Every aspect of this game is so poorly implemented that one wonders if the intent was to not make a port of Myst but instead to provide burgeoning adventure game designers a case study of how not to make adventure games for the DS. Whether it be the blocky, poorly recreated visuals, the underwhelming music, the underutilized hardware features of the DS or the collection of bugs, Myst for the DS should be avoided by Myst fans and non-fans alike.
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