The game also comes with a set of multiplayer modes and maps. It’s easy to get drawn in the competitive multiplayer modes, as a lot of fun can be had experimenting with the different races and strategies available while competing for essential resources on a given map. However, I was a bit disappointed when I tried to set up a co-operative match between myself, a friend, and a couple of AI bots. The game launched fine, but a few minutes in we noticed the AI never figured out it had to harvest resources, and as such had stalled out with a tiny army and a completely under-developed base.
I’m ultimately placing SunAge as a mildly recommended title for the singleplayer crowd. I’m not sure if competitive gamers will find anything new or exciting in the game’s multiplayer maps, but I really enjoyed the scripted pacing of the singleplayer campaign.
*Editor's note: This review was based on the SunAge patch that was released shortly after release which makes the game infinitely more playable.