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Clive Barker's Jericho PC Review
8 out of 15
Jericho’s cool concept is negated by middling, repetitive gameplay.
Date: Thursday, November 21, 2007
Author: William Abner

It’s a shame that the game lacks multiplayer as with the various powers it could have lent itself well to a good multiplayer shooter, but sadly Jericho is a solo-only game that will only take you about ten hours to complete and since there is little to no replay value at all, after that ten hours is up, so is the game.

So what you have is by the numbers, lead you by the nose shooter with decent graphics, some neat special powers, and a crazy (but still kind of cool) Clive Barker story—that isn’t scary in the slightest. This is perhaps the game’s greatest failing: it’s just not scary. When you see “Clive Barker” attached to anything you immediately think: Hellraiser, Candyman, Cabal, etc. Scary stuff. Jericho has very, very few spooky moments despite the fact that the setting and premise are ripe for a good fright. Yeah, there’s some gore, some gross monsters, and some adult language, but as a horror game Jericho misses the mark.

It’s always frustrating to see such a promising idea fall to stale game design, but that’s Jericho in a nutshell: a game that could have been something very special, but in the end one that will be lost to the bargain bin faster than you can say Pinhead.

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