Replay Value:
Fury of Dracula has nearly unlimited replay value just by the nature of the design. There are a lot of ways in which to play this game as the Count: do you play the escapist Dracula, always trying to avoid detection or do you play aggressively, and attempt to take on an unsuspecting hunter once darkness falls? The hunters also have many options – spreading out to start the game or trying to stay closer together in order to gang up on Dracula once he’s found.
Rules:
Fantasy Flight did a good job with the rules, for the most part, and the company was also quick to post rules errata as well as a fairly comprehensive FAQ on its website (
www.fantasyflightgames.com
)
There are a few ambiguities that still pop up from time to time -- nowhere in the book does it say how many event cards you can play per turn (that I can find), for instance, and there are a few timing issues with some of the game’s cards as to which take effect if both are played. Still, after a couple of reads and a game or two under your belt you should be playing without too much trouble. The game is much more rule heavy for the Dracula player so it’s advised that the most experienced player play the Count until your group all get their collective feet wet.
Conclusion
Fantasy Flight did a great job on the redesign of the old Games Workshop classic. It’s better in almost every way from strategy to atmosphere. Fury of Dracula is a must own for any group who loves the subject matter and who also likes deductive cat and mouse gameplay. It’s by no means a combat game as much as it is a game of bluffing, wit, and teamwork. - William Abner