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Command & Conquer 3: Tiberium Wars Review
11 out of 15
While the PC is still the prime platform for all things C&C, the 360 edition manages to hold its own.
Date: Friday, May 18, 2007
Author: Tony Mitera

The game sports a fairly respectable multiplayer component. Players can fight against each other in four player brawls or team up against each other to fight for dominance. The map selection is varied and the interface as a whole for setting up matches is easy to use and very straightforward. The netcode holds up well, to the point that it has the legroom to allow players who have the Xbox Vision camera to actually put their face in the game, appearing in the same place the FMV actors appear in the single player mode. The game also supports skirmish play with up to three AI opponents of three difficulty levels in more or less the same manner as the Xbox Live section of the game. The multiplayer support over Xbox Live and the inclusion of the Xbox Vision camera works quite well, and assuming Marketplace updates are frequent and either free or priced low one can see a fair amount of potential for the multiplayer components longevity.

All things being equal if you have a PC that is capable of playing its version of the C&C 3 you are probably better off doing so, as the Xbox 360 does have significant flaws in its graphics handling and to some extent its control scheme. Still, it is easy to look past those flaws and once you get used to its various quirks Command and Conquer 3: Tiberium Wars on the Xbox 360 holds up well and is a testament that RTS titles on consoles can actually be quite fun.

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