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Turning Point: Fall of Liberty Review
6 out of 15
A great premise is ruined by bland and broken gameplay.
Date: Thursday, April 03, 2008
Author: Tony Mitera

The blows keep coming in the form of lackluster multiplayer, which is merely made up of either deathmatch or team deathmatch modes. The multiplayer suffers from the same flaws that ail the single player campaign, assuming that the player can actually find a match to join. At the present very few players can be found online at any given time, and though it could possibly be attributed to a bug it is an ominous sign for the multiplayer when the weekly top ten leaderboard for the game has a mere six players.

Though the title uses the Unreal 3 engine to power its visuals they often fall short in both quality and performance. The textures are Jekyll and Hyde in that some look incredibly detailed while others look dated and muddy. Animations often share this characteristic, with some looking smooth and lifelike while others look like they were thrown in without polish at the last minute. Even though the graphical fidelity is clearly less than the engine is capable of the game suffers from frequent hitches in the frame-rate, usually during large battles where such hitches are easily the worst situations to experience them.

Thankfully the audio spectrum of Turning Point is one that has seen some care taken to it, especially with its orchestral score. The musical pieces not only sound accurate for the time period but also do an expert job at setting the mood. Voiceovers in the game run the gamut from passable to cheesy, but given the infrequency that the player hears an English voice among all of the screaming Nazis in the game it is less of a problem than it could be. The weapon and explosion sound effects, especially those used during the opening sequence, are incredible and really bring a sense of war to the cityscape of New York.

Turning Point is irreparably marred by what seems to be a premature release and the lack of a real direction. The opening sequence is one of the most memorable in recent memory but it is almost as if the developers spent all of their creative energy on it leaving the rest of the game to degenerate into a bland, plot-less mess. Though the premise is compelling, the stale single player and vacant multiplayer do nothing to salvage the enjoyment of the game. Rather, they destine the game to lapse into obscurity almost as quickly as it came.

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