered by
more missions, the main plot, multiplayer and a series of unlockable challenges.