Game: We Love Golf
Platform: Nintendo Wii
Publisher: Capcom
Developer: Camelot Software Planning
ESRB: Everyone
Genre: Vibrantly colored golf
Players: 1-4
What's Hot: Intuitive swing mechanics, easy to pick up, plenty of gameplay options and unlockable characters
What's Not: Incredibly easy, switching between camera views is wonky, slow pacing
In order to get the most out of We Love Golf, you're going to have to listen to these two words and take them to heart: let go. That's right, let go. Let go of the idea of a PGA inspired golfing experience. Let go of the need for a true, one to one swing mechanic. Let go of the need for punishingly difficult course layouts with killer winds and ball engulfing bunkers. If you can do that and instead, approach the game with the ability to enjoy a fun, but easy golfing experience, then you'll do just fine. If you still need to buy $10,000 Oakley sunglasses for your golfer while Big Boi songs loop endlessly in the background, then this game isn't for you.
This game is many things, but difficult isn’t one of them. While lining up your shots, the game will show you exactly where your ball will go given the chosen club, provided you're not adding anything extra like spin or extra power. Changing your club or power level changes the path of the ball on the fly allowing you to pick the right combination of club and power. The camera is even smart enough to change the path of the ball based on draws and fades if you twist the Wiimote to the right or left. With this kind of aiming assistance, it's very hard to not hit your target, or get very close to it, almost every time. Some situations, such as bunker shots, seem to screw up the shot path, but shots from the rough can be calculated almost exactly.
With the shot aiming so easy, it comes down to your swing execution to decide the difference between a trip to Eagle Town or a journey to Broken Driver Village. Pointing the Wiimote down switches you to the shot mode, an event asked for repeatedly by the onscreen pair of Chip and Birdie, talking, animated Wiimotes who will stop at nothing until you enter shot mode, thereby silencing their eternal clamoring. Once in shot mode, you hold down the A button and then swing the Wiimote back until the Wiimote on the screen stops at the desired spot on the power scale. Once the onscreen golf club travels up the shot meter to where you've stopped, it's time for the downswing. Time it correctly, and you'll hit a perfect shot. Swinging too early or too late will cause you to hook or slice, but never to the point where it screws things up too much. To further help matters, Birdie will tell you exactly when to swing, an option that can be disabled, but even without her assistance, things aren't too difficult.
The end result of all of these helping hands is a golf experience that doesn't provide much of a challenge. Even putting, the bane of video golfers everywhere, is pretty easy with rolling, undulating greens few and far between. Your CPU opponents in match play or tournaments apparently don't have the same onscreen prompts, or they're stupid to the point of near death as you'll constantly destroy them. My first tournament yielded a finishing score of -17 for 18 holes with the number two slot going to a golfer with a +15 score.
Luckily, the game offers a great variety of game play modes and characters to unlock. You can choose from stroke play, character matches to unlock additional golfers, tournaments, target golf, nearest pin contests, ring golf (my personal favorite) and online play. Target golf has you, well, hitting targets for points; Ring golf is where it's at though, as holes are adorned with giant rainbow rings of various sizes and you're tasked with hitting your ball through all of the rings and scoring at least par on each hole. It sounds somewhat silly, and playing the game makes you feel like you're competing in the Care Bear Open, but it is incredibly addictive, especially as more rings are added, requiring you to plan every shot carefully.