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Silverfall Review
9 out of 15
Resting somewhere between Titan Quest and Mage Knight, Silverfall is decidedly mediocre.
Date: Wednesday, April 25, 2007
Author: William Abner

The cartoony art is actually pretty good; the game certainly has a unique look to it, especially after you leave the first marshland area where everything looks drab – but it comes at a price. Running a 2.8 GHz machine with a GeForce 6800 video card with a gig of RAM is about as low as you want to go – running the game on the aforementioned machine produces frame rates that drop into the single digits. It’s usually around 15 to 20 but when things get hot and heavy the frame rate drops considerably.

Multiplayer games also suffer from immense lag and are nearly unplayable at times. Multiplayer is co-op in nature and could actually be a great way to enjoy Silverfall, but there is definite network issues here and is impossible to recommend as a multiplayer hack and slash alternative. This is a major, major problem and these games tend to live or die by its multiplayer support and Silverfall is just too spotty in this department in its current state.

It’s tough to break new ground in this aging genre and while Silverfall certainly has its share of admirable qualities, you need to be the type of gamer that craves this style of game in order to get much out of it. Perhaps this genre has simply run its course, but Silverfall proves the old adage: no one out Diablos Diablo.

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